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Re: mods, games library ingame ?

Bikeshedding is basically arguing/discussing endlessly about trivial parts of a project (such as the background color of a website) yet failing to address the big issue (actually building the website). That's how I understand it at least.
by Evergreen
Sat Nov 25, 2017 15:10
 
Forum: Feature Discussion
Topic: mods, games library ingame ?
Replies: 8
Views: 357

Detect if player died due to fall damage

Is there a way to detect if a player died due to fall damage yet? I haven't followed minetest development actively for a while, and I know it wasn't possible a few years back.
by Evergreen
Thu Nov 23, 2017 17:51
 
Forum: Modding Discussion
Topic: Detect if player died due to fall damage
Replies: 2
Views: 90

Re: [Mod]Death Messages[0.1.2 beta][death_messages]

I think I will make it so the random messages are customizable in the settings.txt file (keeping the current set of defaults). That way if people want to use their own set of messages they can change it for themselves instead of having to create a pull request.
by Evergreen
Thu Nov 23, 2017 17:08
 
Forum: Mod Releases
Topic: [Mod] Death Messages [0.1.2] [death_messages]
Replies: 44
Views: 6720

Re: Re:

Cool mod. I now use this mod on my server rather than my terrible death messages mod :) Also does anyone know if this would be possible? When someone kills someone else it would show as a message: player1 killed player2 Been there, done that ;) Here's the link to the post... EDIT: Fixed link, also ...
by Evergreen
Thu Nov 23, 2017 17:03
 
Forum: Mod Releases
Topic: [Mod] Death Messages [0.1.2] [death_messages]
Replies: 44
Views: 6720

Re: [Mod] Trash Can [0.2] [trash_can]

Update: Note that this mod has been migrated to the minetest-mods github group. Please use the new repo instead, Can you link it? If you search for it you find many repos. Is it this group: https://github.com/minetest-mods ? And this repo: https://github.com/minetest-mods/trash_can I updated the li...
by Evergreen
Fri Mar 11, 2016 22:45
 
Forum: Mod Releases
Topic: [Mod] Trash Can [0.2.2] [trash_can]
Replies: 62
Views: 14095

Re: Fairy Test [thoughts of a server]

Can a moderator please move this to the servers subforum? (since it seems to be running)
by Evergreen
Sat Feb 20, 2016 22:19
 
Forum: General Discussion
Topic: Fairy Test [thoughts of a server]
Replies: 9
Views: 668

Re: A plea for direction.

I couldn't agree more. I don't see any reason to make minetest only playable as a minecraft-like game since that already exists. Of course you can make that type of game for minetest if it were to become such an engine, since there is clearly a demand for it (including me), it is just that I don't w...
by Evergreen
Thu Feb 11, 2016 03:22
 
Forum: General Discussion
Topic: A plea for direction.
Replies: 37
Views: 3542

Re: Adding a cargo.toml like file to mods?

That is the intention of mod.conf which is currently implemented in minetest. However, it is not used for anything more than setting the name of the mod.
by Evergreen
Mon Jan 25, 2016 16:20
 
Forum: Partly official engine development
Topic: Adding a cargo.toml like file to mods?
Replies: 1
Views: 427

Re: What hardware is everybody running?

Desktop Manjaro Linux (with cinnamon) AMD FX-4300 3.8GHz 8GB G.Skill Ripjaws X Series (4 x 2GB) Radeon HD 7750 1GB (XFX) 128GB Sandisk SSD (OS drive) and a 500GB 7200RPM HDD (bulk storage) Cooler Master Quick Fire XT Mechanical Keyboard (with brown switches) Laptop Manjaro Linux (with xfce and i3) ...
by Evergreen
Tue Jan 19, 2016 02:25
 
Forum: General Discussion
Topic: What hardware is everybody running?
Replies: 111
Views: 9679

Re: Which community members do you miss and why?

I miss Tickborn from the redcrab server. He helped me build an incredible looking city with victorian architecture, but it was erased in a map glitch that a still existed back then. However, I was stupid enough to not take screenshots, still kicking myself for that.
by Evergreen
Sat Jan 16, 2016 23:45
 
Forum: General Discussion
Topic: Which community members do you miss and why?
Replies: 14
Views: 1366

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

I have noticed an issue with the worldedit gui button in the most recent minetest game. It covers up one of the slots for items in the creative inventory: http://i.imgur.com/crmlGYB.png You can see that the tooltip for the item underneath is still visible, but I cannot take the item out of the creat...
by Evergreen
Sat Jan 16, 2016 23:35
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 780
Views: 226518

Re: Minetest-Mods team

@sofar Thank you! I still have the gimp files for the badge I made. I suppose If I create other badges they could be put in the website repository, and could be mentioned somewhere on the web. I don't have time to make other sizes right now, but for now, what sizes do you want?
by Evergreen
Wed Jan 13, 2016 22:24
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 66
Views: 5558

Re: Minetest-Mods team

Here is a forum button I made for this:

Image

I can change stuff about as I still have the gimp files. This could be used in a signature, but it could also be used to signify a mod that is a part of this repository.
by Evergreen
Wed Jan 13, 2016 02:20
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 66
Views: 5558

Re: [Mod] Trash Can [0.2.1] [trash_can]

@jp I noticed that but didn't have time to fix it. Thanks for bringing it to my attention.

EDIT:
Fixed.
by Evergreen
Wed Jan 13, 2016 01:54
 
Forum: Mod Releases
Topic: [Mod] Trash Can [0.2.2] [trash_can]
Replies: 62
Views: 14095

Re: [Mod] Trash Can [0.2] [trash_can]

Update: ⋅  New dumpster nodebox and textures. The nodebox is now only 2x1x1 in size. ⋅  Fixed the issue of the dumpster merging into nodes when placed. (won't fix existing dumpsters) ⋅  Added screenshot.png and description.txt ⋅  Make items thrown into trash ...
by Evergreen
Tue Jan 12, 2016 20:58
 
Forum: Mod Releases
Topic: [Mod] Trash Can [0.2.2] [trash_can]
Replies: 62
Views: 14095

Re: Post your modding questions here

Solved, see last post.
by Evergreen
Tue Jan 12, 2016 19:41
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 244115

Re: Post your modding questions here

How can I add an item to a nodes inventory when it is thrown into said node? This is the code I have for it, but it seems to only remove the item and not add it to the specified list within the nodes inventory. -- Store the old on_step function for __builtin:item so it can be called at the -- end o...
by Evergreen
Tue Jan 12, 2016 19:06
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 244115

Re: Post your modding questions here

How can I add an item to a nodes inventory when it is thrown into said node? This is the code I have for it, but it seems to only remove the item and not add it to the specified list within the nodes inventory. -- Store the old on_step function for __builtin:item so it can be called at the -- end of...
by Evergreen
Tue Jan 12, 2016 16:30
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 244115

Re: Post your modding questions here

Is there a way of triggering a function when someone adds an item to an inventory? (or removes, or any action)
by Evergreen
Mon Jan 11, 2016 03:08
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 244115

Re: [Mod] Quartz [github] [quartz]

Update: ⋅ Changed license to MIT ⋅ Added screenshot.png and description.txt ⋅ Converted one of the textures that was interlaced to non-interlaced ⋅ Created the first release (1.0.0) Also note this mod is now a part of the minetest-mods repository, so the link...
by Evergreen
Sat Jan 09, 2016 21:48
 
Forum: Mod Releases
Topic: [Mod] Quartz [1.0] [quartz]
Replies: 53
Views: 41021

Re: Minetest-Mods team

So if it is forked to minetest-mods, changes will be pushed to the original repository and I won't have to change any links, correct?
by Evergreen
Sat Jan 09, 2016 15:43
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 66
Views: 5558

Re: Minetest-Mods team

I have a question about adding mods to this Github organization. Say I already have my own Github account, and my mods are hosted on it. How would one of my mods be added? Would it simply be a fork?
by Evergreen
Sat Jan 09, 2016 15:38
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 66
Views: 5558

Re: Modding Tutorial Book (new: Inventories)

The link to the online version of the book no longer works.
by Evergreen
Tue Jan 05, 2016 19:41
 
Forum: Modding Discussion
Topic: Modding Tutorial Book (new: Code architecture, unit testing)
Replies: 139
Views: 15698

Re: [Mod]User friendly teleporters

Can you provide some screenshots?
by Evergreen
Tue Jan 05, 2016 19:38
 
Forum: General Discussion
Topic: [Mod]User friendly teleporters
Replies: 5
Views: 512

Re: Post your Buildings(screenshots)

@LazyJ Cool! Me and Lor made a mushroom town on the Redcrab server a few years ago kind of like this.
by Evergreen
Fri Jan 01, 2016 00:22
 
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 186
Views: 20804
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