Search found 433 matches
- Sun Aug 13, 2017 08:13
- Forum: Texture Packs
- Topic: [16x] PixelBOX Reloaded
- Replies: 17
- Views: 43629
Re: [16x] PixelBOX Reloaded
Glad to see people love this pack and still being updated as I was away. Maybe during my spare time I'll cook a couple of new textures just to keep up. Thx jp.
- Fri Oct 30, 2015 02:28
- Forum: General Discussion
- Topic: Minetest 0.4.14?
- Replies: 29
- Views: 5793
Re: Minetest 0.4.14?
Presents aren't just assosiated with Christmas, it's also common for Birthdays, Valentines, Mother/Father's Day and many other holidays. Presents are universal.
- Sat Aug 29, 2015 09:02
- Forum: Feature Discussion
- Topic: Redesigning the player's animations.
- Replies: 55
- Views: 10717
Re: Redesigning the player's animations.
Not sure, his idle animation gives off a tiresome expression. He looks like he ran a marathan and is catching his breath. The cure to this is to slow the animation drastically.
Re: Sky Quest
Yes, it's dead due to Ubuntu One going fail. I forgot to retrieve it before the shutdown, so thanks LionsDen for backing it up.
- Sat May 17, 2014 04:04
- Forum: Texture Packs
- Topic: [16x] PixelBOX
- Replies: 80
- Views: 75802
Re: [16x] PixelBOX
I have, but I tend to get side tracked.Inocudom wrote:Have you ever considered supporting moreblocks and moreores? They do get a fair amount of usage.
- Sun May 11, 2014 08:55
- Forum: General Discussion
- Topic: Mob Showcasing
- Replies: 56
- Views: 11978
Re: Mob Showcasing
You abandoned this thread after a couple of posts. You didn't deign to comment on other people's creations or encourage people in any way. I've been trying to keep this thread alive by showing people how even terribly drawn ideas can look cool in the game, but I guess the non-programming contigent ...
- Fri May 09, 2014 22:38
- Forum: Texture Packs
- Topic: [16x] PixelBOX
- Replies: 80
- Views: 75802
Re: [16x] PixelBOX
The license for PixelBOX is WTFPL.asie wrote:What is the license of this texture pack? I am considering utilizing it in asietest_game.
- Fri May 09, 2014 21:47
- Forum: Feature Discussion
- Topic: Music in Minetest...
- Replies: 66
- Views: 17997
Re: Music in Minetest...
I was never a fan of ambient music in video game (unless the scene called for it), especially Minecraft. When I played minecraft, the music would drive me to boredom. I would have to lower the music down and play something over it that was more adventurous but not too dramatic or uppity.
- Fri May 09, 2014 21:16
- Forum: General Discussion
- Topic: Mob Showcasing
- Replies: 56
- Views: 11978
Re: Mob Showcasing
Uh, guys, not to be a party pooper but I made this thread so multiple people can showcase their creative mob concepts. It was not made to talk about development. As I stated in the OP, dev discussion should be PM or begin a new thread about it. The reason I bring this up is because someone emailed m...
- Sat Apr 26, 2014 09:05
- Forum: General Discussion
- Topic: Mob Showcasing
- Replies: 56
- Views: 11978
Re: Mob Showcasing
Water Dragon http://imgur.com/d0fvJWQ.png A Neutral mob he will fight if you hit him he will not fight if you not hit him. he get hurt if he goes on land or stone or lava or any kinds of things execpt water. He/She spawns on water there might be a baby one. He is neutral dont worry. Inspired by: uh...
- Thu Apr 24, 2014 08:58
- Forum: General Discussion
- Topic: Mob Showcasing
- Replies: 56
- Views: 11978
Re: Mob Showcasing
If you're slapping a non-free license on it such as CC BY-NC-SA, don't expect anyone to seriously use it. If you're using a license which disallows derivatives, mods which implement these mobs cannot be published on this forum, per the mods forum guidelines. That's fine by me. The purpose of this t...
- Thu Apr 24, 2014 07:51
- Forum: General Discussion
- Topic: Mob Showcasing
- Replies: 56
- Views: 11978
Re: Mob Showcasing
If you're slapping a non-free license on it such as CC BY-NC-SA, don't expect anyone to seriously use it. If you're using a license which disallows derivatives, mods which implement these mobs cannot be published on this forum, per the mods forum guidelines. That's fine by me. The purpose of this t...
- Wed Apr 23, 2014 23:51
- Forum: General Discussion
- Topic: Mob Showcasing
- Replies: 56
- Views: 11978
Mob Showcasing
Hello, this thread is for everyone to post ideas or concept art of mobs. The guides are simple... I hope. • Post your original art of your ideal mob. (recommend you license it, but don't let peer pressure determine what license to select. You drew it, you choose. • Have a description about your mob....
- Thu Apr 17, 2014 07:53
- Forum: General Discussion
- Topic: *
- Replies: 14
- Views: 2801
- Sat Apr 12, 2014 04:15
- Forum: Texture Packs
- Topic: [16x] PixelBOX
- Replies: 80
- Views: 75802
Did you know that Freeminer uses this texture pack? It really does make that fork of Minetest stand out. Yes, I was asked months ago if I would allow it. Why not using the attachments the forum offers? Because I feel I should have a spare link elsewhere in case this forum went kabloowy. Also, I bel...
- Thu Apr 10, 2014 16:05
- Forum: Texture Packs
- Topic: [16x] PixelBOX
- Replies: 80
- Views: 75802
Sorry to say there's going to be a small hiccup for a while since Ubuntu One is shutting down service. I'll either have to go with Dropbox, Google Drive, or some other alternative service to hold my texture packs. So stay tight, I'll shop around for something that fits. If anyone has any suggestions...
- Sat Mar 15, 2014 00:02
- Forum: News
- Topic: Forum software switch
- Replies: 158
- Views: 56912
I feel this is a good choice. I believe some will have a hard time adjusting to due to the design, but once you guys can duplicate the look from his forum to the next, I think the transition will be much easier.
Also, if possible, allow the use the option to set the user info on either left or right.
Also, if possible, allow the use the option to set the user info on either left or right.
- Wed Mar 05, 2014 11:15
- Forum: General Discussion
- Topic: Forum PMs: More visible notifications?
- Replies: 12
- Views: 2075
- Fri Feb 28, 2014 01:59
- Forum: General Discussion
- Topic: Purpose of mapgen v7
- Replies: 6
- Views: 2229
- Mon Feb 17, 2014 03:46
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443265
Can someone make a checkpoint mod? This would be useful if the player dies but can respawn at the last checkpoint they touched/walked through. checkpoints = {} minetest.register_on_dieplayer(function(player) if checkpoints[player:get_player_name()] ~= nil then player:setpos(checkpoints[player:get_p...
- Sat Feb 15, 2014 19:49
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443265
- Thu Feb 13, 2014 02:20
- Forum: WIP Mods
- Topic: [mod] quicksand [0.1][quicksand]
- Replies: 7
- Views: 2980
nice. as an idea, why not have a beach version of it too? A beach version wouldn't make sense because the sand near water is different than sand from the desert. which is why you make it use the sand texture. It's basically cloning the code already there, and switching it form desert sand to sand. ...
- Thu Feb 13, 2014 01:26
- Forum: WIP Mods
- Topic: [mod] quicksand [0.1][quicksand]
- Replies: 7
- Views: 2980
- Mon Feb 10, 2014 02:50
- Forum: General Discussion
- Topic: Minetest on Platstation 2
- Replies: 9
- Views: 2950
- Sun Feb 09, 2014 21:51
- Forum: General Discussion
- Topic: Minetest on Platstation 2
- Replies: 9
- Views: 2950