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Re: Minetest Using Too Much CPU Time For Itself

I agree the immaturity was completely unnecessary. All I can do is reiterate that communities are built on building each other up, not tearing one another down with insults and condescension. I see it the worst on social media, however; web forums like these have much higher standards than Facebook ...
by .Luke
Wed Dec 03, 2014 18:55
 
Forum: Problems
Topic: Minetest Using Too Much CPU Time For Itself
Replies: 19
Views: 2061

Re: Minetest Using Too Much CPU Time For Itself

Yes, Minetest uses much more the CPU than it uses the GPU. If I set the FPS limit to 0 (effectively disabling it), I have between 140 FPS and 250 FPS depending on areas – but I'm CPU-limited way before being GPU-limited. That's a huge deal-breaker for my ASUS Notebook, then. It looks like I won't b...
by .Luke
Sun Nov 30, 2014 05:12
 
Forum: Problems
Topic: Minetest Using Too Much CPU Time For Itself
Replies: 19
Views: 2061

Minetest Using Too Much CPU Time For Itself

Hey guys, it's been a long time since I last posted here. I recently tried playing Minetest again. The updates sound exciting, because the game is exactly at the stage of development I've been waiting for, but it's using 60-80% of my CPU when I start it up. This is after setting the frame rate to 15...
by .Luke
Sat Nov 29, 2014 07:36
 
Forum: Problems
Topic: Minetest Using Too Much CPU Time For Itself
Replies: 19
Views: 2061

and I think you should make it so there are pigs and you ride them not an ostrich for gods sake. In real life, riding a pig with a carrot for navigation would be as equally ridiculous as riding an ostrich, if you ask me. This is a game about block people, for the love of dirt, real life logic need ...
by .Luke
Sat Feb 22, 2014 02:31
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1580
Views: 577073

Secondary End-Game Worlds?

Aren't I a long-time lurker? :# Anyway, I was recently wondering if Minetest could have something similar to the concept of a Netherworld, but better and more fitting for the science theme of Minetest? Then I realized, wait, Mese has alien origins, so ALIENS. Imagine that there are broken portals ma...
by .Luke
Tue Oct 15, 2013 20:16
 
Forum: Feature Discussion
Topic: Secondary End-Game Worlds?
Replies: 21
Views: 4450

This is an interesting idea, honestly, but Minetest is still far from a stable version number, so it would be too difficult to maintain an enduser-focused toolkit and the main program at the same time, keeping one from breaking the other. Once it hits the 1.0 mark, however, this wouldn't be a bad th...
by .Luke
Mon Jan 14, 2013 21:19
 
Forum: Feature Discussion
Topic: [Idea] MDK [MDK]
Replies: 11
Views: 2344

This is honestly not a bad idea. ^^ Now I'm thinking about adding a moon just above the cloud layer. > : D IM GETTING SO MANY EVIL IDEAS FROM THIS GUYS MWAHAHAHAHAHAH!!! *bricked for typing in all caps to sound funny* Why don't you use F1 to hide HUD, F2 to hide chat, F12 for screenshots? :P I've be...
by .Luke
Mon Jan 14, 2013 21:15
 
Forum: Maps
Topic: Other Planet
Replies: 18
Views: 6366

Clouds disappear from view above roughly 2100m. That's cool to know, thanks. XD I definitely didn't go high enough! This is a sneak elevator: *epicly epic image* When you sneak, you can walk completely off of a node and remain clipped to the edge. If you are standing next to a node, sneak, and jump...
by .Luke
Mon Jan 14, 2013 21:09
 
Forum: Feature Discussion
Topic: [Somewhat-Feature Request] Does Minetest Have A Sky Limit?
Replies: 13
Views: 3451

I don't think I'm following you very well on that. ^^' So I should attempt to sneak at certain steps to increase my speed?
by .Luke
Fri Jan 11, 2013 04:30
 
Forum: Feature Discussion
Topic: [Somewhat-Feature Request] Does Minetest Have A Sky Limit?
Replies: 13
Views: 3451

I have to agree with kaeza. Much of the point of Minetest was to be written in native machine code instead of running scripts through a slow interpreter engine, like Java or Javascript. Minecraft ran poorly enough on my older cousin's laptop, and he has a similar set of specs to my system, so whenev...
by .Luke
Fri Jan 11, 2013 04:27
 
Forum: General Discussion
Topic: Poll:Minetest Browser Game
Replies: 37
Views: 8544

Totally got the Portal 2 reference there. ;P But yeah, that sounds like a good solution for private games, at least, but wouldn't do for net games with spawn points, and places to explore, on the ground, true. There has to be some way to modify time only for the client that triggered it, although I ...
by .Luke
Wed Jan 09, 2013 23:38
 
Forum: Feature Discussion
Topic: [Somewhat-Feature Request] Does Minetest Have A Sky Limit?
Replies: 13
Views: 3451

Thanks for the quick replies guys! ^^ The top of the minetest world is 30980 blocks upwards, have fun reaching 31kilometers realistically. EDIT: the sky village looks nice. Thanks, and there really is a sky limit? I'm blown away! XD Now if only I had the patience to build a ladder that high. =P It w...
by .Luke
Wed Jan 09, 2013 23:17
 
Forum: Feature Discussion
Topic: [Somewhat-Feature Request] Does Minetest Have A Sky Limit?
Replies: 13
Views: 3451

[Somewhat-Feature Request] Does Minetest Have A Sky Limit?

Hey guys! First time poster, semi-long time lurker. Hope you don't if I ask a few questions about this fun sandbox game? =P Anyway, while I was building a village in the sky high above my house, a thought hit me and my little cousin. Is there a limit to the skybox? The both of us climbed upward in C...
by .Luke
Wed Jan 09, 2013 22:54
 
Forum: Feature Discussion
Topic: [Somewhat-Feature Request] Does Minetest Have A Sky Limit?
Replies: 13
Views: 3451

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