Search found 46 matches
- Mon Apr 21, 2014 23:05
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Uh, no. Thank you for the answers, they were very useful. I guess I just didn't want a multi-stage vertical wire worth more than a house :), so I guess I'll decide to make gold conductive later then, seeing as it currently has about the lowest intrinsic value in the game.
- Mon Apr 21, 2014 20:20
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Use the word rules from this website instead of range and you'll probably understand what I said better.
http://mesecons.net/developers.php
http://mesecons.net/developers.php
- Mon Apr 21, 2014 20:16
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
1. Well, if a block belongs to a group (just a list of blocks affected, not an actual group) and the mesecon is next to it and the block is "powered" (to be explained later), then the mesecon will turn on. Blocks are "powered" by having a conductive node next to them (might be a ...
- Sun Apr 20, 2014 22:55
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
To the Dev. team, could you implement somthing where blocks are powered (fakely)? I mean something along the lines of when a mesecon is next to a block that belongs to a conductive group or something, then it checks the block's surroundings for a mesecon conductable and has the same power state when...
- Sat Jul 20, 2013 15:42
- Forum: Mod Releases
- Topic: [Mod] Timber [0.1] [timber]
- Replies: 61
- Views: 32584
- Fri Jul 05, 2013 23:30
- Forum: Problems
- Topic: Item Dropping
- Replies: 1
- Views: 764
Item Dropping
What is the syntax to get an item to drop, 'cause I have a bomb that removes nodes and I want to know how to turn the nodes into items. Here's the code: for x=-URANIUM_BOMB_RANGE,URANIUM_BOMB_RANGE do for y=-URANIUM_BOMB_RANGE,URANIUM_BOMB_RANGE do for z=-URANIUM_BOMB_RANGE,URANIUM_BOMB_RANGE do if ...
- Fri Jul 05, 2013 21:40
- Forum: Problems
- Topic: a "deep rooted" problem
- Replies: 5
- Views: 1346
- Fri Jul 05, 2013 19:06
- Forum: Problems
- Topic: a "deep rooted" problem
- Replies: 5
- Views: 1346
a "deep rooted" problem
Whenever I go too far down my computer makes my game lag like crazy, knocking down the frame rate to about 2-3 per second, and it's horrible. If anyone could help with this problem it would be much appreciated because all the good minerals are just starting to emerge at this level.
- Mon Jun 17, 2013 17:31
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325715
- Mon Jun 17, 2013 16:32
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325715
- Mon Jun 17, 2013 16:20
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
- Mon Jun 17, 2013 16:06
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325715
- Sat Jun 15, 2013 17:48
- Forum: WIP Mods
- Topic: [POLL] What do you think about mesecons?
- Replies: 53
- Views: 9669
- Sat Jun 15, 2013 17:10
- Forum: WIP Mods
- Topic: [POLL] What do you think about mesecons?
- Replies: 53
- Views: 9669
- Sat Jun 15, 2013 17:08
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
- Sat Jun 15, 2013 16:44
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
- Sat Jun 15, 2013 16:41
- Forum: WIP Mods
- Topic: [POLL] What do you think about mesecons?
- Replies: 53
- Views: 9669
- Sat Jun 15, 2013 16:12
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
- Sat Jun 15, 2013 15:29
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
- Sat Jun 15, 2013 14:58
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
Currently in use mods are as follows, bags boats (pilzadam) bobblocks (some code commented out) bones books (pilzadam?) carts (pilzadam, new version) chests_ogb_us default (somewhat edited texture pack) desert_uses diamond_fist dplus exchange (chest) give_initial_stuff gloopores hatches (ironzorg?) ...
- Sat Jun 15, 2013 14:46
- Forum: WIP Mods
- Topic: [POLL] What do you think about mesecons?
- Replies: 53
- Views: 9669
- Sat Jun 15, 2013 14:44
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
- Sat Jun 15, 2013 14:37
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
- Sat Jun 15, 2013 14:31
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688826
- Sat Jun 15, 2013 14:16
- Forum: WIP Mods
- Topic: [POLL] What do you think about mesecons?
- Replies: 53
- Views: 9669