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Re: [Mod] Advanced area protection [areas]

Not by default, but you could probably make modifications to make it work.
by ShadowNinja
Thu May 18, 2017 18:34
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 156
Views: 46501

Re: [Mod] Advanced area protection [areas]

I am removing the node if it is outside my area using minetest.override_item. The problem is I have to override every type of item in the area I want to protect. And there are many. Being my first mod I am probably doing this backwards. Yeah, that's definitely not a good way to do it. If your area ...
by ShadowNinja
Thu May 18, 2017 14:47
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 156
Views: 46501

Re: Forum is now hosted by celeron55 (report issues here)

Nothing's bad with FluxBB https://fluxbb.org/ It hasn't been updated in any form for a year, and the 2.0 version (which actually has a proper hashing algorithm) hasn't been updated for 5 years. phpBB has also gotten quite a bit better, it's just that we're running an obsolete version (largely becau...
by ShadowNinja
Mon May 15, 2017 15:53
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 76
Views: 8640

Re: Forum is now hosted by celeron55 (report issues here)

CraigyDavi wrote:[Discourse] Works so much better on mobile devices...

Except that it takes 20 seconds to load...
by ShadowNinja
Sun May 14, 2017 21:05
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 76
Views: 8640

Re: [Mod] Advanced area protection [areas]

Is it, or could it be, possible to allow building in a protected area while making blocks in that area unbreakable? Use case: PVP islands where players are given blocks to get between islands. Do you mean: ⋅ You want the original map nodes to be permanent, but want players to be able to p...
by ShadowNinja
Mon May 08, 2017 21:11
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 156
Views: 46501

Re: [Mod] Advanced area protection [areas]

Yes.
by ShadowNinja
Fri Mar 24, 2017 15:24
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 156
Views: 46501

Re: [Mod] Advanced area protection [areas]

mase wrote:Could you please add protection of mesecons buttons and switches?

That would have to be done in mesecons.
by ShadowNinja
Wed Mar 01, 2017 16:50
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 156
Views: 46501

Re: Oh crap!

[intllib-using mods fail security tests] Oddly, this is not even the boilerplate code from the intllib README. But when I looked on earlier versions of intllib, the dofile was still there. [I wrote patches to fix a bunch of the affected mods] The dofile was basically just a way to make sure intllib...
by ShadowNinja
Thu Nov 10, 2016 02:37
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 88
Views: 19508

Re: [Mod] Advanced area protection [areas]

A "protection stick" would still require size limitations unless a number of sticks were consumed proportional to the size of the area. The stick would have to be fairly difficult to craft for it to serve as an effective replacement for the area number limit, and if it was that hard it wou...
by ShadowNinja
Wed Sep 28, 2016 15:20
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 156
Views: 46501

Re: [Mod] Server login over IRC [irc_commands]

I do /msg (server) tmanyo (pass) and it replies with nothing. So I do /msg (server) tmanyo and it says Playername and Password required. I try to use the commands to see if it is just a bug and I am really logged in, but sadly it gives me the message, you are not logged in. Well, the command is /ms...
by ShadowNinja
Sat Aug 27, 2016 03:23
 
Forum: Mod Releases
Topic: [Mod] Server login over IRC [irc_commands]
Replies: 14
Views: 4106

Re: [Mod] Agree rules or kick V3 [agreerules]

It looks like the "Ingles" button is for spanish, but in Spanish "Ingles" means "English". Did you mean to use "Español"?
by ShadowNinja
Mon May 09, 2016 15:54
 
Forum: Mod Releases
Topic: [Mod] Agree rules or kick V4 [agreerules]
Replies: 31
Views: 1870

Re: [Website] Security alert from Avast

I get the same exact warning... I've made some changes to the stats setup (uses stats.minetest.net, which has direct A and AAAA records to the server), and now Avast shouldn't have any idea that minetest.net has anything to do with anything InchraNet. Are you sure that you're still getting the warn...
by ShadowNinja
Tue Mar 15, 2016 06:32
 
Forum: Bugs and Problems
Topic: [Website] Security alert from Avast
Replies: 24
Views: 1752

Re: Redcrab's server

The authentication file? Sounds like a bad idea... The passwords are hashed. The hash isn't particularly secure (SHA-1 with player name salt), but nobody should be using passwords they care about with MT anyways. It may be a good idea to not release the auth file publicly, but only give it to one o...
by ShadowNinja
Sat Feb 27, 2016 04:41
 
Forum: Servers
Topic: Redcrab's server
Replies: 5014
Views: 429247

Re: Redcrab's server

The server is back. Considering that you often disappear for several months, would you consider making the full world available for download, including player files and perhaps the authentication file? Others have used local map saving to capture parts of your world and hosted it, but they haven't ...
by ShadowNinja
Sat Feb 27, 2016 00:28
 
Forum: Servers
Topic: Redcrab's server
Replies: 5014
Views: 429247

Re: [Mod] Server login over IRC [irc_commands]

I am unable to login to new servers from irc. This issue is an incompatibility with the new Secure Remote Password (SRP) authentication system. irc_commands isn't able to verify passwords with the new authentication tokens. As rubenwardy pointed out, you can disable SRP for your account by resettin...
by ShadowNinja
Fri Feb 26, 2016 18:38
 
Forum: Mod Releases
Topic: [Mod] Server login over IRC [irc_commands]
Replies: 14
Views: 4106

Re: [Website] Security alert from Avast

srifqui/PoignardAzur: Is this still an issue? Has BrandonRese's false-positive report fixed it? If it's still an issue, please also report it as a false positive, and I'll try to get it fixed.
by ShadowNinja
Fri Feb 12, 2016 05:59
 
Forum: Bugs and Problems
Topic: [Website] Security alert from Avast
Replies: 24
Views: 1752

Re: [Mod] Advanced area protection [areas]

My loaded conf file contains: areas.self_protect = true [...] I edited settings.lua manually and changed this line to true: setting("boolean", "self_protection", false) Notice the difference? You set "areas.self_protect", but the mod is looking for "areas.self_pro...
by ShadowNinja
Wed Feb 10, 2016 04:22
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 156
Views: 46501

Re: [Mod] Advanced area protection [areas]

Having added areas.self_protection = true to my conf file, users still get the error that they don't have self protection ability (can't protect). There are a few things involved in self-protection. First it has to be enabled of course, but there are still a few restrictions on it. Only players wit...
by ShadowNinja
Tue Feb 09, 2016 02:01
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 156
Views: 46501

Re: Bad translation interface

The refferer check is probably an attempt to protect from CSRF. There are better ways to do this that don't require you to check the referrer though.
by ShadowNinja
Sat Oct 31, 2015 15:29
 
Forum: General Discussion
Topic: Bad translation interface
Replies: 5
Views: 357

Re: Postgresql Backend

Minetestforfun: A MySQL backend was made when database backends were first made plugable, but it wasn't included in the final code, possibly because MySQL is bad.
by ShadowNinja
Sat Jul 25, 2015 17:02
 
Forum: Partly official engine development
Topic: Postgresql Backend
Replies: 31
Views: 3788

Re: [Game] Technic [technic_game]

Calinou moved his repos again. I've fixed the URLs and updated the mods, but you'll have to run `git submodule sync` and `git submodule update --init`.
The warnings were normal since the zip was of a fairly old version, I've updated the zip to the latest version though.
by ShadowNinja
Sun Jul 19, 2015 23:04
 
Forum: Subgame Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 18301

Re: Postgresql Backend

I beat you to it. :-P
I wrote a PostgreSQL backend a few months ago, but didn't bother to put it in a PR.
It automatically sets up the tables and only requires one extra setting (postgresql_connection_info).
Here it is: https://github.com/ShadowNinja/minetest/tree/PostgreSQL
by ShadowNinja
Sun Jul 19, 2015 20:24
 
Forum: Partly official engine development
Topic: Postgresql Backend
Replies: 31
Views: 3788

Re: [Game] Technic [technic_game]

caffe23: You should read README.txt. You need to clone the submodules, use `git submodule update --init`.
by ShadowNinja
Sun Jul 19, 2015 20:09
 
Forum: Subgame Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 18301

Re: Forum is now hosted by celeron55 (report issues here)

Issues I've noticed: ⋅ The FAQ page returns a 403. ⋅ The PHP run time limit is set too low for a long-running database operation that I need to do (it needs to be set to a good 10-20 minutes or so, although it should probably be turned back down after I finish). ⋅ The S...
by ShadowNinja
Sat Jul 18, 2015 18:22
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 76
Views: 8640

Re: Forum is now hosted by celeron55 (report issues here)

[PunBB compatibility has been fixed thanks to hacky code] Here's a cleaner solution that I came up with that goes in your nginx config instead: http://sprunge.us/CTSV This version also redirects you to the new URL instead of just showing the content at both URLs (just change "redirect" to...
by ShadowNinja
Sat Jul 18, 2015 07:12
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 76
Views: 8640
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