Search found 26 matches
- Sat Mar 30, 2013 19:33
- Forum: Engine Builds
- Topic: [Old] [Windows] PilzAdam’s builds with gettext and Freetype
- Replies: 327
- Views: 112348
- Fri Mar 29, 2013 19:21
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642389
- Fri Mar 29, 2013 05:43
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642389
- Fri Mar 29, 2013 05:15
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642389
- Fri Mar 29, 2013 05:08
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642389
- Thu Mar 28, 2013 04:02
- Forum: Texture Packs
- Topic: Sphax TP Porting
- Replies: 35
- Views: 10056
- Thu Mar 28, 2013 03:37
- Forum: Texture Packs
- Topic: Minecraft texture converter service(closed)
- Replies: 5
- Views: 2913
- Wed Mar 27, 2013 00:10
- Forum: Maps
- Topic: Accepting Map Requests! (Contest)
- Replies: 16
- Views: 5895
- Tue Mar 26, 2013 07:17
- Forum: Partly official engine development
- Topic: Metology (minetest fork)
- Replies: 20
- Views: 7871
- Sun Mar 24, 2013 03:42
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642389
- Sat Mar 23, 2013 17:52
- Forum: Engine Builds
- Topic: [Old] [Windows] PilzAdam’s builds with gettext and Freetype
- Replies: 327
- Views: 112348
- Sun Mar 17, 2013 21:58
- Forum: WIP Mods
- Topic: [MOD] Pathfinder (EXPERIMENTAL)
- Replies: 8
- Views: 2523
- Sun Mar 10, 2013 09:20
- Forum: General Discussion
- Topic: Pocket Edition
- Replies: 49
- Views: 12472
- Wed Feb 27, 2013 04:30
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 150784
- Wed Feb 13, 2013 00:41
- Forum: Old Mods
- Topic: [Mod] Flamethrower [flamethrower]
- Replies: 20
- Views: 11283
If there's no recipe in the first post, you can open the init.lua in the mod-folder (sometimes craft.lua or so). -----recipes minetest.register_craft({ output = 'flamethrower:napalm', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, {'de...
- Tue Feb 12, 2013 04:30
- Forum: Old Mods
- Topic: [Mod] Flamethrower [flamethrower]
- Replies: 20
- Views: 11283
- Tue Feb 12, 2013 03:12
- Forum: Old Mods
- Topic: [Mod] UFOs [ufos]
- Replies: 109
- Views: 98627
- Sun Feb 10, 2013 21:54
- Forum: Old Mods
- Topic: [Mod] UFOs [ufos]
- Replies: 109
- Views: 98627
- Sun Feb 10, 2013 20:56
- Forum: Old Mods
- Topic: [Mod] UFOs [ufos]
- Replies: 109
- Views: 98627
thanks for the explanationPilzAdam wrote:The crystals were added after the 0.4.4 release. So either get the latest Minetest version by compiling it yourself or use an unofficial win32 build (see General Discussion).Captain_AuXiL wrote:I can't get Mese crystals on minetest 0.4.4 when i mine, they just appear as blocks. help?
- Sun Feb 10, 2013 20:56
- Forum: Old Mods
- Topic: [Mod] UFOs [ufos]
- Replies: 109
- Views: 98627
- Sun Feb 10, 2013 19:02
- Forum: Old Mods
- Topic: [Mod] UFOs [ufos]
- Replies: 109
- Views: 98627
- Sat Feb 02, 2013 23:45
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109497
- Sat Feb 02, 2013 05:23
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109497
- Sat Feb 02, 2013 05:20
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109497
thanks!0gb.us wrote:http://minetest.net/wiki/doku.php?id=installing_modsCaptain_AuXiL wrote:Where do we extract the files to?
- Sat Feb 02, 2013 05:19
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109497