oh, thankssfan5 wrote:/set -n static_spawnpoint <x>,<y>,<z>
Search found 54 matches
- Sun Sep 22, 2013 17:19
- Forum: Feature Discussion
- Topic: Found a new command
- Replies: 5
- Views: 3273
- Wed Sep 18, 2013 18:10
- Forum: Feature Discussion
- Topic: Found a new command
- Replies: 5
- Views: 3273
Found a new command
Hello guys!
I found a new command which seems to set the spawn.
It is /set static_spawn but i wanna learn more about this.
Can you teach me anything about this?
-ps: I think this will be my last topic on this forums.
I found a new command which seems to set the spawn.
It is /set static_spawn but i wanna learn more about this.
Can you teach me anything about this?
-ps: I think this will be my last topic on this forums.
- Tue Jun 18, 2013 16:48
- Forum: Mod Releases
- Topic: [Mod] Zombie Waves [0.1] [zombie_waves]
- Replies: 20
- Views: 18423
- Sat Jun 08, 2013 18:15
- Forum: Old Mods
- Topic: [Mod] Nether Mod [0.1STABLE]
- Replies: 217
- Views: 103691
- Sat Jun 08, 2013 18:13
- Forum: Old Mods
- Topic: [Mod] Potions [0.1]
- Replies: 13
- Views: 18664
- Sat Jun 08, 2013 18:12
- Forum: Old Mods
- Topic: [Mod] Nether Mod [0.1STABLE]
- Replies: 217
- Views: 103691
- Sat Jun 08, 2013 17:33
- Forum: Mod Releases
- Topic: [Mod] Throwing, PilzAdam version [throwing]
- Replies: 88
- Views: 59020
- Sat Jun 08, 2013 09:43
- Forum: Maps
- Topic: [Map] Aperture science (based on P0RTAL)
- Replies: 13
- Views: 6757
- Sat Jun 08, 2013 09:34
- Forum: Mod Releases
- Topic: [Mod] Item frames and pedestal [github] [itemframes]
- Replies: 60
- Views: 34052
- Thu Jun 06, 2013 17:32
- Forum: Maps
- Topic: [Map] Aperture science (based on P0RTAL)
- Replies: 13
- Views: 6757
Have a look at my cake: https://github.com/rubenwardy/food/tree/version_2 It looks better, imo: http://multa.bugs3.com/upload/food_nodeboxes2.png hm, let's look... oh, you mean your food mod.. very well but you cannot place the cake on the ground (ps i'm using this mod for my gaming) Oh, sorry, you...
- Tue Jun 04, 2013 13:26
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443048
- Sat Jun 01, 2013 16:30
- Forum: WIP Mods
- Topic: The Mesecons Laboratory
- Replies: 46
- Views: 28664
I would like to write about my aperture map because it is depending mesecons VERY MUCH. Here linked:http://forum.minetest.net/viewtopic.php?id=5917
- Sat Jun 01, 2013 16:19
- Forum: Mod Releases
- Topic: [Mod] Throwing, PilzAdam version [throwing]
- Replies: 88
- Views: 59020
Hey Adam do you, think I can use the, tele one make my Portal gun work? Well I maybe have to change the arrow, zero color. Good idea ;). Well i can give you my portal gun textures if you need them. HERE: https://dl.dropboxusercontent.com/s/gueqayonwyj3ln9/textures.zip?token_hash=AAGxhyLmpS7K4KalRC0...
- Sat Jun 01, 2013 16:16
- Forum: Mod Releases
- Topic: [Mod] Throwing, PilzAdam version [throwing]
- Replies: 88
- Views: 59020
- Sat Jun 01, 2013 16:14
- Forum: Mod Releases
- Topic: [Mod] Throwing, PilzAdam version [throwing]
- Replies: 88
- Views: 59020
- Fri May 31, 2013 14:43
- Forum: WIP Mods
- Topic: mese music player
- Replies: 9
- Views: 3179
You can try the Radio mod (it is activated by punching) if you can't/don't want to install technic. I have already tried the radio mod but tbh I prefer the music player in technic. I have already installed technic and I though it would be cool if there was a mese version of the music player because...
- Thu May 30, 2013 11:45
- Forum: Old Mods
- Topic: [Mod] TNT [tnt]
- Replies: 151
- Views: 89504
- Thu May 30, 2013 10:42
- Forum: Maps
- Topic: How do you generate a map with no nodes in it?
- Replies: 3
- Views: 1266
Trying out...PilzAdam wrote:in minetest.confCode: Select all
mg_name = singlenode
- Thu May 30, 2013 09:59
- Forum: WIP Mods
- Topic: herobrine mod
- Replies: 29
- Views: 19007
- Thu May 30, 2013 09:38
- Forum: News
- Topic: Minetest 0.4.6 released!
- Replies: 46
- Views: 26222
- Mon May 27, 2013 05:59
- Forum: Maps
- Topic: [Map] Aperture science (based on P0RTAL)
- Replies: 13
- Views: 6757
hm, let's look... oh, you mean your food mod.. very well but you cannot place the cake on the ground (ps i'm using this mod for my gaming)rubenwardy wrote:Have a look at my cake: https://github.com/rubenwardy/food/tree/version_2
It looks better, imo: http://multa.bugs3.com/upload/food_nodeboxes2.png
- Wed May 22, 2013 11:45
- Forum: Maps
- Topic: [Map] Aperture science (based on P0RTAL)
- Replies: 13
- Views: 6757
- Wed May 22, 2013 11:42
- Forum: Maps
- Topic: [Map] Eternal Night
- Replies: 2
- Views: 3177
- Tue May 21, 2013 12:25
- Forum: Maps
- Topic: The Deep Life -rpgtest by DeepGaze
- Replies: 20
- Views: 9938
Do i really need ALL THAT MODS??? all of them will feature if possible if you see one that is unused i am sorry. though having some extra mods in one download is no bad thing right? (in the next version i will separate the mod download and the actual map) i will trim the mods file (some were left o...
- Mon May 20, 2013 15:08
- Forum: Maps
- Topic: The Deep Life -rpgtest by DeepGaze
- Replies: 20
- Views: 9938