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Re: It's time to say goodby

I am very sorry to see you go, I was rather hoping that you could help me sort out the mess that is multi-skins, clothing and armor, etc. I feel like you were on the right path with many of your ideas on that and I may well still draw upon some of your work. Anyway, best of luck and fun with your fu...
by stu
Sun Apr 07, 2019 21:48
 
Forum: Modding Discussion
Topic: It's time to say goodby
Replies: 9
Views: 504

Re: [Mod] 3d visible wielded items [0.5.0] [wield3d]

I have now completely refactored the code borrowing some ideas from rubenwardy's re-work of the gauges mod. Hopefully this will solve the occasional failure to initialise the wielditem entity.
by stu
Sun Apr 07, 2019 20:15
 
Forum: Mod Releases
Topic: [Mod] 3d visible wielded items [0.5.1] [wield3d]
Replies: 83
Views: 21246

Re: [Mod] Bows with arrows V2 [bows]

It looks like the stack overflowed ;)

Are you using a lot of tail recursion? Maybe an issue there? I've not looked at your code.
by stu
Tue Apr 02, 2019 20:24
 
Forum: Mod Releases
Topic: [Mod] Bows with arrows V2 [bows]
Replies: 103
Views: 27892

Re: 3D animation export help

maybe it's interesting to add support in the media discovery code to allow `ms3d` files as well - permitted irrlicht properly supports them. It's not that big of a patch, probably only 2-3 lines of code. https://github.com/minetest/minetest/search?q=.b3d&unscoped_q=.b3d Note that there's a &quo...
by stu
Tue Apr 02, 2019 19:03
 
Forum: Modding Discussion
Topic: 3D animation export help
Replies: 2
Views: 187

Re: [Mod] Simple Shooter [0.6.1] [shooter]

Version Update: 0.6.1 ⋅ API updates and bug-fixes ⋅ Improve bullet particle velocity ⋅ Add global entity damage coefficient ⋅ Use per-player camera height ⋅ Allow multiple shots per round and optional spread ⋅ Add `get_weapon_spec` method ...
by stu
Tue Apr 02, 2019 18:39
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.6.1] [shooter]
Replies: 142
Views: 38109

Re: [Mod] Musket [v1.0.0][musket]

Nice mod, great use of the new shooter api :)

Minor nitpick, you should move your depends.txt and description.txt into mod.conf, those files are now deprecated. Otherwise, very tidy!
by stu
Tue Mar 26, 2019 21:02
 
Forum: WIP Mods
Topic: [Mod] Musket [v1.0.0][musket]
Replies: 4
Views: 330

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

The bug is in the bows mod, please report the issue there.
by stu
Tue Mar 26, 2019 19:21
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 201823

Re: [Mod] Simple Shooter [0.6.0] [shooter]

Great to see v0.6.0 finally released. Great work, keep it up! :) I see great potential in the new `on_hit` callback, and can be used for some very interesting effects. I understand bullets were slow because of the fact that collision-checking used to happen only once every 0.1s. I haven't seen the ...
by stu
Tue Mar 26, 2019 19:08
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.6.1] [shooter]
Replies: 142
Views: 38109

Re: Player model enhancement. [knees & elbows]

Does anyone know where to put this in 5.0.0??? I can't find it lol The model directory has changes to minetest/games/minetest_game/mods/player_api/models, however, this model will no longer be positioned or scaled correctly for the latest MT version. The original model was based on an outdated vers...
by stu
Sun Mar 24, 2019 19:23
 
Forum: Feature Discussion
Topic: Player model enhancement. [knees & elbows]
Replies: 64
Views: 11602

Re: [Mod] Simple Shooter [0.6.0] [shooter]

Version Update: 0.6.0 Now updated for Minetest version 5.0.0 ⋅ Reduce effective shotgun range by ClobberXD ⋅ Crossbow texturing update by doyousketch2 ⋅ Separate weapons and api with help from BrunoMine ⋅ Remove hard mod dependencies other than 'default' &sdo...
by stu
Sun Mar 24, 2019 18:06
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.6.1] [shooter]
Replies: 142
Views: 38109

Re: [Mod] 3d visible wielded items [0.4.0] [wield3d]

It appears to be working for me with the latest MT development build, with and without 3d_armor. Note that the wieldview mod will be preferred for tools and items with a standard inventory image, only generated meshes like inventory cubes or nodeboxes will be handled by this mod.
by stu
Sun Mar 24, 2019 17:20
 
Forum: Mod Releases
Topic: [Mod] 3d visible wielded items [0.5.1] [wield3d]
Replies: 83
Views: 21246

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Version Update: 0.4.13 ⋅ Offset armor model for minetest 5.0.0 ⋅ Add settingtypes.txt and README fixes by @AntumDeluge ⋅ Formatting and texture fixes by @Terumoc ⋅ Spanish locale added by @runsy ⋅ New armorstand place-holder textures by @LoneWolfHT ...
by stu
Tue Mar 05, 2019 20:31
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 201823

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

stu, So I wrote this, based on your release from yesterday. All this currently does, is allow a LMB punch to trigger forward motion, a RMB use to trigger reverse animation, and to stop either motion. Ideally, a sneak RMB to change direction state, and RMB to initiate action. I'm a little distracted...
by stu
Sun Mar 03, 2019 20:42
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 31
Views: 1687

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

Wait, what about steampunk? I mean heck, the mod is even called "gears and axles" :P There are already so many automation mods catering to the cyberpunk aesthetic. Steampunk would be an excellent alternative for games that are set within a pre-industrial civilization (such as the Victoria...
by stu
Sat Mar 02, 2019 22:19
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 31
Views: 1687

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

I'd love to see this developed into its own machine and automation mod, it'd be a welcome change from the standard digital logic that is so common right now. Exactly! Medieval ftw! I must say that I agree with you both from a player's perspective but would also like to explore the early industrial ...
by stu
Sat Mar 02, 2019 00:25
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 31
Views: 1687

Re: Post your videos!

by stu
Fri Mar 01, 2019 22:52
 
Forum: General Discussion
Topic: Post your videos!
Replies: 885
Views: 87709

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

Wow, that is amazing. I know AspireMint would love if I something like this were added to JT2. The idea of wind becoming a fundamental game mechanic opens up a lot of possibilities for game design. Thanks, I really like the look of some of the stuff you have been doing lately, too! I have added a f...
by stu
Fri Mar 01, 2019 22:32
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 31
Views: 1687

Re: Post your videos!

Now with active instruments :)

Image

https://vimeo.com/316212406

Sorry no sound this time, I neglected to enable it :/
by stu
Sat Feb 09, 2019 00:17
 
Forum: General Discussion
Topic: Post your videos!
Replies: 885
Views: 87709

Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]

I see, this really works. There should be something evident which denotes that there's something different and all six faces aren't the same. Currently, you have to watch all six faces and look which way they are rotating. It should be clear on the first sight which faces refer to which wheels. I h...
by stu
Fri Feb 08, 2019 22:15
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 31
Views: 1687

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Thanks VanessaE, I'm sure it'll be fine :)

I do plan a major overhaul of both this and my 'shooter' mod once MT 5.0.0 is finally released!
by stu
Tue Feb 05, 2019 22:26
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 201823

Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]

Thank you all for the encouraging feedback, I really was not expecting such a response for what is, for now, only a couple of clever 3d models :) I would not normally make such an early state of development public, however, I thought that the more creative players might enjoy them in their worlds as...
by stu
Tue Feb 05, 2019 21:36
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 31
Views: 1687

Re: Could something like this be created

How's this?
by stu
Sun Feb 03, 2019 22:35
 
Forum: WIP Mods
Topic: Could something like this be created
Replies: 23
Views: 2701

[Mod] Gears and axles [gear3d] [0.2] [WIP]

Proof of concept gears and axles mod https://i.imgur.com/nps5oLL.png Very much a work-in-progress so only some decorative animated nodes for now. You will need to use the screwdriver to manipulate rotations, however, I do eventually plan to have intelligent placement along with support for mesecons,...
by stu
Sun Feb 03, 2019 22:33
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 31
Views: 1687

Re: Post your videos!

coming soon (TM) for MT5

https://vimeo.com/313476186
by stu
Fri Jan 25, 2019 23:50
 
Forum: General Discussion
Topic: Post your videos!
Replies: 885
Views: 87709

Re: [Android] stu's unofficial android builds [5.0.0-dev]

Build updated to: 3fce27e the 3D graphics modes don't all work though. I wanted to try side-by-side mode in my el-cheapo cardboard-vr but no dice There is an open issue for this and it is something I intend to look into when I get time. Cardboard-vr is something I would like to get working now that ...
by stu
Wed Jan 16, 2019 20:03
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.0.0-dev]
Replies: 30
Views: 2674
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