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Re: [Android] stu's unofficial android builds [5.0.0-dev]

Updated to: fe6c666 Could anybody help me with this please. Sorry, I have no idea what might be wrong there. I would personally recommend that you install the necessary components using android studio. This is not really needed but it will set up the environment correctly for you if you're not sure ...
by stu
Sat Jul 27, 2019 19:36
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 3456

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Version Update: 0.4.13 ⋅ Offset armor model for minetest 5.0.0 ⋅ Add settingtypes.txt and README fixes by @AntumDeluge ⋅ Formatting and texture fixes by @Terumoc ⋅ Spanish locale added by @runsy ⋅ New armorstand place-holder textures by @LoneWolfHT ...
by stu
Tue Mar 05, 2019 20:31
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 211434

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

stu, So I wrote this, based on your release from yesterday. All this currently does, is allow a LMB punch to trigger forward motion, a RMB use to trigger reverse animation, and to stop either motion. Ideally, a sneak RMB to change direction state, and RMB to initiate action. I'm a little distracted...
by stu
Sun Mar 03, 2019 20:42
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 32
Views: 2391

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

Wait, what about steampunk? I mean heck, the mod is even called "gears and axles" :P There are already so many automation mods catering to the cyberpunk aesthetic. Steampunk would be an excellent alternative for games that are set within a pre-industrial civilization (such as the Victoria...
by stu
Sat Mar 02, 2019 22:19
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 32
Views: 2391

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

I'd love to see this developed into its own machine and automation mod, it'd be a welcome change from the standard digital logic that is so common right now. Exactly! Medieval ftw! I must say that I agree with you both from a player's perspective but would also like to explore the early industrial ...
by stu
Sat Mar 02, 2019 00:25
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 32
Views: 2391

Re: Post your videos!

by stu
Fri Mar 01, 2019 22:52
 
Forum: General Discussion
Topic: Post your videos!
Replies: 899
Views: 98068

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

Wow, that is amazing. I know AspireMint would love if I something like this were added to JT2. The idea of wind becoming a fundamental game mechanic opens up a lot of possibilities for game design. Thanks, I really like the look of some of the stuff you have been doing lately, too! I have added a f...
by stu
Fri Mar 01, 2019 22:32
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 32
Views: 2391

Re: Post your videos!

Now with active instruments :)

Image

https://vimeo.com/316212406

Sorry no sound this time, I neglected to enable it :/
by stu
Sat Feb 09, 2019 00:17
 
Forum: General Discussion
Topic: Post your videos!
Replies: 899
Views: 98068

Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]

I see, this really works. There should be something evident which denotes that there's something different and all six faces aren't the same. Currently, you have to watch all six faces and look which way they are rotating. It should be clear on the first sight which faces refer to which wheels. I h...
by stu
Fri Feb 08, 2019 22:15
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 32
Views: 2391

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Thanks VanessaE, I'm sure it'll be fine :)

I do plan a major overhaul of both this and my 'shooter' mod once MT 5.0.0 is finally released!
by stu
Tue Feb 05, 2019 22:26
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 211434

Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]

Thank you all for the encouraging feedback, I really was not expecting such a response for what is, for now, only a couple of clever 3d models :) I would not normally make such an early state of development public, however, I thought that the more creative players might enjoy them in their worlds as...
by stu
Tue Feb 05, 2019 21:36
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 32
Views: 2391

Re: Could something like this be created

How's this?
by stu
Sun Feb 03, 2019 22:35
 
Forum: WIP Mods
Topic: Could something like this be created
Replies: 23
Views: 2853

[Mod] Gears and axles [gear3d] [0.2] [WIP]

Proof of concept gears and axles mod https://i.imgur.com/nps5oLL.png Very much a work-in-progress so only some decorative animated nodes for now. You will need to use the screwdriver to manipulate rotations, however, I do eventually plan to have intelligent placement along with support for mesecons,...
by stu
Sun Feb 03, 2019 22:33
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 32
Views: 2391

Re: Post your videos!

coming soon (TM) for MT5

https://vimeo.com/313476186
by stu
Fri Jan 25, 2019 23:50
 
Forum: General Discussion
Topic: Post your videos!
Replies: 899
Views: 98068

Re: [Android] stu's unofficial android builds [5.0.0-dev]

Build updated to: 3fce27e the 3D graphics modes don't all work though. I wanted to try side-by-side mode in my el-cheapo cardboard-vr but no dice There is an open issue for this and it is something I intend to look into when I get time. Cardboard-vr is something I would like to get working now that ...
by stu
Wed Jan 16, 2019 20:03
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 3456

Re: [Android] stu's unofficial android builds [5.0.0-dev]

Updated to: badecfa

@LMD These apks could never be official, especially considering MT 5.0.0 is not even released on pc yet ;^)
by stu
Sat Dec 29, 2018 22:46
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 3456

Re: [Android] stu's unofficial android builds [5.0.0-dev]

Updated to ce32a327

No android specific changes but maybe some improvements to the content DB.
by stu
Tue Dec 11, 2018 20:01
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 3456

Re: [Android] stu's unofficial android builds

I first tried your version from two days ago, with md5sum = bd9871bb…, but that couldn't start single player, and when I connected to a local 5.0 server, it kept throwing error messages on the screen. Sorry, I did mess up the first apk by not packaging the game correctly, I have since written a sim...
by stu
Fri Dec 07, 2018 23:31
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 3456

Re: [Android] stu's unofficial android builds

after install it says its null.21 version o.O Thank you for testing, It seems I had cloned MTG in the wrong directory, I am very sorry about that. The apk download has now been updated if you care to try it again. How far back in Android will it work? As far as KitKat, 4.4? The minimum target is cu...
by stu
Thu Dec 06, 2018 18:06
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 3456

[Android] stu's unofficial android builds [5.1.0-dev]

Minetest 5.1.0-dev build for Android Here, I will try to provide some regular snap-shots of the current development version for testing purposes. I will update on an approximately weekly basis depending on what gets merged. This is a release mode apk that has been signed with the debug key, consequ...
by stu
Tue Dec 04, 2018 20:56
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 3456

Re: [mod] Wielded Items with full node support [wield_redo]

There's not only wieldview from 3d_aromor but also wield3d . I am pretty sure they are already aware of this mod, there are more than a few 'similarities' in the code ;^) btw, If you want to fix the attachment glitching then use the player model included here: https://github.com/stujones11/SAM-View...
by stu
Sat Dec 01, 2018 15:04
 
Forum: WIP Mods
Topic: [mod] Wielded Items with full node support [wield_redo]
Replies: 20
Views: 1037

Re: Efficient graph based networks (electronics and transpor

rubenwardy wrote:I'd suggest using a Lua library such as lsqlite3 or something NoSQL for this.


Thanks, I might look into that sometime. I do hope to get back into modding once MT 5.0.0 is finally here.

Interesting topic, btw, I am curious to see where this is leading :)
by stu
Sat Nov 24, 2018 20:42
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 1111

Re: How to pick a license (in under 5 minutes time!)

Relicensing is something to be really careful about, especially if you have external contributions. It's always best to ask permission, and explain your motivation of course. Thanks for the reply, I had kinda guessed as much but this does highlight the importance of taking the time to choose the ri...
by stu
Sat Nov 24, 2018 20:40
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1891
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