Search found 914 matches
- Sat Jul 27, 2019 19:36
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
Re: [Android] stu's unofficial android builds [5.0.0-dev]
Updated to: fe6c666 Could anybody help me with this please. Sorry, I have no idea what might be wrong there. I would personally recommend that you install the necessary components using android studio. This is not really needed but it will set up the environment correctly for you if you're not sure ...
- Tue Mar 05, 2019 20:31
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337809
Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Version Update: 0.4.13 Offset armor model for minetest 5.0.0 Add settingtypes.txt and README fixes by @AntumDeluge Formatting and texture fixes by @Terumoc Spanish locale added by @runsy New armorstand place-holder textures by @LoneWolfHT Clean-up locales and add Russian locale by @codexp Show fire...
- Sun Mar 03, 2019 20:42
- Forum: WIP Mods
- Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
- Replies: 46
- Views: 11400
Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]
stu, So I wrote this, based on your release from yesterday. All this currently does, is allow a LMB punch to trigger forward motion, a RMB use to trigger reverse animation, and to stop either motion. Ideally, a sneak RMB to change direction state, and RMB to initiate action. I'm a little distracted...
- Sat Mar 02, 2019 22:19
- Forum: WIP Mods
- Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
- Replies: 46
- Views: 11400
Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Wait, what about steampunk? I mean heck, the mod is even called "gears and axles" :P There are already so many automation mods catering to the cyberpunk aesthetic. Steampunk would be an excellent alternative for games that are set within a pre-industrial civilization (such as the Victoria...
- Sat Mar 02, 2019 00:25
- Forum: WIP Mods
- Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
- Replies: 46
- Views: 11400
Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]
I'd love to see this developed into its own machine and automation mod, it'd be a welcome change from the standard digital logic that is so common right now. Exactly! Medieval ftw! I must say that I agree with you both from a player's perspective but would also like to explore the early industrial ...
- Fri Mar 01, 2019 22:52
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 250960
- Fri Mar 01, 2019 22:32
- Forum: WIP Mods
- Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
- Replies: 46
- Views: 11400
Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Wow, that is amazing. I know AspireMint would love if I something like this were added to JT2. The idea of wind becoming a fundamental game mechanic opens up a lot of possibilities for game design. Thanks, I really like the look of some of the stuff you have been doing lately, too! I have added a f...
- Sat Feb 09, 2019 00:17
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 250960
Re: Post your videos!
Now with active instruments :)
https://vimeo.com/316212406
Sorry no sound this time, I neglected to enable it :/
https://vimeo.com/316212406
Sorry no sound this time, I neglected to enable it :/
- Fri Feb 08, 2019 22:15
- Forum: WIP Mods
- Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
- Replies: 46
- Views: 11400
Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]
I see, this really works. There should be something evident which denotes that there's something different and all six faces aren't the same. Currently, you have to watch all six faces and look which way they are rotating. It should be clear on the first sight which faces refer to which wheels. I h...
- Tue Feb 05, 2019 22:26
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337809
Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]
Thanks VanessaE, I'm sure it'll be fine :)
I do plan a major overhaul of both this and my 'shooter' mod once MT 5.0.0 is finally released!
I do plan a major overhaul of both this and my 'shooter' mod once MT 5.0.0 is finally released!
- Tue Feb 05, 2019 21:36
- Forum: WIP Mods
- Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
- Replies: 46
- Views: 11400
Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]
Thank you all for the encouraging feedback, I really was not expecting such a response for what is, for now, only a couple of clever 3d models :) I would not normally make such an early state of development public, however, I thought that the more creative players might enjoy them in their worlds as...
- Sun Feb 03, 2019 22:35
- Forum: WIP Mods
- Topic: Could something like this be created
- Replies: 24
- Views: 5078
- Sun Feb 03, 2019 22:33
- Forum: WIP Mods
- Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
- Replies: 46
- Views: 11400
[Mod] Gears and axles [gear3d] [0.2] [WIP]
Proof of concept gears and axles mod https://i.imgur.com/nps5oLL.png Very much a work-in-progress so only some decorative animated nodes for now. You will need to use the screwdriver to manipulate rotations, however, I do eventually plan to have intelligent placement along with support for mesecons,...
- Fri Jan 25, 2019 23:50
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 250960
- Wed Jan 16, 2019 20:03
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
Re: [Android] stu's unofficial android builds [5.0.0-dev]
Build updated to: 3fce27e the 3D graphics modes don't all work though. I wanted to try side-by-side mode in my el-cheapo cardboard-vr but no dice There is an open issue for this and it is something I intend to look into when I get time. Cardboard-vr is something I would like to get working now that ...
- Sat Dec 29, 2018 22:46
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
Re: [Android] stu's unofficial android builds [5.0.0-dev]
Updated to: badecfa
@LMD These apks could never be official, especially considering MT 5.0.0 is not even released on pc yet ;^)
@LMD These apks could never be official, especially considering MT 5.0.0 is not even released on pc yet ;^)
- Sat Dec 22, 2018 18:44
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
- Fri Dec 14, 2018 23:30
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
- Tue Dec 11, 2018 20:01
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
- Fri Dec 07, 2018 23:31
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
Re: [Android] stu's unofficial android builds
I first tried your version from two days ago, with md5sum = bd9871bb…, but that couldn't start single player, and when I connected to a local 5.0 server, it kept throwing error messages on the screen. Sorry, I did mess up the first apk by not packaging the game correctly, I have since written a sim...
- Thu Dec 06, 2018 18:06
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
Re: [Android] stu's unofficial android builds
after install it says its null.21 version o.O Thank you for testing, It seems I had cloned MTG in the wrong directory, I am very sorry about that. The apk download has now been updated if you care to try it again. How far back in Android will it work? As far as KitKat, 4.4? The minimum target is cu...
- Tue Dec 04, 2018 20:56
- Forum: Engine Builds
- Topic: [Android] stu's unofficial android builds [5.1.0-dev]
- Replies: 34
- Views: 16993
[Android] stu's unofficial android builds [5.1.0-dev]
Minetest 5.1.0-dev build for Android Here, I will try to provide some regular snap-shots of the current development version for testing purposes. I will update on an approximately weekly basis depending on what gets merged. This is a release mode apk that has been signed with the debug key, consequ...
- Sat Dec 01, 2018 15:04
- Forum: WIP Mods
- Topic: [mod] Wielded Items with full node support [wield_redo]
- Replies: 20
- Views: 3008
Re: [mod] Wielded Items with full node support [wield_redo]
There's not only wieldview from 3d_aromor but also wield3d . I am pretty sure they are already aware of this mod, there are more than a few 'similarities' in the code ;^) btw, If you want to fix the attachment glitching then use the player model included here: https://github.com/stujones11/SAM-View...
- Sat Nov 24, 2018 20:42
- Forum: Modding Discussion
- Topic: Efficient graph based networks (electronics and transport)
- Replies: 29
- Views: 4711
Re: Efficient graph based networks (electronics and transpor
Thanks, I might look into that sometime. I do hope to get back into modding once MT 5.0.0 is finally here.rubenwardy wrote:I'd suggest using a Lua library such as lsqlite3 or something NoSQL for this.
Interesting topic, btw, I am curious to see where this is leading :)
- Sat Nov 24, 2018 20:40
- Forum: General Discussion
- Topic: How to pick a license (in under 5 minutes time!)
- Replies: 46
- Views: 8712
Re: How to pick a license (in under 5 minutes time!)
Relicensing is something to be really careful about, especially if you have external contributions. It's always best to ask permission, and explain your motivation of course. Thanks for the reply, I had kinda guessed as much but this does highlight the importance of taking the time to choose the ri...