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Re: (Just for fun) Why Minetest Game will never be realistic

Always referred to these observances as #MinetestLogic
by doyousketch2
Thu Aug 15, 2019 05:43
 
Forum: General Discussion
Topic: (Just for fun) Why Minetest Game will never be realistic
Replies: 86
Views: 7100

Re: Updated Linux Compiling Instructions.

sudo apt update sudo apt install git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev notif...
by doyousketch2
Thu Aug 15, 2019 02:17
 
Forum: General Discussion
Topic: Updated Linux Compiling Instructions.
Replies: 7
Views: 450

Re: Minetest on Rasbpberry Pi

Notes on how to compile Irrlicht w/ GLES2 -- https://git.io/fjVo4
by doyousketch2
Thu Jun 20, 2019 05:27
 
Forum: General Discussion
Topic: Minetest on Rasbpberry Pi
Replies: 65
Views: 15442

Re: [MOD] Coloured Blocks [0.3][cblocks]

wood and stone shouldn't be see-through.
by doyousketch2
Tue Jun 18, 2019 02:30
 
Forum: Mod Releases
Topic: [MOD] Coloured Blocks [0.3][cblocks]
Replies: 19
Views: 5477

Re: [Mod] Minetest 2D 2 [mt2d]

Camera seems to be better. I like that it doesn't try to autocenter any more. Here are a few notes I wrote down while playing: better pick to begin with. you spend way too long digging to find steel more ores. hard to find. bigger cobble stacks: 999 prot'tool & screwdriver don't do anything. inv...
by doyousketch2
Wed Jun 05, 2019 20:52
 
Forum: Mod Releases
Topic: [Mod] Minetest 2D 2 [mt2d]
Replies: 43
Views: 4163

Re: [Mod] Minetest 2D 2 [mt2d]

to explain:

it reduces amount that the camera tries to change view each step

instead of moving 10 % of the distance each time, it only moves 1 %
by doyousketch2
Mon Jun 03, 2019 18:50
 
Forum: Mod Releases
Topic: [Mod] Minetest 2D 2 [mt2d]
Replies: 43
Views: 4163

Re: [Mod] Minetest 2D 2 [mt2d]

nice, but camera centering is too aggressive. feels like view is going into epileptic seizures at times. entities.lua : lines 193 - 198, change from *0.9 to *0.99 if tyaw>0.5 or (npointable and tyaw>0.2) then self.user:set_look_yaw(3.14+((yaw-4.71)*0.99)) elseif tpitch>0.5 or (npointable and tpitch>...
by doyousketch2
Mon Jun 03, 2019 18:46
 
Forum: Mod Releases
Topic: [Mod] Minetest 2D 2 [mt2d]
Replies: 43
Views: 4163

Re: [SERVER]Banana Land --- HELP requiered ---

I am glad to meet someone from Undercore. I am using a CSM (FriendlyChat), in MineTest 0.4.17.1, to manage the players contacting me on servers' chats. Recently, I connected Undercore and I was instantly banned forever due to this CSM. yea, it couldn't have been that CSM that did it. There's no way...
by doyousketch2
Wed Feb 06, 2019 21:24
 
Forum: Servers
Topic: [SERVER] VanessaE's Banana Land [5.1.0-dev]
Replies: 52
Views: 4160

Re: [SERVER]Banana Land --- HELP requiered ---

Had similar problem with vpn users, This should help https://github.com/... mods like this and xban2 always seemed counterproductive to me. IP bans should be done by the system, not the game. If the server goes through the initial joinplayer routine, then decides to kick them out, that's clock-cycl...
by doyousketch2
Wed Jan 30, 2019 04:48
 
Forum: Servers
Topic: [SERVER] VanessaE's Banana Land [5.1.0-dev]
Replies: 52
Views: 4160

Re: [SERVER]Banana Land --- HELP requiered ---

I wrote a Python script to convert a regular VPN blocklist into iptables entries. https://github.com/doyousketch2/VPN_blocklist You can hunt through the "output.txt" file and see if it has relevant IP ranges, then just add those to your server. https://github.com/doyousketch2/VPN_blocklist...
by doyousketch2
Wed Jan 23, 2019 02:23
 
Forum: Servers
Topic: [SERVER] VanessaE's Banana Land [5.1.0-dev]
Replies: 52
Views: 4160

Re: [mod]server_tuning (to reduce server lag)

Pretty sure I put comments in the code. Surprised you hadn't seen it, if you looked that close. When you reduce the timing, you increase the chance a small amount to make up for it. Except for the bees, because they spawn way too much, and are rather unnecessary. You want a bee? Punch a hive. Also i...
by doyousketch2
Mon Nov 19, 2018 03:12
 
Forum: WIP Mods
Topic: [mod]server_tuning (to reduce server lag)
Replies: 6
Views: 599

Re: [mod]server_tuning (to reduce server lag)

Yeah it changes ABM's, 'cuz they are the bane of existence. Again, I specified that I'm asking for feedback to know what mods need custom tuning. Most won't.
by doyousketch2
Sun Nov 18, 2018 22:35
 
Forum: WIP Mods
Topic: [mod]server_tuning (to reduce server lag)
Replies: 6
Views: 599

[CSM]friendly_chat (colored text)

https://github.com/doyousketch2/friendly_chat

color chat, according to categories that you set.
Friends / foe / admin / annoyance / etc.

auto /tpy best-friends when under -200, so you can mine together easily.
by doyousketch2
Sat Nov 17, 2018 15:37
 
Forum: Client-side modding
Topic: [CSM]friendly_chat (colored text)
Replies: 2
Views: 970

[mod]server_tuning (to reduce server lag)

https://github.com/doyousketch2/server_tuning The idea is that you set min / max values for your server settings. - When there are only a couple players on, they get maximum resources devoted to their gameplay. - When a lot of players are on, these settings get trimmed back, to reduce lag. https://...
by doyousketch2
Sat Nov 17, 2018 15:33
 
Forum: WIP Mods
Topic: [mod]server_tuning (to reduce server lag)
Replies: 6
Views: 599

Re: Server Needs Admin!

BBmine wrote:Ya'll aren't working on it anymore? What happened?

I can tell ya what didn't happen: 50 players.
by doyousketch2
Wed Nov 14, 2018 18:58
 
Forum: Servers
Topic: Server Needs Admin!
Replies: 17
Views: 1048

Re: Server Needs Admin!

50 players Kernel: i686 Linux 4.4.0-134-generic CPU: Intel Pentium Dual CPU E2160 @ 3.023GHz Uptime: 5h 19m Packages: 1730 DE: XFCE RAM: 1242MiB / 7958MiB i686?? You're running a 32-bit OS on a 64-bit processor. Why? Enjoy wasting clock cycles for the conversion? Pentium Dual? That processor is 10 ...
by doyousketch2
Tue Nov 13, 2018 03:09
 
Forum: Servers
Topic: Server Needs Admin!
Replies: 17
Views: 1048

Re: [Server] Alone in the Wild Land

here was the hand thing. Image
by doyousketch2
Sun Oct 14, 2018 21:07
 
Forum: Servers
Topic: [Server] Alone in the Wild Land (SE Asia server)
Replies: 106
Views: 11367

Re: [Server] HOMETOWN

Getting spammed again. Was racist WWII propaganda the other day. This time, who knows what he's saying. Looks like a lot of gibberish 'bout his bum. Says he's got a VPN, so he can relog for a new IP. You'll need to blacklist VPN's to combat this. https://github.com/doyousketch2/VPN_blocklist The wor...
by doyousketch2
Fri Aug 03, 2018 16:39
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 295857

Re: [Server] HOMETOWN

We use LuaJIT, always have :) Also we don't enable leveldb, we use postgres. And we are installed systemwide with a proper Systemd service rather than Run in place. K, cool. Yea, wasn't saying for you to change the other things. Just an example from what was listed in Calinou's one-line script. The...
by doyousketch2
Fri Jul 27, 2018 22:17
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 295857

Re: [Server] HOMETOWN

Writing a mod to help with lag. Haven't tested it out yet, but the idea is def'ly worthwhile. https://github.com/doyousketch2/server_tuning Also, you mentioned upgrading Debian. When compiling Minetest on Debian, it defaults to using Lua instead of LuaJIT. You'll want to make sure it's set to find t...
by doyousketch2
Fri Jul 27, 2018 16:19
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 295857

Re: [Server] HOMETOWN

GreenDimond wrote:...shortened the ban time to 2 days.

Cool.
by doyousketch2
Sun Jul 15, 2018 10:45
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 295857

Re: [Server] HOMETOWN

convo on Discord, fyi. Nanaba = rana_89
Image
by doyousketch2
Wed Jul 11, 2018 21:12
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 295857

Re: [Server] HOMETOWN

how do you even make local save files of a world? edit your minetest.conf and add the line enable_local_map_saving = true then log in, and run around the areas you wish to save. I believe it saves into the /minetest/worlds dir, with a subdir of the server name. It'll likely slow your game down... s...
by doyousketch2
Wed Jul 11, 2018 03:50
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 295857

Re: Minimap for mobile

GipNovoRBX wrote:will it work in multiplayer


Depends on the server. some allow it, others don't.
by doyousketch2
Mon Jul 02, 2018 09:17
 
Forum: Feature Discussion
Topic: Minimap for mobile
Replies: 4
Views: 543

Re: [Server] Craig's Server

I've been on Minetest for at least half-a-doz years.
I've made a couple mods, a CSM, and a subgame.
Even ran my own server for a brief period of time.

I don't appreciate it when people jump on using my name.

Image
by doyousketch2
Mon Jun 25, 2018 20:30
 
Forum: Servers
Topic: [Server] Craig's Server
Replies: 437
Views: 69247
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