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Re: [Modpack] DOM [DOM-modpack-all]

Well... I converted some mods and create some new. Let me see, in the first post, the main post of this topic have a list: Crafting Guide Renewed -> A new vision of the crafting guide, usin a item, a computer. Lava Cooling Renewed -> Is my version of the lava cooling mod, well, the lava lost heat an...
by deivan
Tue Nov 29, 2016 18:27
 
Forum: Mod Releases
Topic: [Modpack] DOM [dom_modpack_all]
Replies: 25
Views: 13705

Re: [Mod] Molten Rock [1.0] [lavacooling]

Well, take a look in my mod "Lava cooling renewed", I worked many time in this one.
Don't is the same but is similar. :)
by deivan
Sun May 31, 2015 21:40
 
Forum: Mod Releases
Topic: [Mod] Molten Rock [1.1] [lavacooling]
Replies: 4
Views: 1319

Re: [Mod] Technic [0.4.11] [technic]

My CGMR is one... :-P
by deivan
Sat May 02, 2015 22:08
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477391

Re: [Mod] Technic [0.4.11] [technic]

The recipe of the lv_grinder is named "grinder" and this make problems with other recipes, I changed back (here in my game) to lv_grinder and is working now. I thinking if some type of switch is very useful, a small device only with on/off function. To isolate a area of the network and rec...
by deivan
Sat Apr 25, 2015 10:58
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477391

Re: [Mod] Technic [0.4.11] [technic]

The recipe from the lv_grinder don't is working with my crafting guide and after 4 hours of debug I found the problem... The name is wrong in your mod, the old name "technic:lv_grinder" is now "technic:grinder". I don't know if is a problem with the aliases but now is working her...
by deivan
Tue Apr 21, 2015 22:49
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477391

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

I don't working with LUA a some months... Seeking in my code the core portion of the routine is some like: 1) When loading the module you need add a list into a matrix to use it for the recipient. Well, if a item exist then have a group, I catch every group and created this variable, "groups&qu...
by deivan
Sun Dec 14, 2014 01:41
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 124467

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Well, I am focused in the question. But sorry.
by deivan
Sat Dec 13, 2014 16:09
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 124467

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Don't be a cry baby.... Is a function, you give the group and the function return a item from the group... Easy and clear...
by deivan
Sat Dec 13, 2014 15:52
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 124467

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

I already coded it in my version Cornernote, copy and past... ;)
by deivan
Sat Dec 13, 2014 15:19
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 124467

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

I solved this in my version, I generated the first random item of the group and added it in the place of the "unknow item". :)
by deivan
Sun Nov 02, 2014 23:18
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 124467

Re: [Modpack] Animals Modpack [2.4]

I removed this mod from my game... Extreme CPU usage, but is working some days before I upgrade it from the git. :-/
by deivan
Sun Sep 21, 2014 23:00
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 601801

Re: [MOD] FIREWORKS!!! [ver 3.0] fireworks

Nice idea. :D
by deivan
Tue Sep 02, 2014 14:31
 
Forum: Mod Releases
Topic: [Mod] Fireworks [3.0] [fireworks]
Replies: 17
Views: 5131

Re: [Modpack] DOM [DOM-modpack-all]

Yes, the idea of a git server here is halted, well... After some months without connections. :-P
by deivan
Mon Aug 25, 2014 22:16
 
Forum: Mod Releases
Topic: [Modpack] DOM [dom_modpack_all]
Replies: 25
Views: 13705

Re: [Modpack] DOM [DOM-modpack-all]

Is all ok with my version here, in my local game, maybe you have a "bugged" version, the problem is in the version of my server. Problem solved. Thanks for your report. :)
by deivan
Sat Aug 23, 2014 21:56
 
Forum: Mod Releases
Topic: [Modpack] DOM [dom_modpack_all]
Replies: 25
Views: 13705

Re: [Modpack] DOM [DOM-modpack-all]

Is a problem, I am going to check it. Thanks.
by deivan
Sat Aug 23, 2014 21:44
 
Forum: Mod Releases
Topic: [Modpack] DOM [dom_modpack_all]
Replies: 25
Views: 13705

Re: [Mod] New Timber mod [nt]

Is similar, I only rewrite the original timber mod to a operational version... The main focus is to cut down all wood and leave all leaves, fruits and other things in the place to the natural decay.
by deivan
Fri May 23, 2014 21:14
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 16954

Re: [Mod] New Timber mod [nt]

Well... Is my all-in-one library. Don't is a problem, is?
by deivan
Fri May 23, 2014 13:14
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 16954

My versions is operational... Here: https://forum.minetest.net/viewtopic.php?id=5617
The Advanced Workbench, is little heavy but is working. :D
by deivan
Thu Apr 10, 2014 14:48
 
Forum: Mod Releases
Topic: [Mod] Workbench - 3x3 4x4 5x5 [20121003][workbench]
Replies: 29
Views: 12460

I revised the process and the group tree don't cover all, like the cactus, then I rewrite the function without a loop, I hope this attenuate the performance problem.
Releasing this new version ASAP (~10 minutes).
by deivan
Thu Apr 10, 2014 12:30
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 16954

Well. Maybe I rewrite some of this and make some tests... Thanks.
by deivan
Mon Apr 07, 2014 15:11
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 16954

This is a game problem... I don't have how correct the speed of the script. :-/
Sorry.
by deivan
Mon Apr 07, 2014 01:30
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 16954

Nice. :D
by deivan
Mon Mar 17, 2014 20:11
 
Forum: Mod Releases
Topic: [Mod] Death Messages [0.1.2] [death_messages]
Replies: 47
Views: 8296

Is a very old bug... :-/
by deivan
Sat Mar 15, 2014 21:18
 
Forum: Problems
Topic: ERROR[main]: WARNING: updateListener: invalid value
Replies: 41
Views: 10595

No now, I am very busy in the real life this days... Maybe ASAP.
by deivan
Mon Jan 20, 2014 18:07
 
Forum: Mod Releases
Topic: [Mod] Watch [watch]
Replies: 12
Views: 6592

Well, in the last week I am doing some maintenance work then, well, this happened. But is my server then is more easy to me to support it in this format. The domb is here, I miss a letter in the URL in the link, I already corrected it now. I centralized all my mods in a single topic, here: https://f...
by deivan
Thu Dec 05, 2013 14:37
 
Forum: Mod Releases
Topic: [Mod] Lava Cooling Renewed [lavacooling]
Replies: 21
Views: 10705
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