Search found 446 matches
- Tue Nov 29, 2016 18:27
- Forum: Mod Releases
- Topic: [Modpack] DOM [dom_modpack_all]
- Replies: 25
- Views: 17018
Re: [Modpack] DOM [DOM-modpack-all]
Well... I converted some mods and create some new. Let me see, in the first post, the main post of this topic have a list: Crafting Guide Renewed -> A new vision of the crafting guide, usin a item, a computer. Lava Cooling Renewed -> Is my version of the lava cooling mod, well, the lava lost heat an...
- Sun May 31, 2015 21:40
- Forum: Mod Releases
- Topic: [Mod] Molten Rock [1.1] [lavacooling]
- Replies: 4
- Views: 2351
Re: [Mod] Molten Rock [1.0] [lavacooling]
Well, take a look in my mod "Lava cooling renewed", I worked many time in this one.
Don't is the same but is similar. :)
Don't is the same but is similar. :)
- Sat May 02, 2015 22:08
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 645025
Re: [Mod] Technic [0.4.11] [technic]
My CGMR is one... :-P
- Sat Apr 25, 2015 10:58
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 645025
Re: [Mod] Technic [0.4.11] [technic]
The recipe of the lv_grinder is named "grinder" and this make problems with other recipes, I changed back (here in my game) to lv_grinder and is working now. I thinking if some type of switch is very useful, a small device only with on/off function. To isolate a area of the network and rec...
- Tue Apr 21, 2015 22:49
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 645025
Re: [Mod] Technic [0.4.11] [technic]
The recipe from the lv_grinder don't is working with my crafting guide and after 4 hours of debug I found the problem... The name is wrong in your mod, the old name "technic:lv_grinder" is now "technic:grinder". I don't know if is a problem with the aliases but now is working her...
- Sun Dec 14, 2014 01:41
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 151004
Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l
I don't working with LUA a some months... Seeking in my code the core portion of the routine is some like: 1) When loading the module you need add a list into a matrix to use it for the recipient. Well, if a item exist then have a group, I catch every group and created this variable, "groups&qu...
- Sat Dec 13, 2014 16:09
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 151004
Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l
Well, I am focused in the question. But sorry.
- Sat Dec 13, 2014 15:52
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 151004
Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l
Don't be a cry baby.... Is a function, you give the group and the function return a item from the group... Easy and clear...
- Sat Dec 13, 2014 15:19
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 151004
Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l
I already coded it in my version Cornernote, copy and past... ;)
- Sun Nov 02, 2014 23:18
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 151004
Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l
I solved this in my version, I generated the first random item of the group and added it in the place of the "unknow item". :)
- Sun Sep 21, 2014 23:00
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736707
Re: [Modpack] Animals Modpack [2.4]
I removed this mod from my game... Extreme CPU usage, but is working some days before I upgrade it from the git. :-/
- Tue Sep 02, 2014 14:31
- Forum: Mod Releases
- Topic: [Mod] Fireworks [3.0] [fireworks]
- Replies: 17
- Views: 9087
Re: [MOD] FIREWORKS!!! [ver 3.0] fireworks
Nice idea. :D
- Mon Aug 25, 2014 22:16
- Forum: Mod Releases
- Topic: [Modpack] DOM [dom_modpack_all]
- Replies: 25
- Views: 17018
Re: [Modpack] DOM [DOM-modpack-all]
Yes, the idea of a git server here is halted, well... After some months without connections. :-P
- Sat Aug 23, 2014 21:56
- Forum: Mod Releases
- Topic: [Modpack] DOM [dom_modpack_all]
- Replies: 25
- Views: 17018
Re: [Modpack] DOM [DOM-modpack-all]
Is all ok with my version here, in my local game, maybe you have a "bugged" version, the problem is in the version of my server. Problem solved. Thanks for your report. :)
- Sat Aug 23, 2014 21:44
- Forum: Mod Releases
- Topic: [Modpack] DOM [dom_modpack_all]
- Replies: 25
- Views: 17018
Re: [Modpack] DOM [DOM-modpack-all]
Is a problem, I am going to check it. Thanks.
- Fri May 23, 2014 21:14
- Forum: Mod Releases
- Topic: [Mod] New Timber mod [nt]
- Replies: 35
- Views: 20833
Re: [Mod] New Timber mod [nt]
Is similar, I only rewrite the original timber mod to a operational version... The main focus is to cut down all wood and leave all leaves, fruits and other things in the place to the natural decay.
- Fri May 23, 2014 13:14
- Forum: Mod Releases
- Topic: [Mod] New Timber mod [nt]
- Replies: 35
- Views: 20833
Re: [Mod] New Timber mod [nt]
Well... Is my all-in-one library. Don't is a problem, is?
- Thu Apr 10, 2014 14:48
- Forum: Mod Releases
- Topic: [Mod] Workbench - 3x3 4x4 5x5 [20121003][workbench]
- Replies: 29
- Views: 16484
My versions is operational... Here: viewtopic.php?id=5617
The Advanced Workbench, is little heavy but is working.
The Advanced Workbench, is little heavy but is working.
- Thu Apr 10, 2014 12:30
- Forum: Mod Releases
- Topic: [Mod] New Timber mod [nt]
- Replies: 35
- Views: 20833
- Mon Apr 07, 2014 15:11
- Forum: Mod Releases
- Topic: [Mod] New Timber mod [nt]
- Replies: 35
- Views: 20833
- Mon Apr 07, 2014 01:30
- Forum: Mod Releases
- Topic: [Mod] New Timber mod [nt]
- Replies: 35
- Views: 20833
- Mon Mar 17, 2014 20:11
- Forum: Mod Releases
- Topic: [Mod] Death Messages [0.1.2] [death_messages]
- Replies: 48
- Views: 14228
- Sat Mar 15, 2014 21:18
- Forum: Problems
- Topic: ERROR[main]: WARNING: updateListener: invalid value
- Replies: 41
- Views: 15182
- Mon Jan 20, 2014 18:07
- Forum: Mod Releases
- Topic: [Mod] Watch [watch]
- Replies: 12
- Views: 8313
- Thu Dec 05, 2013 14:37
- Forum: Mod Releases
- Topic: [Mod] Lava Cooling Renewed [lavacooling]
- Replies: 21
- Views: 13078
Well, in the last week I am doing some maintenance work then, well, this happened. But is my server then is more easy to me to support it in this format. The domb is here, I miss a letter in the URL in the link, I already corrected it now. I centralized all my mods in a single topic, here: https://f...