Search found 11 matches

by dsalt
Sun Mar 03, 2013 02:56
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.1.0-dev]
Replies: 1461
Views: 199658

Had a problem with, apparently, Dylan spreading lava & water near the spawn point. Cleaning this up, but sdfgffgs is repeatedly killing, preventing this, claiming that I and Doyousketch2 are the griefers.
by dsalt
Tue Feb 26, 2013 23:14
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.1.0-dev]
Replies: 1461
Views: 199658

Interact priv for me too? (dsalt)
by dsalt
Tue Feb 26, 2013 23:02
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 164
Views: 105490

I've found it easier to use local git repositories with branches for packaging purposes. When I want to do a build, I merge the branches which I want (not necessarily committing the result) and then “debuild binary”. dpkg takes care of the rest. As for missing dependencies, install using apt-get or ...
by dsalt
Sat Feb 23, 2013 18:39
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 106110

I can trigger

Code: Select all

FIXME: Meshbuffer ran out of indices
Too many vertices for 16bit index type, render artifacts may occur.
without adding snow…
by dsalt
Sat Feb 23, 2013 18:36
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 407
Views: 166639

Yes… dependency issues are Fun™. I have a patch which does two-pass initialisation – first pass (hooks.lua) for things which don't depend on other mods, then the second pass (init.lua) for the rest. That said, I think that that splits things in the wrong way for what you want, which would appear to ...
by dsalt
Fri Feb 22, 2013 16:52
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 407
Views: 166639

Moving a whole tree down is doable and not too terribly hard to detect when it needs to happen, but it would be slow given the sheer number of nodes in a tree, even if the engine did all the work. Could very well be… Bushes should be easy to fix, just add "plantslib:" in front of that fun...
by dsalt
Fri Feb 22, 2013 02:23
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 407
Views: 166639

Patching the engine to automatically trigger the falling code is beyond my skills at this point. I may be able to do that; I've not looked at the relevant code, though, so I can't say any more than that. […] About the other falling stuff, I'm not sure I understand what you're getting at - are you s...
by dsalt
Thu Feb 21, 2013 20:16
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 407
Views: 166639

[img=Trunk eaten by leaves!]http://www.moreofthesa.me.uk/minetest/moretrees-20130221-trunk-oops.jpg[/img]

Looks like one tree trunk has been ‘eaten’ by leaves from another…

(Current moretrees git; current minetest git; blossom provided by the ‘nature’ mod.)
by dsalt
Thu Feb 21, 2013 19:56
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 407
Views: 166639

Just executing remove_node() by itself doesn't cause them to fall. Adding the dig_node() call right after is what does it, probably because that call is intended to simulate a player actually digging the node (even if it's air), which triggers the engine's attached-item-falling code and also forces...
by dsalt
Thu Feb 21, 2013 16:40
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 42338

My wishlist for this mod… Have some blocks properly invertable, as can be done with standard step/staircase blocks. Update the buttons to show example blocks for whatever block type is dragged to the mill. (Where a type is missing, the corresponding button should show the default icon and be disable...
by dsalt
Wed Feb 20, 2013 13:39
Forum: Mod Releases
Topic: [Mod] Magic Lantern [magic_latern]
Replies: 19
Views: 16422

There are problems with the lantern as it stands… Flicker. When the brightness is checked, the object may briefly disappear. This is… sometimes rather noticeable in that it's briefly dark. As others have noted, all variants (different brightnesses) appear in the palette in creative mode. This versio...