Search found 52 matches

by Cooper97
Sat Sep 21, 2013 12:20
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130492

I like this mod but there is a bug: If I execute /area_pos1 or /area_pos2 it crashes the server and says: "ServerError: LuaError: error: ...\minetest-0.4.7\minetest-0.4.7\bin\...\mods\areas\pos.lua:62 attempt to index a global 'vector' (a nil value)" Can you fix this bug please? Seems to b...
by Cooper97
Mon Aug 19, 2013 06:35
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 57
Views: 34274

Suggestion: Somehow make it possible to define two corners of the area of a ''jail'' (like with node_ownership areas), and check if people put in jail are in that area, and if not, then teleport them back to jail. That way, they can walk around in the cell without being moved to the center every fe...
by Cooper97
Thu Aug 15, 2013 16:28
Forum: Old Mods
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 68
Views: 36295

rubenwardy wrote:

Coming soon

Swearing filter
A swearing filter would be very useful on some servers.
by Cooper97
Mon Aug 12, 2013 06:32
Forum: General Discussion
Topic: How to Stop Hackers
Replies: 19
Views: 4674

It seems the ban has to match the ip address and username. Before I blocked with my firewall they could log back in after a few days with the same username and a different IP address. Can that be changed to block the ip address or username? Sure? AFAIK it is so that Minetest 0.4.7 bans name and IP....
by Cooper97
Mon Aug 12, 2013 06:15
Forum: Deutsch
Topic: Deutscher Minetest-Server gesucht für Neuling!
Replies: 24
Views: 5235

Also mein Freund Ggamer5 und ich spielen sehr oft auf dem wazuclan Server. Wir haben dort auch einige andere Spieler gefunden die ebenfalls deutsch sprechen.
by Cooper97
Sun Aug 11, 2013 17:11
Forum: Servers
Topic: [0.4.14] LinuxGaming2 - Shutdown
Replies: 973
Views: 271528

Please Would anyone tell me where I can find this mod permafy? The permafy mod is a custom-made, in-house mod by Orby. It isn't downloadable from the forums or Github. As such, there isn't much documentation on it and it is frequently experimented with and revised.... still very much a "work i...
by Cooper97
Wed Aug 07, 2013 11:39
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 57
Views: 34274

Are you using set_attach to keep the person attached to the jail? Please make a version of the Jail Mod which use set_attach instead of a teleport. Please make it also so that it revokes the privileges interact, fly, teleport and noclip of a jailed player. Is any good mod programmer here who can ma...
by Cooper97
Wed Aug 07, 2013 11:32
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8940

Ok. But I think this mod is very useful for all server. That is the reason for the idea to add this mod by default.
by Cooper97
Wed Aug 07, 2013 11:28
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 99
Views: 73281

Oh, no I do not use the technic mod but to build I use the creativ mode. I think that is the problem :D
by Cooper97
Wed Aug 07, 2013 08:23
Forum: Problems
Topic: Problem's with player IP's
Replies: 4
Views: 1455

Thanks. Maybe I make a mod who adds very useful server commands like this :)
by Cooper97
Wed Aug 07, 2013 07:33
Forum: Deutsch
Topic: Wasser ablaufen lassen
Replies: 5
Views: 2255

wpaul1999@hotmail.de wrote:Ich würde gerne wissen, wie ich das Wasser in meinem unterirdischen Haus ablassen kann.
Installiere am besten WorldEdit, dann kannst du dein Haus markieren und mit //replace water_source air das komplette Wasser aus dem Haus entfernen.
by Cooper97
Wed Aug 07, 2013 07:31
Forum: Deutsch
Topic: Rollback Probleme und Verbesserungsvorschläge
Replies: 25
Views: 5946

Wenn du beide Mods kombinierst, könnte das zu einem sehr langsamen Server führen, denn beide prüfen auf unterschiedliche Art und Weise, ob ein Block einen Besitzer hat. Als ich das letzte mal auf Menches Server war hatte er node_ owner, node_ownership und Landrush installiert. Drei protection Mods ...
by Cooper97
Wed Aug 07, 2013 07:27
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8940

Which old simple protection? This mod doesn't check player movement etc. all that is done by the engine If I enable the default cheat prevention in the config, and I move to fast on my server, it teleports me back an it say's in the server window anything like "cheat prevention, player Cooper9...
by Cooper97
Wed Aug 07, 2013 07:23
Forum: Problems
Topic: Problem's with player IP's
Replies: 4
Views: 1455

Thanks :) I will try it today. Is there any license for your code like CC or WTFPL?

Regards,
Cooper97
by Cooper97
Wed Aug 07, 2013 06:58
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8940

If the mod works without bugs, it would be great if the NoCheat mod would be added by default. I don't think it should be added by default. Minetest 0.4.7 has also an anti cheat protection by default, if you add disable_anticheat = false to the config, but this cheat prevention is very simple, and ...
by Cooper97
Wed Aug 07, 2013 06:38
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 99
Views: 73281

I have tried this mod under 0.4.7, but it does not drop the nodes. Is that a bug or is it possible that it is an incompatibility to other mods?
by Cooper97
Wed Aug 07, 2013 06:28
Forum: Problems
Topic: Problem's with player IP's
Replies: 4
Views: 1455

Problem's with player IP's

Hi. I have a big problem: How can I get the IP of a player who is online at the moment. Is there any command like /list-ip or anything like this? If no, is it possible to make a mod who shows an admin the player IP's?

Regards,
Cooper97
by Cooper97
Sun Aug 04, 2013 22:34
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8940

Nice mod :-) but... why does it require the GIT version 0.4.7? Why does it not work with the stable version of Minetest 0.4.7? And please make it so that the NoCheat mod works with Minetest 0.4.8 stable when 0.4.8 is released. And as improvement suggestion: If the mod works without bugs, it would be...
by Cooper97
Thu Jul 18, 2013 14:08
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 46
Views: 26808

Yes omploader is dead can you upload it again please? I recommend DropBox or Github.
by Cooper97
Thu Jul 18, 2013 14:05
Forum: Mod Releases
Topic: [Mod] Iron Bars mod [xbar]
Replies: 11
Views: 11453

Yes omploader is dead can you upload it again please? I recommend DropBox or Github.
by Cooper97
Sun Jul 14, 2013 11:51
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 690316

webdesigner97 wrote:I have to enable every single sub-mod in mesecons by hand...
Yes I have the same problem.
by Cooper97
Fri Jul 12, 2013 10:04
Forum: Servers
Topic: A new Server
Replies: 1
Views: 792

What are the default privileges on your server?
by Cooper97
Fri Jul 12, 2013 09:56
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 57
Views: 34274

RAPHAEL wrote:You can edit the init.lua file to change how often it sends the prisoners to jail and also the jail coordinates.
You must change the jail coordinates in the init.lua file. Then it should work.
by Cooper97
Sun Jul 07, 2013 13:37
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 57
Views: 34274

rarkenin wrote:Are you using set_attach to keep the person attached to the jail?
Please make a version of the Jail Mod which use set_attach instead of a teleport.
Please make it also so that it revokes the privileges interact, fly, teleport and noclip of a jailed player.
by Cooper97
Sat Jul 06, 2013 16:18
Forum: Deutsch
Topic: Rollback Probleme und Verbesserungsvorschläge
Replies: 25
Views: 5946

sfan5 wrote:
Microsoft wrote:Windows
So viel ich weiss kann man mit Konvertern doch auch Bash Skripte in Batch Skripte für Windows umkonvertieren oder?