Search found 17 matches
- Tue Jun 20, 2017 11:21
- Forum: Problems
- Topic: Is the slow speed of trees to grow on purpose?
- Replies: 26
- Views: 5149
Re: Is the slow speed of trees to grow on purpose?
I think the randomness should be biased and growth time shorter. Or just the latter.
- Tue Jul 21, 2015 10:38
- Forum: General Discussion
- Topic: We want a Minetest or a minecraft 2?
- Replies: 20
- Views: 6022
Re: We want a Minetest or a minecraft 2?
Warcraft was originally a Dune II clone being an early game in the new real-time strategy genre. Minetest needs more propagation, not by implicitly publishing articles. But through polish and good-quality mods, which are IMHO polish-capped. If we focus on polishing, all the good things will come on...
- Sat Nov 01, 2014 21:55
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90701
Re: Infinite world size
The major problem of "Tiny world" lies IMHO in lack of vertical content. I don't know the diversity of mods adding vertical content, but I assume there is little to none. Making a modding competition of some sort could bring new places to explore. I would love to see Dwarf fortress-like ca...
- Tue Dec 13, 2011 20:50
- Forum: General Discussion
- Topic: Russia leads!
- Replies: 3
- Views: 1561
- Mon Dec 12, 2011 01:09
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294309
- Mon Dec 12, 2011 01:06
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370914
- Mon Dec 12, 2011 00:58
- Forum: Problems
- Topic: Any way to do this? [solved]
- Replies: 4
- Views: 1522
I wrote this bash script for bukkit. It's useful, if you need more people to maintain one server. Basically, it's designed for one server per machine, but i hope it can serve well somewhere else.
- Sat Dec 10, 2011 13:00
- Forum: General Discussion
- Topic: Mega City Project
- Replies: 78
- Views: 12305
But even the current version can write corrupt worlds when judged by a later version or the 0.4 release version. That is the problem that I am concerned of. Basically I could always write everything to be compatible, but it always has a small performance and complexity penalty. Even the current 0.4...
- Mon Dec 05, 2011 16:08
- Forum: General Discussion
- Topic: Does Minetest have Far Lands
- Replies: 11
- Views: 5717
The looping would be a good idea. If the world loops seamlessly, then the world size could be restricted to several thousand blocks without it seeming too small. This would be good for server operators who don't want ginormous world sizes. For the server, with a small enough world, it could generat...
- Thu Dec 01, 2011 13:50
- Forum: Feature Discussion
- Topic: Self-Updater
- Replies: 5
- Views: 1727
- Thu Dec 01, 2011 13:48
- Forum: Feature Discussion
- Topic: Skins
- Replies: 11
- Views: 6356
- Thu Dec 01, 2011 13:43
- Forum: WIP Mods
- Topic: Modding tutorial
- Replies: 14
- Views: 7104
something about performance
- Thu Dec 01, 2011 13:39
- Forum: General Discussion
- Topic: Textures at 0.4
- Replies: 8
- Views: 2629
- Wed Nov 30, 2011 10:17
- Forum: Feature Discussion
- Topic: Turning all items and materials into scripts
- Replies: 15
- Views: 7795
- Tue Nov 29, 2011 21:55
- Forum: Feature Discussion
- Topic: Turning all items and materials into scripts
- Replies: 15
- Views: 7795
I have exact idea how the concept should look (by my personal thoughts) i'll split in into few points: - minetest on its own should be only engine - implementation of GUI, blocks, items, entities should be in LUA scripts - scripts, that could be shared between client and server like blocks/entities ...
- Wed Nov 02, 2011 16:08
- Forum: Feature Discussion
- Topic: Turning all items and materials into scripts
- Replies: 15
- Views: 7795