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Is it possible to build something like this in minetest?

http://universalelectricity.com/icbm
by musicfreak34
Fri Jul 19, 2013 22:19
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272742

really awesome
by musicfreak34
Fri Jul 19, 2013 22:17
 
Forum: Mod Releases
Topic: [Mod] Landmines [explosives]
Replies: 4
Views: 3956

MaxCZ wrote:Super Map


Thank you :) Screenshots added
by musicfreak34
Sun Jul 07, 2013 11:47
 
Forum: Maps
Topic: Under the floor
Replies: 14
Views: 3977

Okay guys I have come to a direct link, I hope it works.
Screenshots follow in a few minutes.
by musicfreak34
Sun Jul 07, 2013 10:58
 
Forum: Maps
Topic: Under the floor
Replies: 14
Views: 3977

Evergreen wrote:And if that is a url shortener, please keep the original link.

what do you mean? I uploaded it and this is the only link I get from the upload site...

Evergreen wrote:Ik there are no screenshots, but no screenshots, no download.

If still requires an additional person screens I m going to make some.
by musicfreak34
Sun Jul 07, 2013 01:33
 
Forum: Maps
Topic: Under the floor
Replies: 14
Views: 3977

Under the floor

My map is not finished yet, but after almost a half a year I do not want to deprive you any longer. Look at it, it's worth it. There are no screenshots because of the stimulus on the map is in the exploration. To run the map please copy the folder to your minetest folder, it is not necessary to inst...
by musicfreak34
Sat Jul 06, 2013 22:28
 
Forum: Maps
Topic: Under the floor
Replies: 14
Views: 3977

Thank you Jeija and sfan5 its really difficult to build but I think I can do it.
I show you a pic if its finished.
by musicfreak34
Sat Jun 22, 2013 07:32
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1840
Views: 517639

Is there a way to create big sliding-doors? maybe with Sticky Movestones?

I can only build doors 2 blocks wide with the sticky pistons:
Image
by musicfreak34
Sat Jun 22, 2013 06:58
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1840
Views: 517639

What about an auto- mod updater?

You can connect it with git hub so the updater is looking every time you start the game on github if a new mod version is released. If yes it asks to download it.

Hope for some replies if possible or not...
by musicfreak34
Mon May 27, 2013 19:51
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272742

Thank you too :) Something is buggy with my mob mod cause I cant kill the mobs(mybe cause I hve an old mod version. I will test it soon). And the realistic wather destroyed my Spring Brunne xD Think I will wait for the official 0.4.7 release cause it isnt busy with the mod I do just use the weapons ...
by musicfreak34
Sat May 18, 2013 20:18
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 224
Views: 80415

What about a ball mod to play soccer together?

Or is that impossible?
by musicfreak34
Sat May 18, 2013 20:12
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272742

PilzAdam wrote:You need the current dev version of Minetest to run this mod.


Thank you very mutch
by musicfreak34
Fri May 17, 2013 16:19
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 224
Views: 80415

I can t use the mod :( Got this error after starting the map (in version 0.4.4 and 0.4.6) 18:04:38: ERROR[main]: ServerError: LuaError: error: ....\mods\minetest\firearms \firearmslib/firearmslib.lua:482: attempt to call method 'hud_set_flags' (a nil value) 18:04:38: ERROR[main]: stack traceback: pl...
by musicfreak34
Fri May 17, 2013 16:06
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 224
Views: 80415

Wow thats really nice, but the voyager.binvox just spawns to 50% and with parts of dirt and lawn blocks? lol In witch folder i have to put the .obj files if I want to convert them? In the textures folder it doesnt work, it says sucessfull converted but there is no .binvox file in the textures folder...
by musicfreak34
Tue Mar 26, 2013 22:55
 
Forum: Old Mods
Topic: [Mod] Mesh Voxelizer [03192013] [binvox]
Replies: 8
Views: 4235

PilzAdam,

It was my bad :)
There are different mescon mods i think. Now I downloaded the version on your git hub and it works very well
by musicfreak34
Sun Mar 17, 2013 19:08
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 251842

PilzAdam wrote:
This mod has also mesecon compatibility. When placing the power- or brakerail with a the mesecon mod installed, the rails will only work if they get a mesecon signal.



Is it my bad or is your post incorrect?

I cant connect mescon with the rails pls fix or write it in a "To- do list".
by musicfreak34
Sun Mar 17, 2013 18:50
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 251842

Nice mod PilzAdam I builded a big rollercoaster with it but now is my problem:

How to connect the rails wit the mescon?

Maybe someone can post a screen pls
by musicfreak34
Tue Feb 26, 2013 19:50
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 251842

Hello guys, we have some great mods here like the car mod or the boat mod (thanks PilzAdam :) ). But what about an airplane mod? (a plane for more than one person i think will be greate like a Boeing 747) And a elevator mod would be greate too, maybe big enougth to transport the boeing with it (I kn...
by musicfreak34
Tue Feb 26, 2013 19:16
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272742

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