Search found 42 matches

Return to advanced search

for elevators you could have walkthrough items that change the player gravity to a negative number. also can anyone make a gravity changing mod Gravity is hard coded. this isn't minetest.register_node("ele:button6", { drawtype = "nodebox", tiles = {"light.png"}, legacy_facedir_simple = true, paramt...
by dj22
Sun Apr 07, 2013 18:38
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272994

semi automatic elevator minetest.register_node("ele:button6", { drawtype = "nodebox", tiles = {"light.png"}, legacy_facedir_simple = true, paramtype = "light", paramtype2 = "wallmounted", walkable = true, groups = {cracky=3}, selection_box = { type = "fixed", fixed = {{ -0.5, -0.5, -0.5, 0.5, -0.1, ...
by dj22
Sun Apr 07, 2013 18:35
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272994

This Mod is by dj22 he asked me if I can upload so I did for him :) To dj22 What is the mod called so I can change the title. Download: https://dl.dropbox.com/s/5q72cbntyi3bryk/ultra%20ore%20miner.zip?token_hash=AAHtkgHVMe2XVRvBlROFPNXa5X1XNefA3m68ztUPaMxW-A&dl=1 I think it is a Cool mod :) plz nam...
by dj22
Sun Apr 07, 2013 03:40
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

heres some code that makes an elivator just punch it minetest.register_node("blocks:elivator1", { drawtype = "nodebox", tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, walkable = true, selection_box = { type = "fixed", fi...
by dj22
Sat Apr 06, 2013 14:39
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272994

how do u make a chest suck in items
by dj22
Sat Apr 06, 2013 14:22
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272994

Likwid H-Craft wrote:This Mod is by dj22 he asked me if I can upload so I did for him :)

To dj22
What is the mod called so I can change the title.


Download: https://www.filesanywhere.com/fs/v.aspx?v=8b69698a596275bdab6a


I think it is a Cool mod :)



inventory miner
by dj22
Fri Apr 05, 2013 19:41
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

could anyone help
by dj22
Fri Apr 05, 2013 01:41
 
Forum: Problems
Topic: how do u make a chest suck in items
Replies: 3
Views: 3353

how do u make a chest suck in items

this is all I have for code on_punch = function(pos,player) function minetest.handle_node_drops(pos, node, digger) -- Add dropped items to object's inventory if digger:get_inventory() then local _, dropped_item for _, dropped_item in ipairs(drops) do digger:get_inventory():add_item("main", dropped_i...
by dj22
Fri Apr 05, 2013 01:39
 
Forum: Problems
Topic: how do u make a chest suck in items
Replies: 3
Views: 3353

how do u suck droped items in to nodes inventory like how do u make a chest add items around it
by dj22
Fri Apr 05, 2013 01:25
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

can u fix this code local var ="ironminer:block1" local touch ="default:stone" minetest.register_node("ironminer:button4", { drawtype = "glasslike", tiles = {"light.png"}, paramtype = "light", paramtype2 = "wallmounted", walkable = true, groups = {cracky=3}, description="iron miner", on_construct = ...
by dj22
Thu Apr 04, 2013 13:22
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

thanks
by dj22
Thu Apr 04, 2013 13:20
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

can u show me how to set up and call varibles
by dj22
Thu Apr 04, 2013 12:17
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

can u show me how to set up and call varibles
by dj22
Thu Apr 04, 2013 12:04
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

the mod makes a perfect hole diagnaly adds light stairs on the boddom of the hole and adds stone to collect when it mines stone i recomend useing drop item mod so u can collect stone easly
by dj22
Thu Apr 04, 2013 01:32
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

how bout miner and light propegating stairs mod
by dj22
Wed Apr 03, 2013 00:55
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

what
by dj22
Tue Apr 02, 2013 23:54
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

tunling mod that has super powerfull diging but u can just call it ultra miner
by dj22
Tue Apr 02, 2013 23:43
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 3632

do u want to know how cool i am then try this my mod mining pro https://www.filesanywhere.com/fs/v.aspx?v=8b6969875b5e74ae9ca5 CRAFT: www wtw www w is wood and again t is torch for the dig block gl gl gl gl t gl gl gl gl for the mine light gl is glass and t is torch
by dj22
Tue Apr 02, 2013 17:18
 
Forum: WIP Mods
Topic: New Block Idea (useful for traps)
Replies: 6
Views: 1079

by dj22
Tue Apr 02, 2013 03:57
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272994

sorry people ive seen that the link requires u to sighn in but not any more



https://www.filesanywhere.com/fs/v.aspx?v=8b696986586571ae9ca5
by dj22
Mon Apr 01, 2013 08:25
 
Forum: Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 6681

by dj22
Sun Mar 31, 2013 15:12
 
Forum: Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 6681

this is all my mods




[url][https://dbabcock.egnyte.com/SimpleUI/home.do#Files/0/Shared/Documentsnewultramineingbutton.zip[/url]
by dj22
Sun Mar 31, 2013 05:47
 
Forum: Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 6681

my lamp mod it has the boddom and the lamp then a nother lamp to turn on and off lamp minetest.register_node("blocks:lamp_boddom", { drawtype = "nodebox", tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, visual_scale = 1.0...
by dj22
Wed Mar 27, 2013 03:13
 
Forum: Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 6681

my animated growing plant mod try it plz minetest.register_node("blocks:elivator1", { drawtype = "plantlike", tiles = {"grass.png"}, paramtype = "light", visual_scale = 0.3, paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, walkable = true, selection_box = { type = "fixed", ...
by dj22
Tue Mar 26, 2013 19:17
 
Forum: Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 6681

my growable apple plant just punch it minetest.register_node("blocks:elivator1", { drawtype = "plantlike", tiles = {"grass.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, walkable = true, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0...
by dj22
Tue Mar 26, 2013 17:20
 
Forum: Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 6681
Next

Return to advanced search