Yes, I just close mintest and re-open itHybrid Dog wrote:Can you start minetest again after it crushed with "Bad Alloc"?
Search found 29 matches
- Sun Mar 16, 2014 17:50
- Forum: Problems
- Topic: Help, MT4.9 giving me problems!!
- Replies: 15
- Views: 2328
- Fri Mar 14, 2014 10:30
- Forum: Problems
- Topic: Help, MT4.9 giving me problems!!
- Replies: 15
- Views: 2328
@Inocudom I have 4gb DDR, 2x Kingston HyperX, 2x OCZ Platinum, clocks/timings all the same. I posted my specs already, at the bottom. @PilzAdam I don't have any fence related mods installed (that I know of), but this is what I do have: -bones -default -bucket -creative -doors -dye -external_legacy -...
- Fri Mar 14, 2014 00:53
- Forum: Problems
- Topic: Help, MT4.9 giving me problems!!
- Replies: 15
- Views: 2328
Help, MT4.9 giving me problems!!
I've been simply ignoring them since they don't seem to pose a serious threat, but I've been having issues with the latest MT -When I exit to OS, the main game window closes, but I have to force (x) the second window to close. Similarly, when I exit to menu it just stays at the black screen prior to...
- Tue Mar 11, 2014 04:08
- Forum: WIP Mods
- Topic: Default Panels
- Replies: 7
- Views: 912
- Mon Mar 10, 2014 21:05
- Forum: WIP Mods
- Topic: Default Panels
- Replies: 7
- Views: 912
Nope, nice mod though. Anyway, I finally found it after another run in Search. It was the Covers Mod, such a simple mod name and I completely forgot it!! This always happens to me, I spend days trying to find something and only seem to find it AFTER asking for help. Anyway, thanks for the quick resp...
- Mon Mar 10, 2014 20:48
- Forum: WIP Mods
- Topic: Default Panels
- Replies: 7
- Views: 912
Default Panels
HELP!!! I'm looking for an older mod I lost when my HDD crashed, I absolutely cannot find it as I don't remember what it's called and I NEED it. Anyway, it's a panel mod that uses default textures. The panels can be placed flat on floors, ceilings, and walls. I've searched Mod Releases and Old Mods,...
- Sat Aug 24, 2013 19:44
- Forum: Mod Releases
- Topic: [Mod] Mailbox! [4.0] [mailbox] - Updated to version 4 {Send Ability}
- Replies: 62
- Views: 20617
- Sat Aug 24, 2013 19:35
- Forum: Mod Releases
- Topic: [Mod] Coloured Cobble [0.1] [colouredcobble]
- Replies: 9
- Views: 3825
- Sat Aug 24, 2013 18:36
- Forum: WIP Mods
- Topic: [Mod] Wiki Mod [wiki]
- Replies: 26
- Views: 9194
- Sun Aug 18, 2013 20:19
- Forum: Mod Releases
- Topic: [Mod] 3D animals [1] [animals]
- Replies: 52
- Views: 44760
Is there a way to switch off different animals? All I want from this pack is the fish, don't want any other animals. I already have too many mods going at once and my game hangs with this mod running, my fps maxes at 9 on my laptop; 8gb DDR3 667mhz, Phen.2 x4 @2ghz, 1gb gddr3 dedicated/discrete grap...
- Sun Jul 28, 2013 08:23
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 655052
nikminers, /grant singleplayer server, then /clearobjects It clears DROPPED ITEMS as well as ENTITIES as the ones you are describing. /clearobjects may take a while so you can pop the kettle on and basically make a drink while you wait, it does take it's time for some worlds, your mileage may vary....
- Sat Jul 27, 2013 23:20
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 655052
I quit using this mod, it ruined one of my worlds. I'm only getting a pathetic 3-5fps and I'm using a laptop with 8gb ddr3 ram, a 1gb gddr3 vid chip, and a phenom2 x4 @2.1ghz. I removed the mod but now I have no way of getting rid of unknown entities because I can't use that stupid unknown removal m...
- Wed Jul 24, 2013 10:06
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 816
- Views: 290033
- Tue Jul 23, 2013 22:36
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 655052
- Mon Jul 22, 2013 20:18
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 655052
- Mon Jul 22, 2013 03:50
- Forum: General Discussion
- Topic: I hate the new water.
- Replies: 10
- Views: 1521
- Mon Jul 22, 2013 03:03
- Forum: General Discussion
- Topic: I hate the new water.
- Replies: 10
- Views: 1521
- Mon Jul 22, 2013 02:43
- Forum: General Discussion
- Topic: I hate the new water.
- Replies: 10
- Views: 1521
I hate the new water.
Just upgraded from 0.4.4 to .7, so far so good, except for the water.... In 0.4.4 I could place water and it would fill a node and spread nicely, making it easy to create waterfalls and bodies of water. Now in .7 no matter what I do I can't get the water to work right. It fills the bottom 1/5 or 1/6...
So worldedit does all the functions I described? Including placing nodes in air and making hollow boxed structures? I just got 4.7 because 4.4 started acting up, and after a hour I finally understood the modding process and file organization in 4.7. When I was describing the music mod I was actually...
- Sat Jul 20, 2013 00:17
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2121
- Views: 307203
I'm new to minetest and have no programming skills whatsoever, but I do have ideas for mods. I would like them to be compatible with version 0.4.4 of Minetest (my fave version) and up. Don't like how files in later versions were organized or how the ability to move through nodes by default when in f...
Mod Ideas
I'm new to minetest and have no programming skills whatsoever, but I do have ideas for mods. I would like them to be compatible with version 0.4.4 of Minetest (my fave version) and up. Don't like how files in later versions were organized or how the ability to move through nodes by default when in f...
- Tue Jul 16, 2013 23:01
- Forum: Mod Releases
- Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
- Replies: 42
- Views: 22109
- Tue Jul 16, 2013 15:50
- Forum: Mod Releases
- Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
- Replies: 42
- Views: 22109
- Mon Jul 15, 2013 00:17
- Forum: Mod Releases
- Topic: [Mod] Lights+ [12112013] [lightsplus]
- Replies: 46
- Views: 20505
- Sun Jul 14, 2013 13:09
- Forum: Mod Releases
- Topic: [Mod] Lights+ [12112013] [lightsplus]
- Replies: 46
- Views: 20505