Search found 747 matches
- Sun Feb 21, 2016 20:52
- Forum: General Discussion
- Topic: Goodbye
- Replies: 41
- Views: 10620
Goodbye
I'm leaving Minetest. Today this will be my last post, so I feel like I need to explain a few things. First: I had a good time with Minetest, much fun and leared a lot of stuff. So I wan't to say thanks, especially to celeron55. Also for being part of the core developers team, which ment also a lot ...
- Wed Feb 17, 2016 09:46
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202054
Creatures MOB-Engine 2.3.1
Update Version 2.3.1 Changelog: - Added colored sheep (Sheep spawn randomly with white, grey, brown or black wool) - Fixed Oerrki spawning times (spawns on night as intended); thx to cHyper for reporting http://i.imgur.com/TPDI1La.png ----- Afaik it is "Oer k ki", not "Oer r ki"...
- Mon Feb 15, 2016 13:39
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202054
Re: [Modpack] Creatures MOB-Engine [2.3] [cme]
Seems I have messed up spawn times, plz test with this change: https://github.com/BlockMen/cme/commit/ ... b79563d675cHyper wrote:What about the spawn-rate of the new Oerrki mob?
I have not seen any of this mob, only in creative mode with eggs.
- Mon Feb 15, 2016 13:28
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161855
[Modpack] "Better HUD" and "hunger" 2.x.1
Update Version 2.x.1
HUD:
- Fixed armor not being updated correct due armor mod changes
HUD:
- Fixed armor not being updated correct due armor mod changes
- Fri Feb 12, 2016 12:22
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202054
Re: [Modpack] Creatures MOB-Engine [2.3] [cme]
Update Version 2.3
Changelog:
- Added Oerrki
- Added fried eggs
- Fixed moveing facement being reset
- Fixed chicken model
- Fixed sneaky variable not working
- Fixed feathers being eatable
Changelog:
- Added Oerrki
- Added fried eggs
- Fixed moveing facement being reset
- Fixed chicken model
- Fixed sneaky variable not working
- Fixed feathers being eatable
- Fri Feb 05, 2016 22:31
- Forum: WIP Mods
- Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
- Replies: 24
- Views: 9147
Re: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Update! Version 1.1 alpha
- Merged Amoeba's additions
- Merged Amoeba's additions
- Wed Feb 03, 2016 14:04
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202054
Creatures MOB-Engine - Version 2.2.2
Update Version 2.2.2 Changelog: - Eggs can be thrown to spawn chicken (rare) - Chicken drop chicken meat and feather(s) on death - Fixed spawn eggs being endless in singleplayer - Fix searching for target if in panic mode Since 84% (53 ppl) wanted feather(s) and chicken meat as drops of chicken tho...
- Fri Jan 15, 2016 19:48
- Forum: Old Games
- Topic: [Game] Minetest NeXt
- Replies: 26
- Views: 18827
Re: [Game] Minetest NeXt
Update: Since i don't post here every commit you can see below some changes since my last post: - Added Charcoal - Added potatoes and improved farming API (by LNJplus) - Added basic commands (/whoami, /ip and /kill) (by LNJplus) - Added search to creative menu (by jp) - Added Steel trapdoor (by sof...
- Thu Dec 24, 2015 00:48
- Forum: WIP Mods
- Topic: [Mod] Nametag [1.0 alpha] [nametag]
- Replies: 9
- Views: 4866
[Mod] Nametag [1.0 alpha] [nametag]
Merry Christmas! Here a small gift for christmas, a new mod which allows to give nearly every object a name, only Players can't be renamed. http://i.imgur.com/ZJxCqEv.png You can craft a nametag with paper and coal. To rename an object rightlick it with the nametag, then you can type the wanted nam...
- Sun Dec 06, 2015 12:57
- Forum: Old Games
- Topic: [Game] Minetest NeXt
- Replies: 26
- Views: 18827
Re: [Game] Minetest NeXt
Nope, l will use my own mod: "Creatures MOB-Engine"Darkness701 wrote:For mobs, you might want to try Calinou's mod for Carbone NG: https://github.com/Calinou/carbone_mobs
Has currently less mobs than other mob mods, but the highest quality (at least visually).
- Wed Dec 02, 2015 21:40
- Forum: General Discussion
- Topic: Nametags
- Replies: 5
- Views: 1026
Re: Nametags
You can't with current minetest versions. The nametag uses the same font as the rest of the GUI, so whether font shadows are shown or not depends on client settings.
- Sat Nov 28, 2015 16:06
- Forum: Feature Discussion
- Topic: Hunger
- Replies: 30
- Views: 5027
Re: Hunger
i think hunger should be added, but as a mod in the default subgame, so it can be easily removable/readdable this when i played without hunger, i feel like in 2010, playing alpha - cute times When added as proposed in the pull request you could achive this even better, by unchecking an checkbox or ...
- Wed Nov 25, 2015 23:08
- Forum: Feature Discussion
- Topic: on_equip callback
- Replies: 3
- Views: 914
Re: on_equip callback
It would be really nice if there could be a callback when an item is equipped (wielded) although I realize this could cause a lot of clatter using mouse wheels etc. I have actually done this with my visible wielded item mods by crudely polling the current wielded item, there is a slight delay but i...
- Wed Nov 25, 2015 18:12
- Forum: Feature Discussion
- Topic: Hunger
- Replies: 30
- Views: 5027
Re: Hunger
@rubenwardy, wrong. Core is clearly the engine (and builtin), not any subgame. Especially in the context of "same as health and drowning"... Also i don't contribute to Minetest Game anymore. It's confusing to ask if it's a "core feature". What you mean is if it should be added to...
- Wed Nov 25, 2015 15:14
- Forum: Feature Discussion
- Topic: Hunger
- Replies: 30
- Views: 5027
Hunger
Since there is some discussion going on on github(https://github.com/minetest/minetest/pull/3388) whether and how hunger is a core feature and should be added i think the users should be more included. I added a poll to this topic to get users views on this topic. Following the poll options: - Hunge...
- Tue Nov 24, 2015 17:08
- Forum: Modding Discussion
- Topic: Comparing various Mob - mods
- Replies: 14
- Views: 1935
Re: Comparing various Mob - mods
Creatures takes a unique perspective, which majorly changes gameplay in a really interesting way. You don't mean my Creatures Mod (now Creatures MOB-Engine ) i guess? Otherwise i would be interested what you mean. @rubberduck, do you wan't to know all differences between all simple mobs mod forks o...
- Tue Nov 24, 2015 17:01
- Forum: Game Releases
- Topic: [Game] Wasteland [0.5 beta]
- Replies: 135
- Views: 77314
Wasteland 0.5 Beta pre-release
Had finally the time to rebase the commits i threw in from time to time, so this post is to announce the pre-release of version 0.5. Changelog: - Added mineralsand back (an restored original wasteland's sand texture) - Made torches 3D - Reduced water range - Updated hud and hunger - Removed remains ...
- Fri Nov 20, 2015 23:43
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065007
Re: Post your screenshots!
If this gets merged (#3393) you can name any object whatever you want :)
- Thu Nov 19, 2015 15:45
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065007
Re: Post your screenshots!
Quick draft of possible dark forum theme:
- Mon Nov 16, 2015 16:38
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202054
- Sat Nov 14, 2015 01:41
- Forum: Feature Discussion
- Topic: Texture and colorize
- Replies: 2
- Views: 929
Re: Texture and colorize
1) Minetest animates the "result" of the merged images, so "cup.png" needs to have more than 1 frame. 2) Yes, use brackets: tiles = { {name='cup.png^(liquid.png^[colorize'..colour .. ')', animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, },
- Thu Nov 12, 2015 22:47
- Forum: Old Mods
- Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
- Replies: 195
- Views: 120201
Re: [Mod] Crafting [2.0.1] [crafting]
Using minetest 0.4.13 and the 2.0.1 version of your mod, the chest and furnace inventory do not show up for me as well as player armor... rest of the inventory is working, see screenshots: http://imgur.com/a/g6fKk I confirm this bug at 0.4.13 and 2.0.1. Lacking the support of the mod to change skin...
- Thu Nov 12, 2015 18:06
- Forum: Mod Releases
- Topic: [Mod] Torches [3.0.1] [torches]
- Replies: 84
- Views: 68303
Torches 3.0.1
Update Version 3.0.1 released
Changelog:
- Fixed global variable that caused rarely placing issues (reported by tchncs)
Changelog:
- Fixed global variable that caused rarely placing issues (reported by tchncs)
- Thu Nov 12, 2015 17:44
- Forum: Mod Releases
- Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
- Replies: 112
- Views: 70310
Pyramids 0.4.2
Update Version 0.4.2 released
Changelog (0.4.1 + 0.4.2):
- Fix unhandled exception (by vitaminx)
- Fix global variable warnings (by duane)
Changelog (0.4.1 + 0.4.2):
- Fix unhandled exception (by vitaminx)
- Fix global variable warnings (by duane)
- Mon Nov 09, 2015 19:55
- Forum: Mod Releases
- Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
- Replies: 112
- Views: 70310
Re: [Mod] Pyramids [0.4 beta] [pyramids]
Hi, I added local as above to fix that error but now get the following. I also added an error from CME that preceded it. I don't think it is related since I see that error often, but just in case. 2015-11-08 01:04:18: ERROR[ServerThread]: LuaEntity name "creatures:dummy_zombie" not define...