Search found 747 matches

by BlockMen
Sun Feb 21, 2016 20:52
Forum: General Discussion
Topic: Goodbye
Replies: 41
Views: 10568

Goodbye

I'm leaving Minetest. Today this will be my last post, so I feel like I need to explain a few things. First: I had a good time with Minetest, much fun and leared a lot of stuff. So I wan't to say thanks, especially to celeron55. Also for being part of the core developers team, which ment also a lot ...
by BlockMen
Wed Feb 17, 2016 09:46
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201666

Creatures MOB-Engine 2.3.1

Update Version 2.3.1 Changelog: - Added colored sheep (Sheep spawn randomly with white, grey, brown or black wool) - Fixed Oerrki spawning times (spawns on night as intended); thx to cHyper for reporting http://i.imgur.com/TPDI1La.png ----- Afaik it is "Oer k ki", not "Oer r ki"...
by BlockMen
Mon Feb 15, 2016 13:39
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201666

Re: [Modpack] Creatures MOB-Engine [2.3] [cme]

cHyper wrote:What about the spawn-rate of the new Oerrki mob?
I have not seen any of this mob, only in creative mode with eggs.
Seems I have messed up spawn times, plz test with this change: https://github.com/BlockMen/cme/commit/ ... b79563d675
by BlockMen
Mon Feb 15, 2016 13:28
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 161586

[Modpack] "Better HUD" and "hunger" 2.x.1

Update Version 2.x.1

HUD:
- Fixed armor not being updated correct due armor mod changes
by BlockMen
Fri Feb 12, 2016 12:22
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201666

Re: [Modpack] Creatures MOB-Engine [2.3] [cme]

Update Version 2.3


Changelog:
- Added Oerrki
- Added fried eggs
- Fixed moveing facement being reset
- Fixed chicken model
- Fixed sneaky variable not working
- Fixed feathers being eatable

Image
by BlockMen
Fri Feb 05, 2016 22:31
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 24
Views: 9115

Re: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]

Update! Version 1.1 alpha

- Merged Amoeba's additions
by BlockMen
Wed Feb 03, 2016 14:04
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201666

Creatures MOB-Engine - Version 2.2.2

Update Version 2.2.2 Changelog: - Eggs can be thrown to spawn chicken (rare) - Chicken drop chicken meat and feather(s) on death - Fixed spawn eggs being endless in singleplayer - Fix searching for target if in panic mode Since 84% (53 ppl) wanted feather(s) and chicken meat as drops of chicken tho...
by BlockMen
Fri Jan 15, 2016 19:48
Forum: Old Games
Topic: [Game] Minetest NeXt
Replies: 26
Views: 18737

Re: [Game] Minetest NeXt

Update: Since i don't post here every commit you can see below some changes since my last post: - Added Charcoal - Added potatoes and improved farming API (by LNJplus) - Added basic commands (/whoami, /ip and /kill) (by LNJplus) - Added search to creative menu (by jp) - Added Steel trapdoor (by sof...
by BlockMen
Thu Dec 24, 2015 00:48
Forum: WIP Mods
Topic: [Mod] Nametag [1.0 alpha] [nametag]
Replies: 9
Views: 4832

[Mod] Nametag [1.0 alpha] [nametag]

Merry Christmas! Here a small gift for christmas, a new mod which allows to give nearly every object a name, only Players can't be renamed. http://i.imgur.com/ZJxCqEv.png You can craft a nametag with paper and coal. To rename an object rightlick it with the nametag, then you can type the wanted nam...
by BlockMen
Sun Dec 06, 2015 12:57
Forum: Old Games
Topic: [Game] Minetest NeXt
Replies: 26
Views: 18737

Re: [Game] Minetest NeXt

Darkness701 wrote:For mobs, you might want to try Calinou's mod for Carbone NG: https://github.com/Calinou/carbone_mobs
Nope, l will use my own mod: "Creatures MOB-Engine"
Has currently less mobs than other mob mods, but the highest quality (at least visually).
by BlockMen
Wed Dec 02, 2015 21:40
Forum: General Discussion
Topic: Nametags
Replies: 5
Views: 1016

Re: Nametags

You can't with current minetest versions. The nametag uses the same font as the rest of the GUI, so whether font shadows are shown or not depends on client settings.
by BlockMen
Sat Nov 28, 2015 16:06
Forum: Feature Discussion
Topic: Hunger
Replies: 30
Views: 5008

Re: Hunger

i think hunger should be added, but as a mod in the default subgame, so it can be easily removable/readdable this when i played without hunger, i feel like in 2010, playing alpha - cute times When added as proposed in the pull request you could achive this even better, by unchecking an checkbox or ...
by BlockMen
Wed Nov 25, 2015 23:08
Forum: Feature Discussion
Topic: on_equip callback
Replies: 3
Views: 905

Re: on_equip callback

It would be really nice if there could be a callback when an item is equipped (wielded) although I realize this could cause a lot of clatter using mouse wheels etc. I have actually done this with my visible wielded item mods by crudely polling the current wielded item, there is a slight delay but i...
by BlockMen
Wed Nov 25, 2015 18:12
Forum: Feature Discussion
Topic: Hunger
Replies: 30
Views: 5008

Re: Hunger

@rubenwardy, wrong. Core is clearly the engine (and builtin), not any subgame. Especially in the context of "same as health and drowning"... Also i don't contribute to Minetest Game anymore. It's confusing to ask if it's a "core feature". What you mean is if it should be added to...
by BlockMen
Wed Nov 25, 2015 15:14
Forum: Feature Discussion
Topic: Hunger
Replies: 30
Views: 5008

Hunger

Since there is some discussion going on on github(https://github.com/minetest/minetest/pull/3388) whether and how hunger is a core feature and should be added i think the users should be more included. I added a poll to this topic to get users views on this topic. Following the poll options: - Hunge...
by BlockMen
Tue Nov 24, 2015 17:08
Forum: Modding Discussion
Topic: Comparing various Mob - mods
Replies: 14
Views: 1919

Re: Comparing various Mob - mods

Creatures takes a unique perspective, which majorly changes gameplay in a really interesting way. You don't mean my Creatures Mod (now Creatures MOB-Engine ) i guess? Otherwise i would be interested what you mean. @rubberduck, do you wan't to know all differences between all simple mobs mod forks o...
by BlockMen
Tue Nov 24, 2015 17:01
Forum: Game Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 135
Views: 76904

Wasteland 0.5 Beta pre-release

Had finally the time to rebase the commits i threw in from time to time, so this post is to announce the pre-release of version 0.5. Changelog: - Added mineralsand back (an restored original wasteland's sand texture) - Made torches 3D - Reduced water range - Updated hud and hunger - Removed remains ...
by BlockMen
Fri Nov 20, 2015 23:43
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048451

Re: Post your screenshots!

Image
If this gets merged (#3393) you can name any object whatever you want :)
by BlockMen
Thu Nov 19, 2015 15:45
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048451

Re: Post your screenshots!

Quick draft of possible dark forum theme:
Image
by BlockMen
Mon Nov 16, 2015 16:38
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201666

Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

Fixed in 2.2.1

@LNJ, bbaez: thanks for reporting!
by BlockMen
Sat Nov 14, 2015 01:41
Forum: Feature Discussion
Topic: Texture and colorize
Replies: 2
Views: 922

Re: Texture and colorize

1) Minetest animates the "result" of the merged images, so "cup.png" needs to have more than 1 frame. 2) Yes, use brackets: tiles = { {name='cup.png^(liquid.png^[colorize'..colour .. ')', animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, },
by BlockMen
Thu Nov 12, 2015 22:47
Forum: Old Mods
Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
Replies: 195
Views: 119943

Re: [Mod] Crafting [2.0.1] [crafting]

Using minetest 0.4.13 and the 2.0.1 version of your mod, the chest and furnace inventory do not show up for me as well as player armor... rest of the inventory is working, see screenshots: http://imgur.com/a/g6fKk I confirm this bug at 0.4.13 and 2.0.1. Lacking the support of the mod to change skin...
by BlockMen
Thu Nov 12, 2015 18:06
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 68142

Torches 3.0.1

Update Version 3.0.1 released

Changelog:
- Fixed global variable that caused rarely placing issues (reported by tchncs)
by BlockMen
Thu Nov 12, 2015 17:44
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 112
Views: 70153

Pyramids 0.4.2

Update Version 0.4.2 released

Changelog (0.4.1 + 0.4.2):
- Fix unhandled exception (by vitaminx)
- Fix global variable warnings (by duane)
by BlockMen
Mon Nov 09, 2015 19:55
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 112
Views: 70153

Re: [Mod] Pyramids [0.4 beta] [pyramids]

Hi, I added local as above to fix that error but now get the following. I also added an error from CME that preceded it. I don't think it is related since I see that error often, but just in case. 2015-11-08 01:04:18: ERROR[ServerThread]: LuaEntity name "creatures:dummy_zombie" not define...