Search found 236 matches
- Thu Oct 24, 2019 19:47
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688043
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
No, that's not it. I have only been gone since late 2017-early 2018ish and it worked then. All I know is it's annoying it doesn't work anymore. I can still harvest automatically using node breakers, but re-planting hundreds of seeds is quite a pain. My main source of income on economy servers is far...
- Thu Oct 24, 2019 13:05
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688043
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
I've been gone a while, but what changed? I had an automatic farm setup I used on servers with Mesecons, and now they don't work properly. It used sticky pistons to quickly raise and lower the dirt, and then vacuum tubes to collect it all and send it to chests, and then deployers to replant. Now, no...
- Sun Feb 28, 2016 21:29
- Forum: General Discussion
- Topic: Chat Background
- Replies: 2
- Views: 610
Re: Chat Background
I mainly play on the hardcore survival servers, and that 2 seconds checking chat, can kill you.
- Sun Feb 28, 2016 21:20
- Forum: General Discussion
- Topic: Chat Background
- Replies: 2
- Views: 610
Chat Background
Hello, all. I was wondering if there's a way to add a dark background to my chat. I can't see chat if I'm in a well lit area. I don't care if it's through a mod, or changing a texture or whatever, I will do it. Please help.
- Mon Sep 07, 2015 19:30
- Forum: Mod Releases
- Topic: [Mod] PvP Characters to fight! [0.1.1] [badplayer]
- Replies: 18
- Views: 8522
Re: [Mod] PvP Characters to fight! [0.1.1] [badplayer]
Hello, me again. :) Can you tell me what these 5 numbers represent, in full detail please. 18, -1, 11000, 1, 31000 I know they're in the spawn part of the code, so I assume that's what it's for, but I don't know what they do exactly. The reason I ask is, I want to make certain ones spawn in certain ...
- Sun Sep 06, 2015 18:58
- Forum: Servers
- Topic: [Server][Game] Extreme Survival
- Replies: 669
- Views: 115692
Re: Extreme Survival Minetest server
rnd, he uses Windows (8, I believe). Your script wont work for him. maikerumine, if it's a problem with Inventory Plus and/or the craft guide (I assume because rnd said "Also that part seems to display when player views a recipe"), maybe you could switch over to Unified Inventory, which ha...
- Sun Sep 06, 2015 18:48
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40107
Re: [Game] Fractured [0.01] [WIP]
Wow, I just read this entire thread with no breaks (and I REALLY need to pee...). I cannot wait until this is a finished game. I love what you all are doing with this. I'm not much of a coder or artist, but I can sometimes throw together a nice 8/16/32 bit texture. That's all I can offer, but if you...
- Sun Sep 06, 2015 01:30
- Forum: Servers
- Topic: [Server][Game] Extreme Survival
- Replies: 669
- Views: 115692
Re: Extreme Survival Minetest server
...Aaaannndddd, it's back down... Lol.maikerumine wrote:SERVER IS ONLINE
New IP: 23.28.75.103
Let's build and fight monsters!!!
- Thu Sep 03, 2015 15:47
- Forum: General Discussion
- Topic: Looking for someone that made a mod
- Replies: 5
- Views: 1122
Re: Looking for someone that made a mod
Moderators, you may delete this thread, I am going to try rubenwardy's suggestion.
- Thu Sep 03, 2015 15:46
- Forum: General Discussion
- Topic: Looking for someone that made a mod
- Replies: 5
- Views: 1122
Re: Looking for someone that made a mod
Rubenwardy, I didn't know how github worked, I will try that. Thank you.
Samson1, I know all about #minetest, I'm there lurking on a regular basis. The problem is, this guy/girl isn't a Minetest developer, they're a mod creator. I thought that they would see this since they make mods for this game.
Samson1, I know all about #minetest, I'm there lurking on a regular basis. The problem is, this guy/girl isn't a Minetest developer, they're a mod creator. I thought that they would see this since they make mods for this game.
- Thu Sep 03, 2015 01:20
- Forum: General Discussion
- Topic: Looking for someone that made a mod
- Replies: 5
- Views: 1122
Looking for someone that made a mod
Hey, all. I'm looking for the guy/gal that made this mod github.com/boppreh/minetesting I would like to speak with you. Can you please join me on IRC, #ghostsclan on freenode? I could really use some pointers. I have been making something very similar but way way stripped down. Don't be affraid to s...
- Sun Aug 30, 2015 13:26
- Forum: WIP Mods
- Topic: villages [WIP]
- Replies: 127
- Views: 46083
Re: villages [WIP]
Don't forget to add the other mods so that you'll get all possible village types. I really need to make a modpack so that it's easier to grab them all in one go... Please do. Or at least link to them in the first post. I can't find some of them. You can, of course, skip the ones in the default game...
- Thu Aug 27, 2015 21:33
- Forum: Servers
- Topic: [Server][Game] Extreme Survival
- Replies: 669
- Views: 115692
Re: Extreme Survival Minetest server
maikerumine, is it possible for you to make an "announcement board" of sorts at or near spawn? Just a board (I suggest 7x7, or 1 "wall" of a protection) that players can edit the signs to advertise shops, land/houses for sale, special things, etc. Or would it be more appropriate ...
- Thu Aug 27, 2015 21:23
- Forum: Servers
- Topic: [Server][Game] Extreme Survival
- Replies: 669
- Views: 115692
Re: Extreme Survival Minetest server
FIxerol: 1--2--3--4--5--6--7 o--o--o--o--o--o--o 1 o--o--o--o--o--o--o 2 o--o--o--o--o--o--o 3 o--o--o--x--o--o--o 4 o--o--o--o--o--o--o 5 o--o--o--o--o--o--o 6 o--o--o--o--o--o--o 7 O's are the protected blocks, X is the protetection block. I don't know if I'm right, haven played too much on this ...
- Tue Aug 25, 2015 20:53
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441893
Re: Post your mod requests/ideas here
I have an idea for a mod, or maybe even a new part to the default game. Things cause damage. Example: If you get hit by a cart, you get hurt. If you get squashed between a mesecons:piston and a hard place (or another mesecons:piston) you get hurt. If you get hit by a car, hovercraft, boat, or anythi...
- Tue Aug 25, 2015 19:37
- Forum: WIP Mods
- Topic: [Mod]Trap Chest[trapchest]
- Replies: 2
- Views: 1196
Re: [Mod]Trap Chest[trapchest]
Interesting. I'm working on a new Extreme Survival type server, and this should fit in nicely! Testing tonight!
- Tue Aug 25, 2015 00:58
- Forum: Servers
- Topic: [Server][Game] Extreme Survival
- Replies: 669
- Views: 115692
Re: Extreme Survival Minetest server
maikerumine, is there any way possible you can (pre)release extreme_game? Just as it is now. Your awesome server inspired me to make my own super challenging survival server. I have a few of the mods, but some I can't find, and some are tweaked too much for me to get it just right. I am working on s...
- Sat Aug 15, 2015 11:08
- Forum: General Discussion
- Topic: Gravel on the bottom of a world
- Replies: 8
- Views: 1311
Re: Gravel on the bottom of a world
What will happen is.... Nothing. That "void" is a solid platform. The gravel will fall to there and stop. You can also go and walk there.
Source:I always mine to the bottom and have seen it a million times.
Source:I always mine to the bottom and have seen it a million times.
- Sun Feb 08, 2015 16:10
- Forum: Mod Releases
- Topic: [Mod] Pep: Player Effect Potions [1.5.0] [pep]
- Replies: 32
- Views: 14900
Re: [Mod] Pep: Player Effects Potions [1.0.0] [pep]
I know this is old, but It's still really cool. If you are still doing this, I have suggestions. [For User] (1) "Mole Potion" It removes a 3x3 tunnel in front of you when you walk into it (starting at your current floor, not dig down one block and up one block like the technic drill does)....
- Fri Aug 29, 2014 19:49
- Forum: General Discussion
- Topic: How deep have you been ?
- Replies: 30
- Views: 7859
Re: How deep have you been ?
The bottom on Minerealms.
1x1 = 2 days
The bottom on 0gb.us
3x3 drill = 7 days
The bottom on Landrush
5x5 TNT = 25 days (I mined along the way)
1x1 = 2 days
The bottom on 0gb.us
3x3 drill = 7 days
The bottom on Landrush
5x5 TNT = 25 days (I mined along the way)
- Fri Aug 29, 2014 19:46
- Forum: General Discussion
- Topic: Administration abuse
- Replies: 34
- Views: 5571
Re: Administration abuse
Switch servers. Admins/Owners can do as they please. If you don't like how a server is run, no one is forcing you to stay. In my opinion, this is wrong, It should have gone through steps, like warn/kill/ban or something, but it's their server.
- Fri Aug 29, 2014 19:39
- Forum: General Discussion
- Topic: Post your controls!
- Replies: 22
- Views: 3858
Re: Post your controls!
Layout QWERTY All default except Jump: Q Drop: Z Build/Destroy: Reversed ALTERNATE Xbox 360 Controller Build: Right Trigger Destroy: Left Trigger Jump: RB Sneak: LB Drop: Y Switch Item/Tool/Block: Left/Right D-Pad (currently not working) Move: Left Stick Look: Right Stick Pause: Select
- Sat Aug 09, 2014 13:19
- Forum: General Discussion
- Topic: skin tool
- Replies: 7
- Views: 3225
Re: skin tool
I use Skincraft on Kongregate. It works fine on Linux and Windows because it's web based. http://www.kongregate.com/games/theswain/skincraft Also, you can try searching the Skindex to find a pre-made skin that you like. It also has a editor that works pretty well (my machine is too slow for that edi...
- Mon Jul 28, 2014 18:23
- Forum: WIP Mods
- Topic: Limited mapgen?
- Replies: 5
- Views: 1313
Re: Limited mapgen?
Wow, that was fast, thanks! I will try it out now.
- Mon Jul 28, 2014 18:00
- Forum: WIP Mods
- Topic: Limited mapgen?
- Replies: 5
- Views: 1313
Limited mapgen?
Is there a way to limit the mapgen down to about ~5000(x,z) from 0,0,0? Depth could remain the same. I want a smaller map because I never use the whole thing anyway. Or even better, the ~5000 each way(x,z), with a gap of air about 1000 wide and then return to normal mapgen past that. So the main par...