Search found 6 matches
- Mon Apr 08, 2013 04:50
- Forum: Minetest-related projects
- Topic: Minetest map generation using GPU
- Replies: 12
- Views: 5540
So at this point, I agree that manipulating the sqlite file may be volatile, so I've shifted my focus to just modifying the map node and map generation to be ported to a GPU implementation, I just wish I could figure out the key class and method I need to focus on, because all of it seems to be rele...
- Fri Apr 05, 2013 17:18
- Forum: Minetest-related projects
- Topic: Minetest map generation using GPU
- Replies: 12
- Views: 5540
asdf7389, dont try to generate a full Minetest map at once. No really, don't. The SQLITE map file can only go upto 4GB and the file becomes unstable, not to mention that the file size will grow to about 14TB. Good Luck. Hmm...I thought there was a built in limit for the max size of a map file that ...
- Fri Apr 05, 2013 16:58
- Forum: Minetest-related projects
- Topic: Minetest map generation using GPU
- Replies: 12
- Views: 5540
- Thu Mar 21, 2013 00:40
- Forum: Minetest-related projects
- Topic: Minetest map generation using GPU
- Replies: 12
- Views: 5540
Why not OpenCL? CUDA is NVIDIA-only and it's a PITA to set it up on Linux. Is there really any noticeable performance improvement by using the GPU for map generation? I bet the gains would be small since it's fast enough already. Feel free to make this just for fun, though. :) Well it's in CUDA bec...
- Wed Mar 20, 2013 20:46
- Forum: Minetest-related projects
- Topic: Minetest map generation using GPU
- Replies: 12
- Views: 5540
- Wed Mar 20, 2013 18:00
- Forum: Minetest-related projects
- Topic: Minetest map generation using GPU
- Replies: 12
- Views: 5540
Minetest map generation using GPU
So currently I'm working on using CUDA to parallel map generation on minetest for my senior project. I'm fairly new to parallel programming, as well as C++ so it's been quite a challenge so far. I'm looking at the mapgen files and comparing to the process of how it runs when a users clicks the creat...