Search found 92 matches
- Mon Sep 26, 2016 15:58
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 972
- Views: 269580
Re: [0.4.14] LinuxGaming2 - A Server for Builders
Which client should I download to be able to use it? The server is running the development version of MT 0.4.14 released 2016_09_14. This is interesting. When attempting to join the server it fails with the following message: Protocol version mismatch. Server enforces protocol version 28. We suppor...
- Wed Dec 02, 2015 05:15
- Forum: Modding Discussion
- Topic: Why aren't mods in C++?
- Replies: 18
- Views: 4204
Re: Why aren't mods in C++?
There are a great many plausible options which can be leveraged right now, with no changes to minetest, including C.MrIbby wrote:I'm not asking for opinions. I want facts.
Why Lua instead of C++?
Why C++ instead of Lua?
Are there any other plausible options?
- Sun Oct 11, 2015 04:05
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201743
Re: [Modpack] Creatures MOB-Engine [2.0 beta] [cme]
Does anyone know how to make the mobs of Creatures have more health and deal more damage? I would appreciate any help, -Minerz Sure. Each creature has an init.lua file with a def table which defines those values. Change them and viola. See the the api for details regarding the def table (and more).
- Sun Sep 20, 2015 16:34
- Forum: Mod Releases
- Topic: [Mod] Glow [1.7.5][glow]
- Replies: 17
- Views: 13686
Re: [Mod] Glow [1.7.5]
changes in 1.7.5 - mushroom growth can no longer destroy other nodes, performance enhancements
Thanks to Megaf and HybridDog for helping me out with these improvements!
Thanks to Megaf and HybridDog for helping me out with these improvements!
- Sun Sep 20, 2015 15:42
- Forum: Problems
- Topic: [0.4.13][not a bug] MESE ore light problem
- Replies: 10
- Views: 1584
Re: [0.4.13][not a bug] MESE ore light problem
Mese has been made emit light. It seems many people see this as bug, but its no bug, its intended as feature. ah, thanks for explanation, could this glow be more radial? It's because nodes that emit light don't have smooth shading, while most other nodes do, like stone. Sounds (and looks) like a bu...
- Sun Sep 20, 2015 15:37
- Forum: General Discussion
- Topic: [My Opinion] Pros and cons of Minetest
- Replies: 47
- Views: 7578
Re: [My Opinion] Pros and cons of Minetest
It's like if someone were ... Hahaha, fantastic! :D More seriously though, there has been some discussion about the right way forward for including mob support in the minetest engine. This must happen before mobs become truly feasible in any context or form, and it should absolutely garner universa...
- Fri Jun 12, 2015 16:23
- Forum: Modding Discussion
- Topic: Idea: Isolated mobs
- Replies: 30
- Views: 4378
Re: Idea: Isolated mobs
The arguments in favor of a unified api are not particularly compelling. advantages: less code repetition. smaller mods. easier to update shared code, rather than having to update all the mobs mod. disadvantages: api may not have the behaviour you want (not a problem if the API is extendible) one m...
- Fri Jun 12, 2015 15:41
- Forum: Modding Discussion
- Topic: Idea: Isolated mobs
- Replies: 30
- Views: 4378
Re: Idea: Isolated mobs
This thread has been sidetracked.This isn't a Mobs Redo advertisement thread, or at least it shouldn't be. I actually strongly agree with with greencopper, the original poster, that mobs should be entirely separate from one another. Without sharing any form of mod api. The arguments in favor of a un...
- Fri Jun 12, 2015 13:37
- Forum: General Discussion
- Topic: Forum and spam
- Replies: 44
- Views: 7738
Re: Forum and spam
The forum administrators. Folks who could actually fix this. They must be pressured. The spam is annoying. But we aren't paying for access to this forum. It's being provided to us for free by people who maintain it in their own free time. I hope they fix this soon as well, but, in the meantime, I'm...
- Fri Jun 12, 2015 12:49
- Forum: General Discussion
- Topic: Forum and spam
- Replies: 44
- Views: 7738
Re: Forum and spam
Removal is not the solution. Prevention is. The forum administrators. Folks who could actually fix this. They must be pressured.
ShadowNinja
xyz
celeron55
ShadowNinja
xyz
celeron55
- Tue Jun 09, 2015 20:37
- Forum: General Discussion
- Topic: Minetest UI en menu look
- Replies: 25
- Views: 7088
Re: Minetest UI en menu look
When we speak about 9-slice, are we referring to normal images with the details of slicing described by external code? Might be simpler and more known to use 9-patch (https://developer.android.com/tools/hel ... patch.html).
- Wed Jun 03, 2015 16:07
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 972
- Views: 269580
Re: [0.4.12] LinuxGaming - A Server for Builders
You've likely seen my Lava Domicile, but I've now connected into to an as yet unfinished above ground Modern Rustic house. This is the progress so far:
Screenshots of both can be found right over here.
Screenshots of both can be found right over here.
- Mon Apr 27, 2015 01:21
- Forum: Problems
- Topic: Installing mods is too complicated for me
- Replies: 140
- Views: 18705
Re: Installing mods is too complicated for me
I also found the process confusing at first. This might help: http://dev.minetest.net/Installing_Mods
If you simply want to play, find an appealing server.
If you simply want to play, find an appealing server.
- Thu Apr 23, 2015 13:26
- Forum: Modding Discussion
- Topic: Live Coding Mods: Schedule + Feedback Thread
- Replies: 6
- Views: 1104
Re: Live Coding Mods: Schedule + Feedback Thread
Hour and a half warning.
Also, if you want to see something particular, or have a request as to broadcast times, please let me know
Also, if you want to see something particular, or have a request as to broadcast times, please let me know
- Thu Apr 23, 2015 01:54
- Forum: Modding Discussion
- Topic: Live Coding Mods: Schedule + Feedback Thread
- Replies: 6
- Views: 1104
Re: Live Coding Mods: Schedule + Feedback Thread
Yes, and next time I will prepare better as well as give more advanced warning!srifqi wrote:Nice!
Will be there upcoming events?
- Wed Apr 22, 2015 17:57
- Forum: Modding Discussion
- Topic: Live Coding Mods: Schedule + Feedback Thread
- Replies: 6
- Views: 1104
Re: Live Coding Mods: Schedule + Feedback Thread
It's at https://www.livecoding.tv/bdjnk/, but you need to create an account to view. Thanks rubenwardy, for some reason I forgot that you needed to create an account for viewing. We learned how to use minetest.line_of_sight correctly, which was much more harrowing and time consuming than it should'...
- Wed Apr 22, 2015 15:47
- Forum: Modding Discussion
- Topic: Live Coding Mods: Schedule + Feedback Thread
- Replies: 6
- Views: 1104
Live Coding Mods: Schedule + Feedback Thread
Hello, I'll be doing some live coding of Minetest Mods. The URL is livecoding.tv/bdjnk . A broadcast should last from an hour to two hours. Schedule Upcoming 23 April 2015, 11:00 am EST - improve Mini Sun line of sight code. Past 22 April 2015, 12:00 noon EST - line of sight for Mini Sun + improveme...
- Mon Apr 20, 2015 00:43
- Forum: WIP Mods
- Topic: [Experimental][Mod] More rocks / oregen / geology [rocks]
- Replies: 53
- Views: 14593
Re: [WIP][Mod] More rocks [rocks]
Hey Tomas, This is amazing work. After trying it out a bit, in conjunction with biomesdev, I've got a few suggestions. Ores should definitely be a part of this. It's a central aspect of geology, and you can't craft an entirely new rock system without considering how it informs the presence of ores, ...
- Wed Apr 15, 2015 07:36
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571116
Re: Post your modding questions here
I'm using an ABM to swap nodes, but I need a way to run a timer on those nodes after the ABM swaps them, is there a way to do this? I want to have my fires turn into embers, accomplished with the ABM when the fuel runs out, then after two minutes I want the embers to turn into kindling. I can't ach...
- Sun Apr 12, 2015 20:57
- Forum: Modding Discussion
- Topic: how do you add ores and biomes
- Replies: 8
- Views: 1181
Re: how do you add ores and biomes
Another possibility is to take a look at recent "register_biome" activity on github. See what others are doing.
- Mon Mar 30, 2015 06:45
- Forum: General Discussion
- Topic: Lighting a large room?
- Replies: 8
- Views: 2152
Re: Lighting a large room?
Hi Magz,
Have you seen [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]? Full disclosure, it's made by me :)
When I first started playing, the lack of powerful lighting really bugged me. But now, with Mini Sun, it's all good ;)
Have you seen [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]? Full disclosure, it's made by me :)
When I first started playing, the lack of powerful lighting really bugged me. But now, with Mini Sun, it's all good ;)
- Thu Mar 12, 2015 22:17
- Forum: Feature Discussion
- Topic: Items stackable by 100 ?
- Replies: 117
- Views: 25315
Re: Items stackable by 100 ?
Maybe it should be a highly composite number instead. I mean, I like 100 as much as the next fellow whose native base is 10, but it's divisibility is only slightly better than 99.
- Thu Mar 12, 2015 19:52
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 86943
Re: [Mod] HUD bars [1.0.3] [hudbars]
This is great. Really cleans up the HUD and clarifies your condition.
I've got no suggestions nor complaints. I just wanted to state my appreciation. Thanks :)
I've got no suggestions nor complaints. I just wanted to state my appreciation. Thanks :)
- Thu Mar 12, 2015 02:55
- Forum: WIP Mods
- Topic: [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]
- Replies: 36
- Views: 14684
Re: Mini Sun, Pesudo Brighter Light Source. Updated.
Line of slight only glow node placement, which I'm not even sure is a good idea. It would be better to do a floodfill in the air nodes, so only the nodes connected with the source will be replaced. (It may be slow, though) It would be both easier and more realistic to use line of sight , but even t...
- Wed Mar 11, 2015 02:31
- Forum: WIP Mods
- Topic: [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]
- Replies: 36
- Views: 14684
Re: [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]
I just wanted to say this is my favorite mod of all time, but I've always found it intensely irritating that it didn't show up in the inventory. Thanks to balthazariv, I now know the following needs to be added to the register function and it shows up fine And I really like Napiophelios' texture an...