Search found 110 matches
- Mon Apr 07, 2014 23:22
- Forum: WIP Mods
- Topic: [Mod] KPGMobs [kpgmobs]
- Replies: 74
- Views: 54336
Nice mod. I enjoy the graphics for the mobs. It's way too easy to get stuck on the horses. The controls just quit responding when the horse is in the same space as a block until you dig the block. This could use some tweaking. It's a little strange to be able to click the boar and get meat or click ...
- Wed Mar 12, 2014 14:58
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202005
- Tue Mar 11, 2014 14:12
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198592
No. Not any of your guesses. And I very much doubt that it will be compatible with 1 .4.8, but it will probably work with 0.4.8, but I'm not sure. I'm looking forward to the update. Got a pretty good idea what the green bar is but if I'm right, I don't wanna spoil the surprise. I'll just leave it t...
- Mon Mar 03, 2014 04:21
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198592
You should have receive an unknown item, apparently i have made a dumb mistake by forgotten to change the drop. Nope, no unknown item. Also, how much sunlight is necessary to kill the ghosts? I have a shft that's about 200m deep but the top was open to the sky. The ghosts didn't seem affected, even...
- Sun Mar 02, 2014 04:45
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198592
Error Report I had the game crash while attacking a green mob. I'm not sure what it is but here's the text from my debug.txt file: 22:32:59: ACTION[ServerThread]: singleplayer punches object 49: LuaEntitySAO at (247.2,-359.5,940.2) 22:32:59: ACTION[ServerThread]: LuaEntitySAO at (247.2,-359.5,940.2)...
- Thu Feb 27, 2014 01:53
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198592
- Tue Feb 25, 2014 15:55
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198592
- Tue Feb 25, 2014 15:49
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198592
Well, it's a shame about the cotton (and junglewood) but I'm really enjoying this mod so far. I know it's a WIP but if the makers are looking for any feedback on what we'd like to see, I've got the following suggestions: Text labels on focus for the mobs (like with signs in the default game). It's s...
- Mon Feb 24, 2014 23:24
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198592
I don't seem to be seeing any junglegrass anywhere when I use this mod. It's possible I may not have found the biome where it grows so I thought I'd ask here to see if anyone knows anything. The main reason I'm asking about it is that there are several recipes (fishing poles and beds are the main tw...
- Sat Feb 22, 2014 15:51
- Forum: Mod Releases
- Topic: [Mod] Camouflage [V16.0] [camo_modpack]
- Replies: 37
- Views: 20386
Well, I was going to report a bad recipe but if the mod creater isn't maintaining this anymore, I just I'll just post what I found and anyone using this mod can make the fixes themselves. Stone glass recipe requires an undefined item: minetest.register_craft({ type = 'shapeless', output = 'camo:ston...
- Sat Feb 22, 2014 15:45
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84781
It may be that craft recipe mods can not display groups as ingredients. Have you tried actually making it in the crafting box? Yes, but it's been ages ago. You might be right but potatoes are the only recipe where I've noticed an issue like this. I'm fairly sure they're handling the wood groups ok,...
- Sat Feb 22, 2014 01:55
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106908
I tried installing in the normal mods folder but got an error because there wasn't an init.lua file. On a hunch, I tried installing it in the /game folder of the Minetest program directory and was able to create a game. I'm not sure if that was what was intended or not but I didn't see any installat...
- Sat Feb 22, 2014 00:33
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 150923
- Sat Feb 22, 2014 00:25
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84781
I have tried replicating your bug, but I can not. 1) Get the latest version of Minetest 2) Download the latest version of Food 3) Disable all mods apart from food (Click a world, then hit configure, then disable all), (enable food of course) 4) Run Minetest 5) Try replicating the bug If the bug hap...
- Wed Feb 19, 2014 18:03
- Forum: Mod Releases
- Topic: [Mod] Stoneage, flint and fire [stoneage]
- Replies: 39
- Views: 19550
- Wed Feb 19, 2014 17:43
- Forum: Mod Releases
- Topic: [Mod] Stoneage, flint and fire [stoneage]
- Replies: 39
- Views: 19550
Copper, for instance. That's the obvious choice for transmitting energy. And that's why copper is a sought-after material on all servers that run the technic mod. Some servers almost run on a copper basis as currency due to that :-) However, technic is a bit far from the stoneage. Heh, I've never t...
- Wed Feb 19, 2014 16:31
- Forum: Mod Releases
- Topic: [Mod] Stoneage, flint and fire [stoneage]
- Replies: 39
- Views: 19550
- Tue Feb 18, 2014 01:47
- Forum: Mod Releases
- Topic: [Mod] Stoneage, flint and fire [stoneage]
- Replies: 39
- Views: 19550
I think I've discovered a mod conflict. I tested it as fully as I'm able and I think I've isolated the problem mod but I could be mistaken. When you run the MG mod (map generation, in the mod store) along with the Stoneage mod, it keeps silex from spawing on world generation. I figured I could post ...
- Sun Nov 17, 2013 15:15
- Forum: Mod Releases
- Topic: [Modpack] Sea [0.4.2] [sea]
- Replies: 178
- Views: 93385
I like this modpack, as it makes the ocean interesting. A suggestion: would it be possible to spawn wrecked boats underwater and have them contain chests in the wreckage? I like this idea. Still, I kind of think adding shipwrecks to oceans the same way I think of adding ruins to the land: It is coo...
- Thu Nov 14, 2013 00:47
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245520
So... Any word on some method of getting the seeds other than using the giveme command? I seem to remember a post quite a while back where the issue was acknowledged and an upcoming resolution promised but my memory may be a bit fuzzy... VanessaE made a few commits to this mod to fix that. Righteou...
- Tue Nov 12, 2013 22:39
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245520
- Tue Nov 12, 2013 22:32
- Forum: Mod Releases
- Topic: [Modpack] Sea [0.4.2] [sea]
- Replies: 178
- Views: 93385
Are you still getting the unknown blocks with the latest 0.3.2 version when exploring new areas? - if that's the case, which of the following nodes do you see and which not - do one or more of those blocks have an unknown block close by (on top, below, besides)? Clams White shell Coral Cyan Coral M...
- Tue Nov 12, 2013 14:21
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245520
- Tue Nov 12, 2013 14:13
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84781
- Tue Nov 12, 2013 14:07
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245520
HI ! I tried this mod for a while, and it seems super cool. But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ? I've explored the world for hours, and found only grass, from which i only get wheat seeds. I used hoe on sio on a bi...