Search found 110 matches

by Jouster27
Mon Apr 07, 2014 23:22
Forum: WIP Mods
Topic: [Mod] KPGMobs [kpgmobs]
Replies: 74
Views: 54381

Nice mod. I enjoy the graphics for the mobs. It's way too easy to get stuck on the horses. The controls just quit responding when the horse is in the same space as a block until you dig the block. This could use some tweaking. It's a little strange to be able to click the boar and get meat or click ...
by Jouster27
Wed Mar 12, 2014 14:58
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 202214

You see, I'm suffering from imprinting syndrome. Minecraft was the first sandbox game for me. HA! That's funny. I have the same issue but in reverse. MT was my first sandbox game and whenever I play MC with my daughter, I gripe about the things I got used to on MT (biggest one is that "deep&qu...
by Jouster27
Tue Mar 11, 2014 14:12
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199040

No. Not any of your guesses. And I very much doubt that it will be compatible with 1 .4.8, but it will probably work with 0.4.8, but I'm not sure. I'm looking forward to the update. Got a pretty good idea what the green bar is but if I'm right, I don't wanna spoil the surprise. I'll just leave it t...
by Jouster27
Mon Mar 03, 2014 04:21
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199040

You should have receive an unknown item, apparently i have made a dumb mistake by forgotten to change the drop. Nope, no unknown item. Also, how much sunlight is necessary to kill the ghosts? I have a shft that's about 200m deep but the top was open to the sky. The ghosts didn't seem affected, even...
by Jouster27
Sun Mar 02, 2014 04:45
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199040

Error Report I had the game crash while attacking a green mob. I'm not sure what it is but here's the text from my debug.txt file: 22:32:59: ACTION[ServerThread]: singleplayer punches object 49: LuaEntitySAO at (247.2,-359.5,940.2) 22:32:59: ACTION[ServerThread]: LuaEntitySAO at (247.2,-359.5,940.2)...
by Jouster27
Thu Feb 27, 2014 01:53
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199040

I noticed an oddity today. I'm not sure if it is intentional or not. I found that if I craft an ore block (like lead or silver, et cetera), you can't craft the block back into ingots. Was this an intentional feature of the mod?
by Jouster27
Tue Feb 25, 2014 15:55
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199040

Oh, forgot to mention... I really like that v7 mapgen in this game. Tried it on a vanilla world got got stone-covered terrain. Dunno what the difference is here but the landscape is gorgeous!
by Jouster27
Tue Feb 25, 2014 15:49
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199040

Well, it's a shame about the cotton (and junglewood) but I'm really enjoying this mod so far. I know it's a WIP but if the makers are looking for any feedback on what we'd like to see, I've got the following suggestions: Text labels on focus for the mobs (like with signs in the default game). It's s...
by Jouster27
Mon Feb 24, 2014 23:24
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199040

I don't seem to be seeing any junglegrass anywhere when I use this mod. It's possible I may not have found the biome where it grows so I thought I'd ask here to see if anyone knows anything. The main reason I'm asking about it is that there are several recipes (fishing poles and beds are the main tw...
by Jouster27
Sat Feb 22, 2014 15:51
Forum: Mod Releases
Topic: [Mod] Camouflage [V16.0] [camo_modpack]
Replies: 37
Views: 20413

Well, I was going to report a bad recipe but if the mod creater isn't maintaining this anymore, I just I'll just post what I found and anyone using this mod can make the fixes themselves. Stone glass recipe requires an undefined item: minetest.register_craft({ type = 'shapeless', output = 'camo:ston...
by Jouster27
Sat Feb 22, 2014 15:45
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 84828

It may be that craft recipe mods can not display groups as ingredients. Have you tried actually making it in the crafting box? Yes, but it's been ages ago. You might be right but potatoes are the only recipe where I've noticed an issue like this. I'm fairly sure they're handling the wood groups ok,...
by Jouster27
Sat Feb 22, 2014 01:55
Forum: Old Games
Topic: [Game] The RealTest Game [realtest]
Replies: 185
Views: 106976

I tried installing in the normal mods folder but got an error because there wasn't an init.lua file. On a hunch, I tried installing it in the /game folder of the Minetest program directory and was able to create a game. I'm not sure if that was what was intended or not but I didn't see any installat...
by Jouster27
Sat Feb 22, 2014 00:33
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 151010

Request: Can you make it so that unknown blocks display the identifiers on mouse-over?
by Jouster27
Sat Feb 22, 2014 00:25
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 84828

I have tried replicating your bug, but I can not. 1) Get the latest version of Minetest 2) Download the latest version of Food 3) Disable all mods apart from food (Click a world, then hit configure, then disable all), (enable food of course) 4) Run Minetest 5) Try replicating the bug If the bug hap...
by Jouster27
Wed Feb 19, 2014 18:03
Forum: Mod Releases
Topic: [Mod] Stoneage, flint and fire [stoneage]
Replies: 39
Views: 19562

Casimir wrote:Add "mg?" in the depends.txt and see if that helps. It is a general problem with almost all mods that use the Lua Voxel Manipulator.
Tested. The fix works. Thank you, Casimir.
by Jouster27
Wed Feb 19, 2014 17:43
Forum: Mod Releases
Topic: [Mod] Stoneage, flint and fire [stoneage]
Replies: 39
Views: 19562

Copper, for instance. That's the obvious choice for transmitting energy. And that's why copper is a sought-after material on all servers that run the technic mod. Some servers almost run on a copper basis as currency due to that :-) However, technic is a bit far from the stoneage. Heh, I've never t...
by Jouster27
Wed Feb 19, 2014 16:31
Forum: Mod Releases
Topic: [Mod] Stoneage, flint and fire [stoneage]
Replies: 39
Views: 19562

Add "mg?" in the depends.txt and see if that helps. It is a general problem with almost all mods that use the Lua Voxel Manipulator. Flint is a very hard material that can have sharp edges. It was used for axes, knives, arrows and all the things. But for mining it is useless, because it i...
by Jouster27
Tue Feb 18, 2014 01:47
Forum: Mod Releases
Topic: [Mod] Stoneage, flint and fire [stoneage]
Replies: 39
Views: 19562

I think I've discovered a mod conflict. I tested it as fully as I'm able and I think I've isolated the problem mod but I could be mistaken. When you run the MG mod (map generation, in the mod store) along with the Stoneage mod, it keeps silex from spawing on world generation. I figured I could post ...
by Jouster27
Sun Nov 17, 2013 15:15
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 178
Views: 93616

I like this modpack, as it makes the ocean interesting. A suggestion: would it be possible to spawn wrecked boats underwater and have them contain chests in the wreckage? I like this idea. Still, I kind of think adding shipwrecks to oceans the same way I think of adding ruins to the land: It is coo...
by Jouster27
Thu Nov 14, 2013 00:47
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245667

So... Any word on some method of getting the seeds other than using the giveme command? I seem to remember a post quite a while back where the issue was acknowledged and an upcoming resolution promised but my memory may be a bit fuzzy... VanessaE made a few commits to this mod to fix that. Righteou...
by Jouster27
Tue Nov 12, 2013 22:39
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245667

So... Any word on some method of getting the seeds other than using the giveme command? I seem to remember a post quite a while back where the issue was acknowledged and an upcoming resolution promised but my memory may be a bit fuzzy...
by Jouster27
Tue Nov 12, 2013 22:32
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 178
Views: 93616

Are you still getting the unknown blocks with the latest 0.3.2 version when exploring new areas? - if that's the case, which of the following nodes do you see and which not - do one or more of those blocks have an unknown block close by (on top, below, besides)? Clams White shell Coral Cyan Coral M...
by Jouster27
Tue Nov 12, 2013 14:21
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245667

rubenwardy wrote:It is misspelled because when I made the texture, I called it "potatoes"

It starts with a colon, because it is an override.
"Potatoes" is correct. Singular, though, is just "potato".
by Jouster27
Tue Nov 12, 2013 14:13
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 84828

I tried this mod and I like the extra content it added but the crafting recipes are crazy. There are a LOT of alternate recipes for everything it adds and the recipes don't make any sense. Example: cocoa is made from ivory tusks and just about two of anything else.
by Jouster27
Tue Nov 12, 2013 14:07
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245667

HI ! I tried this mod for a while, and it seems super cool. But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ? I've explored the world for hours, and found only grass, from which i only get wheat seeds. I used hoe on sio on a bi...