Search found 29 matches

by HolyPhoenix
Mon Dec 19, 2016 03:01
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 138
Views: 30386

Re: [Modpack] Church[church]

The altars are... amazing! Thank you Napiophelios and mootpoint!
by HolyPhoenix
Thu Dec 15, 2016 22:25
Forum: Mod Releases
Topic: [Mod] torches [torches]
Replies: 32
Views: 12234

Re: [Mod] torches [torches]

Are you going to add wield light to default game? If not could we use this mod in minetest 0.4.15 to get it? Not going to be added to the default game at this time. Per the first post: With exception of the wieldlight, this mod is part of the default game. The current code here is kept for archival...
by HolyPhoenix
Thu Dec 15, 2016 22:22
Forum: Mod Releases
Topic: [Modpack] holiday [holiday]
Replies: 21
Views: 4861

Re: [Modpack]holiday[holiday]

Create a git repository in your mods folder called holiday that is a clone of his github repo. Then if you use command line "git pull" it will pull the latest changes.
by HolyPhoenix
Thu Dec 15, 2016 17:41
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 138
Views: 30386

Re: [Modpack] Church[church]

I might be able to come up with something for the textures in a couple of days. I'm curious exactly how it works though, as I haven't done much modding for minetest in the past. I see in code you set 6 tiles. tiles = { 'default_wood.png', 'default_wood.png', 'default_wood.png', 'default_wood.png', '...
by HolyPhoenix
Thu Dec 15, 2016 16:52
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 138
Views: 30386

Re: [Modpack] Church[church]

Sounds like darkrose mod. I like having to work for my product. And Bees make sense for where to get wax for candles. So I vote to keep it.
by HolyPhoenix
Thu Dec 15, 2016 15:56
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 138
Views: 30386

Re: [Modpack] Church[church]

I think I found a better example for an altar. http://www.dcriggott.com/media/catalog/ ... main_2.jpg
by HolyPhoenix
Thu Dec 15, 2016 15:47
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 138
Views: 30386

Re: [Modpack] Church[church]

Candles and candelabras to be coming soon, mind posting a picture of what you think an altar should be? Dude, your awesome! Looking for something similar to this https://www.pinterest.com/pin/99219998011356009/ without the steps being connected to it, and without the statues on top. I think it woul...
by HolyPhoenix
Thu Dec 15, 2016 14:33
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 138
Views: 30386

Re: [Modpack] Church[church]

Would appreciate an altar, candles, and candleabras.
by HolyPhoenix
Wed Dec 14, 2016 20:57
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 352886

Re: [Mod] More Blocks [moreblocks]

So If I want to play with the official build I would have to change a single line? I'm not to good with code could you give some pointers? Maybe which file and line number, and of course the actual change that needs to be done. I am trying to learn a bit more though. This file (nodes.lua). https://...
by HolyPhoenix
Wed Dec 14, 2016 19:53
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 138
Views: 30386

Re: [Mod] Cross [cross]

Yeah, this is awesome. I think once it becomes a pack you should rename it to Churches ModPack since it's gone well beyond the crosses.
by HolyPhoenix
Wed Dec 14, 2016 16:40
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 138
Views: 30386

Re: [Mod] Cross [cross]

Does this mod include those graves, or are those separate?
by HolyPhoenix
Fri Dec 09, 2016 20:32
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 352886

Re: [Mod] More Blocks [moreblocks]

I'm assuming the recent changes that broke this in the 0.4.14 stable release are changes getting the mod ready for 0.4.15?

I believe this is what is causing it to break:

Code: Select all

local sound_metal = default.node_sound_metal_defaults()
by HolyPhoenix
Wed Dec 07, 2016 14:25
Forum: General Discussion
Topic: Minetest Discord chat with voice!
Replies: 5
Views: 1599

Re: Minetest Discord chat with voice!

I really like discord. Really awesome developers who listen to their community, and way more modern of an interface than teamspeak. Very centered around gaming.
by HolyPhoenix
Wed Dec 07, 2016 14:19
Forum: General Discussion
Topic: What hardware is everybody running?
Replies: 113
Views: 28457

Re: What hardware is everybody running?

CPU: Intel Core i7-6700
RAM: 16 GB
GPU: NVIDIA GeForce GTX 960m
OS: Windows 10

I used to play on Arch Linux, but due to my limited amount of computer time these days I've put aside Linux and just used Windows on my system since it pretty much maintains itself now.
by HolyPhoenix
Tue Sep 27, 2016 01:56
Forum: General Discussion
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 92
Views: 15684

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

Yeah... now that I am no longer in college and have kids of my own, I am definitely in favor of not using WTFPL.
by HolyPhoenix
Tue Jul 29, 2014 18:36
Forum: Mod Releases
Topic: [Mod] Skylands [4.2.1] [skylands]
Replies: 73
Views: 30669

Re: [Mod] Skylands [4.0] [skylands]

Very nice work!
by HolyPhoenix
Thu Jul 10, 2014 17:57
Forum: News
Topic: Minetest 0.4.10
Replies: 104
Views: 39395

Re: Minetest 0.4.10

asdfref wrote:can you make a version for Ubuntu?
Celeron55 keeps the Ubuntu PPA updated really well.

https://launchpad.net/~minetestdevs/+ar ... ntu/stable

What more do you need?
by HolyPhoenix
Wed Jul 09, 2014 14:21
Forum: News
Topic: Minetest 0.4.10
Replies: 104
Views: 39395

Re: Minetest 0.4.10

I like the new textures.
by HolyPhoenix
Mon Jul 07, 2014 13:38
Forum: News
Topic: Minetest 0.4.10
Replies: 104
Views: 39395

Re: Minetest 0.4.10

This is awesome! Thanks a lot for your hard work team!
by HolyPhoenix
Fri Jun 27, 2014 21:59
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 72274

Re: [mod] Underground Realms [0.2.5] [caverealms]

That meeting half way works for me, and sounds even better. :D

I'll have to put this on our server once its ready.
by HolyPhoenix
Fri Jun 27, 2014 16:19
Forum: Partly official engine development
Topic: Mineteset as global virtual world
Replies: 8
Views: 3300

Re: Mineteset as global virtual world

I wouldn't mind this. Each server could be setup to generate a certain section of the world. So one could do an icy mountainsides region and another a vast ocean underworld. I would say that this shouldn't be the only option though. I wouldn't necessarily want all of my servers to be connected to ot...
by HolyPhoenix
Fri Jun 27, 2014 13:42
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 72274

Re: [mod] Underground Realms [0.2.5] [caverealms]

Awesomeness! This mod looks amazing. Edit: I don't know if this is possible with the current engine. Would it be possible to make it so that the crystals would fall from the ceiling when hit and damage the player below if it fell on them? My thinking is that you would have to make it so that when a ...
by HolyPhoenix
Sat Jun 14, 2014 21:10
Forum: Minetest-related projects
Topic: Freeminer
Replies: 245
Views: 68757

Re: Freeminer

So would you guys say that freeminer performs better than minetest?
by HolyPhoenix
Mon Mar 24, 2014 13:52
Forum: News
Topic: Forum software switch
Replies: 158
Views: 56789

I recommend looking at Mybb. I think it tends to be a bit more modern in style than phpbb (and by a bit, I mean by a bit. It's still outdated for what a social network usually offers today). If you wanted super modern there is discourse, esotalk, and nodebb. I believe only esotalk on this list is wr...
by HolyPhoenix
Fri Feb 14, 2014 18:25
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 81756

On 4.9 I also had an issue. I will try taking a video of it in action and post it when I get home. Basically, when I lay down in the bed my character kept floating down for a while. I went way into the first floor of the house I had made and could not move. I used /home to try and get out of the pre...