Search found 29 matches
- Mon Dec 19, 2016 03:01
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30386
Re: [Modpack] Church[church]
The altars are... amazing! Thank you Napiophelios and mootpoint!
- Thu Dec 15, 2016 22:25
- Forum: Mod Releases
- Topic: [Mod] torches [torches]
- Replies: 32
- Views: 12234
Re: [Mod] torches [torches]
Are you going to add wield light to default game? If not could we use this mod in minetest 0.4.15 to get it? Not going to be added to the default game at this time. Per the first post: With exception of the wieldlight, this mod is part of the default game. The current code here is kept for archival...
- Thu Dec 15, 2016 22:22
- Forum: Mod Releases
- Topic: [Modpack] holiday [holiday]
- Replies: 21
- Views: 4861
Re: [Modpack]holiday[holiday]
Create a git repository in your mods folder called holiday that is a clone of his github repo. Then if you use command line "git pull" it will pull the latest changes.
- Thu Dec 15, 2016 17:41
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30386
Re: [Modpack] Church[church]
I might be able to come up with something for the textures in a couple of days. I'm curious exactly how it works though, as I haven't done much modding for minetest in the past. I see in code you set 6 tiles. tiles = { 'default_wood.png', 'default_wood.png', 'default_wood.png', 'default_wood.png', '...
- Thu Dec 15, 2016 16:52
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30386
Re: [Modpack] Church[church]
Sounds like darkrose mod. I like having to work for my product. And Bees make sense for where to get wax for candles. So I vote to keep it.
- Thu Dec 15, 2016 15:56
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30386
Re: [Modpack] Church[church]
I think I found a better example for an altar. http://www.dcriggott.com/media/catalog/ ... main_2.jpg
- Thu Dec 15, 2016 15:47
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30386
Re: [Modpack] Church[church]
Candles and candelabras to be coming soon, mind posting a picture of what you think an altar should be? Dude, your awesome! Looking for something similar to this https://www.pinterest.com/pin/99219998011356009/ without the steps being connected to it, and without the statues on top. I think it woul...
- Thu Dec 15, 2016 14:33
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30386
Re: [Modpack] Church[church]
Would appreciate an altar, candles, and candleabras.
- Wed Dec 14, 2016 20:57
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 352886
Re: [Mod] More Blocks [moreblocks]
So If I want to play with the official build I would have to change a single line? I'm not to good with code could you give some pointers? Maybe which file and line number, and of course the actual change that needs to be done. I am trying to learn a bit more though. This file (nodes.lua). https://...
- Wed Dec 14, 2016 19:53
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30386
Re: [Mod] Cross [cross]
Yeah, this is awesome. I think once it becomes a pack you should rename it to Churches ModPack since it's gone well beyond the crosses.
- Wed Dec 14, 2016 16:40
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30386
Re: [Mod] Cross [cross]
Does this mod include those graves, or are those separate?
- Fri Dec 09, 2016 20:32
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 352886
Re: [Mod] More Blocks [moreblocks]
I'm assuming the recent changes that broke this in the 0.4.14 stable release are changes getting the mod ready for 0.4.15?
I believe this is what is causing it to break:
I believe this is what is causing it to break:
Code: Select all
local sound_metal = default.node_sound_metal_defaults()
- Wed Dec 07, 2016 14:25
- Forum: General Discussion
- Topic: Minetest Discord chat with voice!
- Replies: 5
- Views: 1599
Re: Minetest Discord chat with voice!
I really like discord. Really awesome developers who listen to their community, and way more modern of an interface than teamspeak. Very centered around gaming.
- Wed Dec 07, 2016 14:19
- Forum: General Discussion
- Topic: What hardware is everybody running?
- Replies: 113
- Views: 28457
Re: What hardware is everybody running?
CPU: Intel Core i7-6700
RAM: 16 GB
GPU: NVIDIA GeForce GTX 960m
OS: Windows 10
I used to play on Arch Linux, but due to my limited amount of computer time these days I've put aside Linux and just used Windows on my system since it pretty much maintains itself now.
RAM: 16 GB
GPU: NVIDIA GeForce GTX 960m
OS: Windows 10
I used to play on Arch Linux, but due to my limited amount of computer time these days I've put aside Linux and just used Windows on my system since it pretty much maintains itself now.
- Tue Sep 27, 2016 01:56
- Forum: General Discussion
- Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
- Replies: 92
- Views: 15684
Re: DWYWPL A Kid Friendly Alternative to the WTFPL
Yeah... now that I am no longer in college and have kids of my own, I am definitely in favor of not using WTFPL.
- Tue Jul 29, 2014 18:36
- Forum: Mod Releases
- Topic: [Mod] Skylands [4.2.1] [skylands]
- Replies: 73
- Views: 30669
Re: [Mod] Skylands [4.0] [skylands]
Very nice work!
- Thu Jul 10, 2014 17:57
- Forum: News
- Topic: Minetest 0.4.10
- Replies: 104
- Views: 39395
Re: Minetest 0.4.10
Celeron55 keeps the Ubuntu PPA updated really well.asdfref wrote:can you make a version for Ubuntu?
https://launchpad.net/~minetestdevs/+ar ... ntu/stable
What more do you need?
- Wed Jul 09, 2014 14:21
- Forum: News
- Topic: Minetest 0.4.10
- Replies: 104
- Views: 39395
Re: Minetest 0.4.10
I like the new textures.
- Mon Jul 07, 2014 13:38
- Forum: News
- Topic: Minetest 0.4.10
- Replies: 104
- Views: 39395
Re: Minetest 0.4.10
This is awesome! Thanks a lot for your hard work team!
- Fri Jun 27, 2014 21:59
- Forum: Mod Releases
- Topic: [mod] Underground Realms [0.8] [caverealms]
- Replies: 156
- Views: 72274
Re: [mod] Underground Realms [0.2.5] [caverealms]
That meeting half way works for me, and sounds even better. :D
I'll have to put this on our server once its ready.
I'll have to put this on our server once its ready.
- Fri Jun 27, 2014 16:19
- Forum: Partly official engine development
- Topic: Mineteset as global virtual world
- Replies: 8
- Views: 3300
Re: Mineteset as global virtual world
I wouldn't mind this. Each server could be setup to generate a certain section of the world. So one could do an icy mountainsides region and another a vast ocean underworld. I would say that this shouldn't be the only option though. I wouldn't necessarily want all of my servers to be connected to ot...
- Fri Jun 27, 2014 13:42
- Forum: Mod Releases
- Topic: [mod] Underground Realms [0.8] [caverealms]
- Replies: 156
- Views: 72274
Re: [mod] Underground Realms [0.2.5] [caverealms]
Awesomeness! This mod looks amazing. Edit: I don't know if this is possible with the current engine. Would it be possible to make it so that the crystals would fall from the ceiling when hit and damage the player below if it fell on them? My thinking is that you would have to make it so that when a ...
- Sat Jun 14, 2014 21:10
- Forum: Minetest-related projects
- Topic: Freeminer
- Replies: 245
- Views: 68757
Re: Freeminer
So would you guys say that freeminer performs better than minetest?
- Mon Mar 24, 2014 13:52
- Forum: News
- Topic: Forum software switch
- Replies: 158
- Views: 56789
I recommend looking at Mybb. I think it tends to be a bit more modern in style than phpbb (and by a bit, I mean by a bit. It's still outdated for what a social network usually offers today). If you wanted super modern there is discourse, esotalk, and nodebb. I believe only esotalk on this list is wr...
- Fri Feb 14, 2014 18:25
- Forum: Mod Releases
- Topic: [Mod] Beds [beds]
- Replies: 92
- Views: 81756
On 4.9 I also had an issue. I will try taking a video of it in action and post it when I get home. Basically, when I lay down in the bed my character kept floating down for a while. I went way into the first floor of the house I had made and could not move. I used /home to try and get out of the pre...