If you need help putting it up on Github and using Git, I can help you out with that. I have a good bit of experience working with Git and GitHub.UjEdwin wrote:i have tryed that 3 times, but just messup, there is a lot of other people that can do it for us, :-)
Search found 130 matches
- Mon Feb 08, 2016 22:09
- Forum: Mod Releases
- Topic: [Mod] Chakram 4.2 (throw & damage/pick up stuff) [chakram]
- Replies: 19
- Views: 5868
Re: [Mod] chakram 3.3 (throw & hurt / pick up stuff)
- Mon Feb 08, 2016 20:32
- Forum: Mod Releases
- Topic: [Mod] Chakram 4.2 (throw & damage/pick up stuff) [chakram]
- Replies: 19
- Views: 5868
Re: [Mod] chakram 3.3 (throw & hurt / pick up stuff)
Can you put this up on GitHub? That way other people can make contributions to it.
- Wed Jul 15, 2015 02:21
- Forum: Mod Releases
- Topic: [Mod] Portalgun V6.37 [portalgun]
- Replies: 57
- Views: 21676
Re: [MOD] portalgun (0.5)
Do you think you could set up a GitHub repo for this mod? Doing so would make it easier for other people to contribute to and download the mod.
- Sat Jun 06, 2015 14:05
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63080
Re: [Game] Voxus (currently in development)
Mod of the "default" of Voxus have a compatible with mod of "default" of minetest_game? Not sure what you're trying to say there, but Voxus is a subgame. It will in theory be compatible with all mods that Minetest(_game) has. I think what Rui is talking about is how most Minetes...
- Sun May 24, 2015 16:14
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63080
Re: Voxus (WIP)
And what if someone was using another mod that has blocks? You'll need to take this into account or the frames and cool stuff will become easily circumventable and thus useless. If Voxus uses its own nodes (ex. "voxus:apple") rather than the default nodes (ex. "default:apple") t...
- Fri May 22, 2015 13:10
- Forum: Minetest-related projects
- Topic: MinetestMapperGui - Graphical userinterface for mtmapper
- Replies: 131
- Views: 58958
Re: MinetestMapperGui - Graphical userinterface for mtmapper
I was able to compile the program on Linux, do you think you could add the following instructions to the first post? I ran the following commands in the terminal, with the repo directory as the current directory: qmake minetestmappergui.pro make That created an executable file for the program in my ...
- Mon May 11, 2015 01:38
- Forum: Old Mods
- Topic: [Old][Modpack] Mob Talker for Minetest [mobtalker]
- Replies: 25
- Views: 10934
Re: [WIP][Mod] Mob Talker (beta) [mobtalker][modpack]
You may want to change the download link in the first post to use the GitHub download (https://github.com/Rui914/mobtalker/archive/master.zip) rather than a Dropbox download. That way it will always link to the most current version of the mod.
- Sun May 10, 2015 15:16
- Forum: Old Mods
- Topic: [Old][Modpack] Mob Talker for Minetest [mobtalker]
- Replies: 25
- Views: 10934
Re: [WIP][Mod] Mob Talker (beta) [mobtalker][modpack]
I'll see what I can do. I don't have much experience with formspecs, but I'll see what I can do.Rui wrote:@Excalibur Zero
Thanks!
I would be glad if you do development.
I have already filed an issue and a pull request through GitHub that you may want to look over.
- Sun May 10, 2015 14:51
- Forum: Old Mods
- Topic: [Old][Modpack] Mob Talker for Minetest [mobtalker]
- Replies: 25
- Views: 10934
Re: [WIP][Mod] Mob Talker (beta) [mobtalker][modpack]
This mod seems like it could be fairly interesting.
I'm a little bit busy right now with various things, but if you need some help with various things, I may be able to help.
I'm a little bit busy right now with various things, but if you need some help with various things, I may be able to help.
- Sun May 10, 2015 14:32
- Forum: General Discussion
- Topic: minetest.net mockup using Bootstrap
- Replies: 18
- Views: 3423
Re: minetest.net mockup using Bootstrap
I really like the idea of the new design. I do have one little problem with it, and that it the button that says "Free Download." Now, purely objectively, there's nothing wrong with it. In fact, objectively, it's as true as can be. But for me, "Free Download" makes it sound... s...
- Sat May 02, 2015 14:52
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644334
Re: [Mod] Technic [0.4.11] [technic]
Unfortunately the website listed on the first post has been outdated for quite a while. I don't know if the creator of it can be contacted to update it.addi wrote:thanks, but a correct reciepe on the internet page would be better ^^
- Sat May 02, 2015 14:44
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644334
Re: [Mod] Technic [0.4.11] [technic]
hi, I just have another question: how do I craft a switching station? the recipe from http://technic.kosyak.info/ does not work You can find the current recipe for any node or item by looking through the code of the mod. According to the current version of the mod on GitHub, the recipe is as follow...
- Mon Apr 13, 2015 22:13
- Forum: General Discussion
- Topic: SHOW US YOUR COBBLE GENERATORS!
- Replies: 8
- Views: 2956
Re: SHOW US YOUR COBBLE GENERATORS!
I made a video showing how to build an Automatic Cobble Generator a while back:
- Tue Mar 17, 2015 00:57
- Forum: Old Games
- Topic: [Old][Game] MineClone : Minecraft-like or Perfect clone ?
- Replies: 33
- Views: 36542
Re: [Multi] MineClone : Minecraft-like or Perfect clone ?
can you send me more information ? all work for me in 0.4.12 ! http://img11.hostingpics.net/pics/811993mineclonework.jpg Sure. I ran the game again and this was the debug file's output: ------------- Separator ------------- Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Linux 3.13.0-46-g...
- Mon Mar 16, 2015 01:30
- Forum: Mod Releases
- Topic: [Mod] Throwing enhanced [maint.] [throwing]
- Replies: 88
- Views: 30447
Re: [Mod] Throwing enhanced (bows and arrows) [0.9.8] [throw
I found an issue with the crafting recipe for Torch Arrows and made an issue reporting it on GitLab (https://gitlab.com/echoes91/throwing/issues/1), as well as a merge request that fixes the issue (https://gitlab.com/echoes91/throwing/merge_requests/1).
- Sun Mar 15, 2015 16:20
- Forum: Old Games
- Topic: [Old][Game] MineClone : Minecraft-like or Perfect clone ?
- Replies: 33
- Views: 36542
Re: [Multi] MineClone : Minecraft-like or Perfect clone ?
I'm having issues running the game. I downloaded the 0.2 version and placed it in my games folder, I then switched to the MineClone tab in the game and made a new world using that subgame. However, when I click play the game starts, but nothing appears in the world. Then if I try to close the game w...
- Sun Mar 15, 2015 15:11
- Forum: Old Games
- Topic: [Old][Game] MineClone : Minecraft-like or Perfect clone ?
- Replies: 33
- Views: 36542
Re: [Multi] MineClone : Minecraft-like or Perfect clone ?
Do you think you could host this on another site like GitHub? Right now it is kind of confusing to figure out how to download it from the website it is hosted on.
- Mon Mar 02, 2015 19:35
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 252198
Re: Post your videos!
Here is a video I made that does a general explanation of what subgames are: http://youtu.be/UTH-eLVLvMo There are a few factual mistakes in your video: You said that the engine provides no nodes. Wrong. The engine provides 2 nodes which are always available: air and ignore . You said that the heal...
- Mon Feb 09, 2015 18:00
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 252198
Re: Post your videos!
Here is a video I made that does a general explanation of what subgames are:
- Sat Jan 31, 2015 05:10
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 252198
Re: Post your videos!
Here is a Let's Play I did with Reddit user voxeldork with the Big Freaking Dig game:
- Thu Jan 29, 2015 16:30
- Forum: Mod Releases
- Topic: [Mod] More Technic Tools [moretechnictools]
- Replies: 7
- Views: 5605
Re: [Mod] More Technic Tools [moretechnictools]
lf you want to, you could use the moltenrock texture https://github.com/rathgit/lavacooling/blob/master/textures/lavacooling_moltenrock.png https://forum.minetest.net/viewtopic.php?id=2709 -snip- Thanks for the advice! I have now changed the mod to use that texture for the Heated Stone. ---- I have...
- Wed Jan 28, 2015 16:27
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 252198
Re: Post your videos!
It's part of the Technic mod: viewtopic.php?id=2538cHyper wrote:where can i download this quarry machine?Excalibur Zero wrote:Here is a video I made showing how Quarry machines from the Technic mod work:
- Wed Jan 28, 2015 01:29
- Forum: Mod Releases
- Topic: [Mod] More Technic Tools [moretechnictools]
- Replies: 7
- Views: 5605
Re: [Mod] More Technic Tools [moretechnictools]
a tool that lets you fly ( jetpack maybe ) a tool that cools stuff down : lava to obsidian , water to ice ... a tool that can be used to pickup blocks such as lava sources and stuff and when you click it you release the block , can only pick up 1 block at a time ( maybe you can make upgraded ones )...
- Tue Jan 27, 2015 18:06
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 252198
Re: Post your videos!
Here is a video I made showing how Quarry machines from the Technic mod work:
- Sat Jan 24, 2015 23:31
- Forum: Mod Releases
- Topic: [Mod] More Technic Tools [moretechnictools]
- Replies: 7
- Views: 5605
[Mod] More Technic Tools [moretechnictools]
More Technic Tools http://i.imgur.com/xDQotUc.png Description: This mod adds Technic-based electric tools and related nodes to Minetest. Currently this mod adds the Light Wand tool, which can turn Stone nodes into Heated Stone nodes that emit light. The Light Wand can be used to make light sources ...