Search found 190 matches
- Tue May 05, 2020 02:37
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15041
Re: [Road Paver] Road paving tunnel bore machine
I finished it and thought I put the code here but, guess not now I gotta find it.
- Wed Jan 06, 2016 22:16
- Forum: WIP Mods
- Topic: Paintball Mod
- Replies: 15
- Views: 3734
Re: Paintball Mod
well Don between you and TwoElk you guys are the ones who got me started in this whole modeling mess, and then nathan has been a great help, so i figure why not bring some better models to the fold. like i say too id we dont want to go with meshes i can use the wurrent models to make "flat"...
- Mon Jan 04, 2016 22:42
- Forum: WIP Mods
- Topic: Paintball Mod
- Replies: 15
- Views: 3734
Re: Paintball Mod
@Hybrid Dog, this aintmy mod man, but that sound would be another good addition to this mod. again all up to the op
- Mon Jan 04, 2016 09:25
- Forum: WIP Mods
- Topic: Paintball Mod
- Replies: 15
- Views: 3734
Re: Paintball Mod
you can weild mesh items, and really if its that important i can remesh them as voxel looking but seriously just becasue we have blocks in the game doesnt mean that everything should be a block, if the op dont want them then i suppose thats fine, but you know on a completely different gripe i am ser...
- Sun Jan 03, 2016 11:31
- Forum: WIP Mods
- Topic: Paintball Mod
- Replies: 15
- Views: 3734
Re: Paintball Mod
ill have you some paint ball guns here in about an hour or so.. just finishing them up .. the models that is ... Edit :7:18 AM CST:DST here is the link to the files they are on my google drive https://drive.google.com/file/d/0B97PNBiVMjv9QkZjSHdack1xSkk/view?usp=sharing there are 3 PB markers and a ...
- Mon Dec 28, 2015 00:53
- Forum: Mod Releases
- Topic: [Mod] Elevators / Lifts [2.1.2] [elevator]
- Replies: 26
- Views: 8342
Re: [Mod] Elevators / Lifts [2.1.2] [elevator]
:) not worries English is just he slaughtering of every other language on the face of the planet :)orwell wrote:@tbillion: seems like I still can't keep up to native English speakers...
- Sun Dec 27, 2015 05:09
- Forum: Mod Releases
- Topic: [Mod] Elevators / Lifts [2.1.2] [elevator]
- Replies: 26
- Views: 8342
Re: [Mod] Elevators / Lifts [2.1.2] [elevator]
@dragonop : yup thats the short of it. :)
and it doesnt matter how you assemble / reassemble the elevator. what i think would be helpful is a screencast on like youtube.. has anyone done a mod review of this mod?
and it doesnt matter how you assemble / reassemble the elevator. what i think would be helpful is a screencast on like youtube.. has anyone done a mod review of this mod?
- Sun Dec 27, 2015 05:07
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15041
Re: [Road Paver] Road paving tunnel bore machine
About the grainy AO, you could just do a light blur on the AO in your graphics editor, obviously that could create some problems at hard seams, or if two faces, that don't connect on the mesh, are close on the UV map, OR, you could do something easier, which I was an idiot and didn't show in the vi...
- Sun Dec 27, 2015 00:58
- Forum: Mod Releases
- Topic: [Mod] Elevators / Lifts [2.1.2] [elevator]
- Replies: 26
- Views: 8342
Re: [Mod] Elevators / Lifts [2.1.2] [elevator]
@orwell funny joke man, english is my native language but if you d like i can crank out google translate for german for yah :)
- Sat Dec 26, 2015 11:57
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15041
Re: [Road Paver] Road paving tunnel bore machine
here is the preliminary render for the bridge builder, i was going to make it like a quad copter but then i cam e across the Avengers Heli-Carrier and got some inspiration. here is the prelim render in the next few hours it should be done. http://raptorserver.co/public_html/?q=media/3389/download/he...
- Sat Dec 26, 2015 11:42
- Forum: Mod Releases
- Topic: [Mod] Cubic microcar [0.4.0] [mesecar]
- Replies: 50
- Views: 22392
Re: [Mod] Cubic microcar [0.4.0] [mesecar]
see i was gonna do it like that but ive never been a fan of the cab over, or isuzu style truck, or square wheels :) to each their own i suppose. got the blend file? ill skin it and add it in on my end and then when i put the code up they can have 3 trucks to pick from .life is all about choices. i a...
- Sat Dec 26, 2015 06:35
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15041
Re: [Road Paver] Road paving tunnel bore machine
Merry Christmas every one. Due to personal items related to my life i dont get to participate int he holidays so i been here today messing with this.i set out to make the prototype for the bridge machine however what i ended up with is a spacecraft. or a starship. im going to leave it in the MCK for...
- Fri Dec 25, 2015 19:04
- Forum: Mod Releases
- Topic: [Mod] Cubic microcar [0.4.0] [mesecar]
- Replies: 50
- Views: 22392
Re: [Mod] Cubic microcar [0.4.0] [mesecar]
becayse if i dont do it sometimes there are random places that dont render right when i load them in mine test ... they render right every where else so i press control t and then alt j which triangulates it and then removes all the unnessary triangulationms and actually for the last few models i ha...
- Fri Dec 25, 2015 00:07
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11060
- Views: 2054150
Re: Post your screenshots!
http://raptorserver.co/public_html/?q=media/3382/download/screenshot_20151224_175146.png http://raptorserver.co/public_html/?q=media/3381/download/screenshot_20151224_175141.png http://raptorserver.co/public_html/?q=media/3380/download/screenshot_20151224_175108.png http://raptorserver.co/public_ht...
- Thu Dec 24, 2015 23:59
- Forum: Mod Releases
- Topic: [Mod] Cubic microcar [0.4.0] [mesecar]
- Replies: 50
- Views: 22392
Re: [Mod] Cubic microcar [0.4.0] [mesecar]
and i suppose just becasue i like y'all i gotta bring out the hill-billie deluxe cuz theres something women like about a pickup man :) http://raptorserver.co/public_html/?q=media/3377/download/screenshot_20151224_174558.png http://raptorserver.co/public_html/?q=media/3378/download/screenshot_2015122...
- Thu Dec 24, 2015 23:10
- Forum: Mod Releases
- Topic: [Mod] Cubic microcar [0.4.0] [mesecar]
- Replies: 50
- Views: 22392
Re: [Mod] Cubic microcar [0.4.0] [mesecar]
Cool. New textures for 'car1', now named Car55, is blue with the Finnish flag on the roof. idk what we are going for here so i threw this together as the model for the mesetruck. i have the code pretty well updated. although i jacked the model up by triangulating the mesh, so i cant shrink its leng...
- Thu Dec 24, 2015 19:02
- Forum: Modding Discussion
- Topic: use on_recieve_fields with entity
- Replies: 7
- Views: 1358
Re: use on_recieve_fields with entity
you have to be kidding.. the data in the object is not persistant across server restarts ... jeeze if its not one thing its another. so how would you store data to an entity... there has to be a way . ### Entity definition (`register_entity`) { -- Deprecated: Everything in object properties is read ...
- Thu Dec 24, 2015 18:39
- Forum: Modding Discussion
- Topic: use on_recieve_fields with entity
- Replies: 7
- Views: 1358
Re: use on_recieve_fields with entity
Well you can call minetest.show_formspec() from the entities on_punch callback, though you will probably need to include something in the formname to identify its origin. sorry for my lack of posting code i always forget to do this. function car1.on_punch(self, puncher, time_from_last_punch, tool_c...
- Thu Dec 24, 2015 18:26
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15041
Re: [Road Paver] Road paving tunnel bore machine
fixed the shared inventory thing, lame that detached inventories dont persist across server restarts, however now each dump truck creates itself a unique id and then creates an inventory under the current_player the ids are a random number between 100000 and 999999 so the chance for overlap and over...
- Thu Dec 24, 2015 17:09
- Forum: Modding Discussion
- Topic: use on_recieve_fields with entity
- Replies: 7
- Views: 1358
Re: use on_recieve_fields with entity
yeah, well actually when you punch an entity with a certain item (car key in this case) to show formspec ...
see : viewtopic.php?f=9&t=13653&start=50#p202523
see : viewtopic.php?f=9&t=13653&start=50#p202523
- Thu Dec 24, 2015 17:07
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15041
Re: [Road Paver] Road paving tunnel bore machine
ill look into that thanks jp :)
- Thu Dec 24, 2015 15:22
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15041
Re: [Road Paver] Road paving tunnel bore machine
Well no car would be complete without a car key and so after a night of near 0 progress here is the car key http://raptorserver.co/public_html/?q=media/3371/download/screenshot_20151224_005843.png http://raptorserver.co/public_html/?q=media/3372/download/screenshot_20151224_090352.png i have to say ...
- Thu Dec 24, 2015 14:53
- Forum: Mod Releases
- Topic: [Mod] Cubic microcar [0.4.0] [mesecar]
- Replies: 50
- Views: 22392
Re: [Mod] Cubic microcar [0.3.3] [mesecar]
Probably needs minetest_game's default mod. Trunks aren't easily possible, as entities can't have inventory metadata. well in a sort of circular fashion i have made it possible to have a trunk in the cars. well actually i made a dumptruck for my mod (Mintest Construction Kit[MCK] and i used the ori...
- Thu Dec 24, 2015 12:56
- Forum: Modding Discussion
- Topic: use on_recieve_fields with entity
- Replies: 7
- Views: 1358
Re: use on_recieve_fields with entity
minetest.register_on_player_receive_fields(function(player, formname, fields)
- Thu Dec 24, 2015 10:47
- Forum: Modding Discussion
- Topic: use on_recieve_fields with entity
- Replies: 7
- Views: 1358
use on_recieve_fields with entity
how can you process formspec data in an entity?