I'm thinking of seeing how far I can get through http://nand2tetris.org/ using Mesecons with the Manchester (UK) CoderDojo. If anyone wants to help out or has ideas/experience with the Mesecons logic gates please drop me a line.
https://github.com/McrCoderDojo/MadLabMiners
Dave.
Search found 15 matches
- Tue Aug 18, 2015 21:28
- Forum: Modding Discussion
- Topic: Nand-to-Tetris in Minetest for local CoderDojo
- Replies: 1
- Views: 442
- Fri Jun 26, 2015 10:48
- Forum: Servers
- Topic: How to check if a server is still alive?
- Replies: 1
- Views: 382
How to check if a server is still alive?
Hi,
Is there a way I can ping my server to check that it is still alive an responding? I'm seeking a monitoring solution so I can have a script check every five mins that my server is still running and send me an alert if it isn't.
Thanks,
Dave.
Is there a way I can ping my server to check that it is still alive an responding? I'm seeking a monitoring solution so I can have a script check every five mins that my server is still running and send me an alert if it isn't.
Thanks,
Dave.
- Sat Jun 06, 2015 13:09
- Forum: Minetest-related projects
- Topic: Build floats and put them in a Parade
- Replies: 3
- Views: 932
Build floats and put them in a Parade
Hi, I volunteer for our local CoderDojo in Manchester in the UK [1]. We have been given a space in the local library to run drop-in sessions for the Manchester Day Parade [2]. As part of that we are hacking together a Minetest parade. Kids will be able to build floats using Minetest and then put the...
- Thu Nov 20, 2014 20:31
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 689896
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Hi Jeija,
Yes I'm all fine with that. I hope to have some time to work on this over the weekend.
Dave.
Yes I'm all fine with that. I hope to have some time to work on this over the weekend.
Dave.
- Mon Nov 17, 2014 19:44
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 689896
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Hi Jeija, Thanks for the reply. Love2d looks *really* useful. I'll ignore the comment about Lua being good because it is *more* like JS than python ;-) I'm toying with the idea of packaging up a few mods into a Minetest game. Does that make sense? I could then include the minor modifications to the ...
- Sun Nov 16, 2014 20:20
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 689896
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Hi Jeija, Thanks for the reply. I didn't give the full requirement: I'm actually putting together some ideas to use Minetest in a local code club to teach kids about programming. I'm planning a dice-rolling game. So e.g. I wanted to do something like: x = math.random(1,6) minetest.chat_send_all(&quo...
- Sun Nov 16, 2014 16:31
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 689896
Mesecons - Post to chat from luacontroller?
Hi,
I'd like to be able to post to the chat window from code in the luacontroller. I can't do,
...since that is not one of the safe commands. Is there a good way to do this without tinkering with the init.lua file?
Thanks,
Dave.
I'd like to be able to post to the chat window from code in the luacontroller. I can't do,
Code: Select all
minetest.chat_send_all("Hello from Minetest!!!")
Thanks,
Dave.
- Fri Oct 17, 2014 17:36
- Forum: General Discussion
- Topic: Scripting Interface Like Raspberry Pi Python?
- Replies: 13
- Views: 3293
Re: Scripting Interface Like Raspberry Pi Python?
Thanks @rubenwardy. From my digging so far I've seen using Lua to build mods, but those don't seem to be scripting in the sense of being able to write code separate from the running server to interact with the running server -- unless I'm missing something!
Dave.
Dave.
- Fri Oct 17, 2014 17:28
- Forum: General Discussion
- Topic: Scripting Interface Like Raspberry Pi Python?
- Replies: 13
- Views: 3293
Scripting Interface Like Raspberry Pi Python?
Hi, I run a local code club and due to the recent Bukkit/Minecraft/Microsoft malarkey we're going to have a go with Minetest. We had extensively used the python API to Minecraft ([1] and [2]) to allow kids to write python code that would change a running world. Is there anything equivalent in Minete...
- Tue Apr 30, 2013 06:37
- Forum: WIP Mods
- Topic: Lua Tutorial [First Attempt]
- Replies: 35
- Views: 17153
Are you okay with me doing that? Totally! If you are interested I'll send a pull request to GitHub with my changes once I'm at a suitable point. That would be great! Could you seperate it somewhat from the current version so that there is an extra/easier tutorial for kids? I've just submitted a Git...
- Sat Apr 20, 2013 08:28
- Forum: WIP Mods
- Topic: Send Chat to Player Who Has Just Joined
- Replies: 4
- Views: 845
- Fri Apr 19, 2013 21:15
- Forum: WIP Mods
- Topic: Send Chat to Player Who Has Just Joined
- Replies: 4
- Views: 845
Send Chat to Player Who Has Just Joined
The wiki says that you can't use minetest.chat_send_player() to send a message to a player who has just joined by registering to minetest.register_on_joinplayer. [1] My question is: so how can you send a message to a player who has just joined? [1] http://dev.minetest.net/minetest.register_on_joinpl...
- Sat Apr 13, 2013 08:37
- Forum: WIP Mods
- Topic: Lua Tutorial [First Attempt]
- Replies: 35
- Views: 17153
- Sat Apr 06, 2013 10:58
- Forum: WIP Mods
- Topic: Lua Tutorial [First Attempt]
- Replies: 35
- Views: 17153
- Sat Apr 06, 2013 08:58
- Forum: WIP Mods
- Topic: Lua Tutorial [First Attempt]
- Replies: 35
- Views: 17153