Search found 126 matches

Return to advanced search

Re: More entity attachment inconsistencies

setboneposition affects to all copies of mesh. Sorry, I am not quite sure what you mean by this. https://github.com/minetest/minetest/issues/1091 here is setyaw() function, so pitch is not alone. Another solution for roll-pitch-yaw is like I made in Helicopter mod, I use set_attach() to rotate heli...
by Pavel_S
Thu May 29, 2014 04:46
 
Forum: Problems
Topic: More entity attachment inconsistencies
Replies: 4
Views: 487

Re: More entity attachment inconsistencies

setboneposition affects to all copies of mesh.
I also tryed make airplane mod and added pitch using animation. Each 3 frame pitch change, so i simply found start and end frame.
by Pavel_S
Wed May 28, 2014 20:40
 
Forum: Problems
Topic: More entity attachment inconsistencies
Replies: 4
Views: 487

Re: Превращение в мобов.

Тогда в блендере поменяй раположение модели, пониже размести.
by Pavel_S
Fri May 23, 2014 09:03
 
Forum: Русский
Topic: Превращение в мобов.
Replies: 4
Views: 1007

Re: [Mod] City grid and paths mapgen [0.2.5] [noisegrid]

Nice! Will you add city houses not far from road and small wooden houses along sand path?
by Pavel_S
Fri May 23, 2014 03:13
 
Forum: Mod Releases
Topic: [Mod] City grid, roads, paths mapgen [0.4.0] [noisegrid]
Replies: 55
Views: 11740

Re: Hide entity collision_box

Calinou wrote:...
Rotating hitboxes are very hard to set up, if not impossible.
...


Why? What`s the difference between simple cube and hitbox? Or the problem is in complicated hit detection?
by Pavel_S
Fri May 23, 2014 03:04
 
Forum: Feature Discussion
Topic: Hide entity collision_box
Replies: 9
Views: 1115

Re: Превращение в мобов.

Если модель маленькая, то можно увеличить свойство scale у объекта или поправляй масштаб модели в блендере. Все исходники мобов PilzAdam`a есть у него в теме.

Кстати посмотри тут:
viewtopic.php?id=5957
by Pavel_S
Thu May 22, 2014 18:24
 
Forum: Русский
Topic: Превращение в мобов.
Replies: 4
Views: 1007

Re: Modders: Give feedback to the core developers

I found that attached entities do not use interpolation(it`s shaking while moving) and parent also do not control smooth moving of it`s child. It seems that it hapends because of this: ( https://github.com/minetest/minetest/blob/master/src/content_sao.cpp ) void LuaEntitySAO::sendPosition(bool do_in...
by Pavel_S
Thu May 22, 2014 17:30
 
Forum: General Discussion
Topic: Modders: Give feedback to the core developers
Replies: 75
Views: 6857

Re: Hide entity collision_box

Yeah. I vote for implementing this feature too as well as for let collision box rotate!
by Pavel_S
Thu May 22, 2014 09:35
 
Forum: Feature Discussion
Topic: Hide entity collision_box
Replies: 9
Views: 1115

Re: 3rd person view

Пользуюсь этими билдами. от BlockMen
Все работает
viewtopic.php?f=3&t=6727
by Pavel_S
Thu May 15, 2014 18:12
 
Forum: Русский
Topic: 3rd person view
Replies: 6
Views: 1372

Re: Attachment broken in recent builds

stu wrote:... set the attachment rotation to compensate.

I think it`s not fixed yet
viewtopic.php?p=133288#p133288
by Pavel_S
Wed May 14, 2014 04:07
 
Forum: Problems
Topic: Attachment broken in recent builds
Replies: 7
Views: 675

Re: Attachment broken in recent builds

In my heli mod there was a trouble when player want to get in heli, and then teleported anyway, or heli dissapear. I found that it was because of I use "set_attach(parent, "", position, rotation)" instead of "set_attach(parent, "Root", position, rotation)" (al...
by Pavel_S
Tue May 13, 2014 03:04
 
Forum: Problems
Topic: Attachment broken in recent builds
Replies: 7
Views: 675

Re: Post your modding questions here

I have a trouble. I use "local item = clicker:get_wielded_item()" in on_rightclick entity callback and then "item:take_item()", but it don`t work. the item is on it`t place. What I do wrong?
clicker:get_wielded_item():take_item() - also don`t work.
by Pavel_S
Sun May 11, 2014 14:01
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 293157

Re: 3rd person view

обнови майнтест.
by Pavel_S
Fri May 09, 2014 17:05
 
Forum: Русский
Topic: 3rd person view
Replies: 6
Views: 1372

Re: Code Golf Competition

Awesome work guys!
by Pavel_S
Thu May 08, 2014 17:51
 
Forum: WIP Mods
Topic: Code Golf Competition
Replies: 34
Views: 4942

Re: 3rd person view

Жмешь f7 в последних сборках. Камера переключается между режимами от первого лица - третьего лица со стороны спины и помледний со стороны лица.
by Pavel_S
Thu May 08, 2014 17:45
 
Forum: Русский
Topic: 3rd person view
Replies: 6
Views: 1372

Re: Modders: Give feedback to the core developers

Does Minetest do interpolation to entities?
I ask because it seems like single entity moves using interpolation, but attached entity don`t. And it moves annoyingly(see jumping player in Cars mod or shaking heli in Helicopter mod).
by Pavel_S
Thu May 08, 2014 01:57
 
Forum: General Discussion
Topic: Modders: Give feedback to the core developers
Replies: 75
Views: 6857

Re: Modders: Give feedback to the core developers

.isVisible and .isClickable propetries of entity`s collision box would be a nice feature, for any mob mod, to hide collision box, as well as for all players and NPC`s. Also sometimes it`s needed to attach one entity to another and have callbacks on_punch or on_rightclick for both, but attached entit...
by Pavel_S
Sun May 04, 2014 16:28
 
Forum: General Discussion
Topic: Modders: Give feedback to the core developers
Replies: 75
Views: 6857

Re: [Mod] Air Sword [airsword]

Or just download my special archive with this mod and given all needed privelegies.
Download
by Pavel_S
Tue Apr 29, 2014 05:29
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 133
Views: 23864

Re: Modders: Give feedback to the core developers

Evergreen wrote:I think being able to directly control player velocity would be nice. (portal anyone?)

JetPack, wind pushing?
by Pavel_S
Mon Apr 28, 2014 19:11
 
Forum: General Discussion
Topic: Modders: Give feedback to the core developers
Replies: 75
Views: 6857

Re: Modders: Give feedback to the core developers

I spent a lot of time to add showformspec_callback(in lua actually) and there are some ways like it made stu but this method need to name all entities. Entity show formspec callback would be a nice feature for Helicopter , Cars , NPC and Meshnode mods. Also get_id() function will make easy to create...
by Pavel_S
Mon Apr 28, 2014 04:02
 
Forum: General Discussion
Topic: Modders: Give feedback to the core developers
Replies: 75
Views: 6857

Re: Post your modding questions here

There is no "get_id()" function for entity in "lua_api.txt" . But "minetest.luaentities" returns id`s of active entities. So, how I can get id of "richt_clicked_entity" and get entity by id? Of course, I can get entity by id just using function get_entity_by_i...
by Pavel_S
Sat Apr 26, 2014 06:50
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 293157

hoodedice wrote:
Pavel_S wrote:Awesome mod!

I found a small typo that f1 sends kn/s to chat and 126R sends kn/h instead of km/h.


kilonodes/second and kilonodes/hour

=)

Ahah=) very nice!
by Pavel_S
Sun Mar 30, 2014 14:23
 
Forum: WIP Mods
Topic: [ModPack] Cars [20140514-switchable-mouselook] [cars]
Replies: 37
Views: 12914

Awesome mod!

I found a small typo that f1 sends kn/s to chat and 126R sends kn/h instead of km/h.
by Pavel_S
Sun Mar 30, 2014 02:49
 
Forum: WIP Mods
Topic: [ModPack] Cars [20140514-switchable-mouselook] [cars]
Replies: 37
Views: 12914

New version of Helicopter mod! Click image to download. http://s27.postimg.org/54nc1iexf/Logo.png ...IS THAT THE BLENDER FONT?! Nope. It`s a Trebuchet MS font drawed in graphic editor. New version of Helicopter mod! Click image to download. http://s27.postimg.org/54nc1iexf/Logo.png Could you please...
by Pavel_S
Sat Mar 29, 2014 16:51
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 82
Views: 54104

New version of Helicopter mod!
Click image to download.
Image
by Pavel_S
Sat Mar 29, 2014 03:20
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 82
Views: 54104
Next

Return to advanced search