Search found 126 matches
- Thu May 29, 2014 04:46
- Forum: Problems
- Topic: More entity attachment inconsistencies
- Replies: 4
- Views: 923
Re: More entity attachment inconsistencies
setboneposition affects to all copies of mesh. Sorry, I am not quite sure what you mean by this. https://github.com/minetest/minetest/issues/1091 here is setyaw() function, so pitch is not alone. Another solution for roll-pitch-yaw is like I made in Helicopter mod, I use set_attach() to rotate heli...
- Wed May 28, 2014 20:40
- Forum: Problems
- Topic: More entity attachment inconsistencies
- Replies: 4
- Views: 923
Re: More entity attachment inconsistencies
setboneposition affects to all copies of mesh.
I also tryed make airplane mod and added pitch using animation. Each 3 frame pitch change, so i simply found start and end frame.
I also tryed make airplane mod and added pitch using animation. Each 3 frame pitch change, so i simply found start and end frame.
- Fri May 23, 2014 09:03
- Forum: Русский
- Topic: Превращение в мобов.
- Replies: 4
- Views: 1998
Re: Превращение в мобов.
Тогда в блендере поменяй раположение модели, пониже размести.
- Fri May 23, 2014 03:13
- Forum: Mod Releases
- Topic: [Mod] City grid, roads, paths mapgen [0.4.0] [noisegrid]
- Replies: 55
- Views: 18925
Re: [Mod] City grid and paths mapgen [0.2.5] [noisegrid]
Nice! Will you add city houses not far from road and small wooden houses along sand path?
- Fri May 23, 2014 03:04
- Forum: Feature Discussion
- Topic: Hide entity collision_box
- Replies: 9
- Views: 2031
Re: Hide entity collision_box
Why? What`s the difference between simple cube and hitbox? Or the problem is in complicated hit detection?Calinou wrote: ...
Rotating hitboxes are very hard to set up, if not impossible.
...
- Thu May 22, 2014 18:24
- Forum: Русский
- Topic: Превращение в мобов.
- Replies: 4
- Views: 1998
Re: Превращение в мобов.
Если модель маленькая, то можно увеличить свойство scale у объекта или поправляй масштаб модели в блендере. Все исходники мобов PilzAdam`a есть у него в теме.
Кстати посмотри тут:
viewtopic.php?id=5957
Кстати посмотри тут:
viewtopic.php?id=5957
- Thu May 22, 2014 17:30
- Forum: General Discussion
- Topic: Modders: Give feedback to the core developers
- Replies: 75
- Views: 12548
Re: Modders: Give feedback to the core developers
I found that attached entities do not use interpolation(it`s shaking while moving) and parent also do not control smooth moving of it`s child. It seems that it hapends because of this: ( https://github.com/minetest/minetest/blob/master/src/content_sao.cpp ) void LuaEntitySAO::sendPosition(bool do_in...
- Thu May 22, 2014 09:35
- Forum: Feature Discussion
- Topic: Hide entity collision_box
- Replies: 9
- Views: 2031
Re: Hide entity collision_box
Yeah. I vote for implementing this feature too as well as for let collision box rotate!
- Thu May 15, 2014 18:12
- Forum: Русский
- Topic: 3rd person view
- Replies: 6
- Views: 2464
- Wed May 14, 2014 04:07
- Forum: Problems
- Topic: Attachment broken in recent builds
- Replies: 7
- Views: 1427
Re: Attachment broken in recent builds
I think it`s not fixed yetstu wrote: ... set the attachment rotation to compensate.
viewtopic.php?p=133288#p133288
- Tue May 13, 2014 03:04
- Forum: Problems
- Topic: Attachment broken in recent builds
- Replies: 7
- Views: 1427
Re: Attachment broken in recent builds
In my heli mod there was a trouble when player want to get in heli, and then teleported anyway, or heli dissapear. I found that it was because of I use "set_attach(parent, "", position, rotation)" instead of "set_attach(parent, "Root", position, rotation)" (al...
- Sun May 11, 2014 14:01
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571131
Re: Post your modding questions here
I have a trouble. I use "local item = clicker:get_wielded_item()" in on_rightclick entity callback and then "item:take_item()", but it don`t work. the item is on it`t place. What I do wrong?
clicker:get_wielded_item():take_item() - also don`t work.
clicker:get_wielded_item():take_item() - also don`t work.
- Fri May 09, 2014 17:05
- Forum: Русский
- Topic: 3rd person view
- Replies: 6
- Views: 2464
Re: 3rd person view
обнови майнтест.
- Thu May 08, 2014 17:51
- Forum: WIP Mods
- Topic: Code Golf Competition
- Replies: 34
- Views: 8579
Re: Code Golf Competition
Awesome work guys!
- Thu May 08, 2014 17:45
- Forum: Русский
- Topic: 3rd person view
- Replies: 6
- Views: 2464
Re: 3rd person view
Жмешь f7 в последних сборках. Камера переключается между режимами от первого лица - третьего лица со стороны спины и помледний со стороны лица.
- Thu May 08, 2014 01:57
- Forum: General Discussion
- Topic: Modders: Give feedback to the core developers
- Replies: 75
- Views: 12548
Re: Modders: Give feedback to the core developers
Does Minetest do interpolation to entities?
I ask because it seems like single entity moves using interpolation, but attached entity don`t. And it moves annoyingly(see jumping player in Cars mod or shaking heli in Helicopter mod).
I ask because it seems like single entity moves using interpolation, but attached entity don`t. And it moves annoyingly(see jumping player in Cars mod or shaking heli in Helicopter mod).
- Sun May 04, 2014 16:28
- Forum: General Discussion
- Topic: Modders: Give feedback to the core developers
- Replies: 75
- Views: 12548
Re: Modders: Give feedback to the core developers
.isVisible and .isClickable propetries of entity`s collision box would be a nice feature, for any mob mod, to hide collision box, as well as for all players and NPC`s. Also sometimes it`s needed to attach one entity to another and have callbacks on_punch or on_rightclick for both, but attached entit...
- Tue Apr 29, 2014 05:29
- Forum: Mod Releases
- Topic: [Mod] Air Sword [airsword]
- Replies: 137
- Views: 41279
Re: [Mod] Air Sword [airsword]
Or just download my special archive with this mod and given all needed privelegies.
Download
Download
- Mon Apr 28, 2014 19:11
- Forum: General Discussion
- Topic: Modders: Give feedback to the core developers
- Replies: 75
- Views: 12548
Re: Modders: Give feedback to the core developers
JetPack, wind pushing?Evergreen wrote:I think being able to directly control player velocity would be nice. (portal anyone?)
- Mon Apr 28, 2014 04:02
- Forum: General Discussion
- Topic: Modders: Give feedback to the core developers
- Replies: 75
- Views: 12548
Re: Modders: Give feedback to the core developers
I spent a lot of time to add showformspec_callback(in lua actually) and there are some ways like it made stu but this method need to name all entities. Entity show formspec callback would be a nice feature for Helicopter , Cars , NPC and Meshnode mods. Also get_id() function will make easy to create...
- Sat Apr 26, 2014 06:50
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571131
Re: Post your modding questions here
There is no "get_id()" function for entity in "lua_api.txt" . But "minetest.luaentities" returns id`s of active entities. So, how I can get id of "richt_clicked_entity" and get entity by id? Of course, I can get entity by id just using function get_entity_by_i...
- Sun Mar 30, 2014 14:23
- Forum: WIP Mods
- Topic: [ModPack] Cars [20140514-switchable-mouselook] [cars]
- Replies: 43
- Views: 19485
- Sun Mar 30, 2014 02:49
- Forum: WIP Mods
- Topic: [ModPack] Cars [20140514-switchable-mouselook] [cars]
- Replies: 43
- Views: 19485
- Sat Mar 29, 2014 16:51
- Forum: Mod Releases
- Topic: [Mod] Simple helicopter [helicopter]
- Replies: 106
- Views: 75784
New version of Helicopter mod! Click image to download. http://s27.postimg.org/54nc1iexf/Logo.png ...IS THAT THE BLENDER FONT?! Nope. It`s a Trebuchet MS font drawed in graphic editor. New version of Helicopter mod! Click image to download. http://s27.postimg.org/54nc1iexf/Logo.png Could you please...
- Sat Mar 29, 2014 03:20
- Forum: Mod Releases
- Topic: [Mod] Simple helicopter [helicopter]
- Replies: 106
- Views: 75784