Search found 14 matches

by ssieb
Wed Mar 09, 2016 00:30
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 37
Views: 11856

Re: [Mod] mydeck [mydeck]

Update - ssieb has removed brush crafting from machine. You now make stain brushes in crafting. Please note that any existing machines will not be changed until you pick them up and place them again. The brush recipe is white wool over a stick. You need to craft a brush with dye to make a brush you...
by ssieb
Wed Mar 02, 2016 08:34
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 691641

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hello, I want to do a little animation (digiline lcd + luacontroller), any ideas how? interrupt seems to not work(only 3 or so interrupts?). I only want a tiny animation, a pointing arrow followed by some text, around 5(min) frames should be ok, but text should be readable (visible for 5 sec for ex...
by ssieb
Mon Feb 22, 2016 23:54
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 691641

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I have submitted a pull request that should fix it.

https://github.com/Jeija/minetest-mod-mesecons/pull/251

Reverting to f099b43e1127c46df0e7e4655ddefd8910c570ef should be the shortest distance back that would fix it.
by ssieb
Tue Feb 02, 2016 18:00
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 432
Views: 213943

Re: [Mod] More Trees! [git][moretrees]

I think the temperature is only used during worldgen. The temperature values aren't stored anywhere.
by ssieb
Tue Jan 26, 2016 21:06
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 72776

Re: [mod] Underground Realms [0.8] [caverealms]

Gael de Sailly wrote:The sky should become black when we go deep underground, because when a big cave is not completely loaded, we can see blue sky.
That would be an issue with the minetest engine, nothing that this mod can do anything about.
by ssieb
Thu May 29, 2014 15:28
Forum: Mod Releases
Topic: [Mod] Compass GPS [compassgps]
Replies: 132
Views: 75364

Re: [Mod] Compass GPS [compassgps]

Evergreen wrote:This is a wonderful idea! The teleport to bookmark thing seems slightly cheaty though, maybe only allow teleportation if the player has the teleport priv? I might actually fork it and add it, I could use some practice.
Did you read the whole description...
by ssieb
Fri Apr 18, 2014 16:34
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 326534

@tbillion, do you have the latest mesecons? That will probably fix the original error you were getting.
by ssieb
Mon Jun 17, 2013 16:08
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 326534

VoidLord wrote:Um... VanessaE, for some reason the pipes in the edition I have aren't connecting to the chests or furnaces. Wha do I do?
Possibly you have some other mod interfering. But one thing to check is if you're trying to connect to a locked chest. That's not allowed.
by ssieb
Thu Jun 13, 2013 16:13
Forum: News
Topic: Minetest 0.4.7 released!
Replies: 69
Views: 29065

I was having some crashing problems on my Windows XP machine. I updated my graphics driver and haven't had a single crash since. I do still occasionally experience slow downs in my framerate (Yes, I did download the version that supposedly fixes this and it's better but still I can drop into the te...
by ssieb
Fri Jun 07, 2013 16:35
Forum: Old Mods
Topic: [Mod] Node ownership [node_ownership]
Replies: 84
Views: 48792

It would be nice if the client had some concept of the permissions. As it is (especially if the server is lagging), it's possible to dig through a wall to get inside a protected area. Sure, the server makes the blocks go back, but the player is already inside.
by ssieb
Fri Apr 26, 2013 06:52
Forum: Problems
Topic: Minetest Fedora Error after Compiling
Replies: 16
Views: 6472

The "y�P+" looks suspicious, maybe your Irrlicht library is broken? Yes, the reason you get random garbage is because the structure changed between versions. Minetest is compiled against the new headers so thinks the version string pointer is at a certain position, but the library actual...
by ssieb
Tue Apr 09, 2013 05:15
Forum: Problems
Topic: Minetest Fedora Error after Compiling
Replies: 16
Views: 6472

The "y�P+" looks suspicious, maybe your Irrlicht library is broken? Yes, the reason you get random garbage is because the structure changed between versions. Minetest is compiled against the new headers so thinks the version string pointer is at a certain position, but the library actual...
by ssieb
Mon Apr 08, 2013 21:22
Forum: Feature Discussion
Topic: Lava is no longer renewable!?
Replies: 175
Views: 39564

There is one thing that was brought up earlier in the thread and is my only concern with turning on finite_liquid. If you find a still pool of lava or water and scoop one bucket out, it disturbs a large area and you can't scoop another bucket from it. I find that it's fun having liquids flow somewha...
by ssieb
Mon Apr 08, 2013 19:54
Forum: Problems
Topic: Minetest Fedora Error after Compiling
Replies: 16
Views: 6472

See the bug I filed at https://bugzilla.redhat.com/show_bug.cgi?id=928037
They added the new irrlicht version while keeping the old one. But the new headers replaced the old ones, so when you compile minetest, it gets the wrong headers. I put a patch for the spec file in the bug.