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i have tried and tried but it wont charge me too, I followed the guide, when I hold down E nothing happens, except that the charging box drains obsidian and the charge number goes up. Yet the UFO shows no fuel, and won't move. EDIT; the charging station actually consumes obsidian with or without th...
by lordcirth
Mon Dec 09, 2013 18:30
 
Forum: Mod Releases
Topic: [Mod] UFOs [ufos]
Replies: 101
Views: 64496

Some have suggested increasing the crafting cost, I think it's reasonable, but you should add a fuel requirement, although I'm not sure what. Coal is obvious, but a coal-powered heli is all but impossible IRL. if you don't mind it depending on Technic, you could give it an inventory to place batteri...
by lordcirth
Sat Dec 07, 2013 18:02
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 79
Views: 44974

The Alloy furnace isn't working at all - I can't combine Steel ingots and chromium ingots, or copper and zinc. I can't make a switching station without 14 stainless steel ingots, so I'm stuck. Also, I have no idea if a powered LV alloy furnace would work either. And I just updated a minute ago. EDIT...
by lordcirth
Mon Aug 05, 2013 02:11
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1425
Views: 371703

Concerning what the digilines could be made out of, it could be a type of crystal similar to mese, but stronger than it and diamond. It could be called CONS and have the letters of that name on its blocks. Obviously, it could be a very rare find (it too could be of extraterrestrial origin just like...
by lordcirth
Sun May 12, 2013 19:33
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 59
Views: 24927

Is there really a need for crafting recipes? I mean, I would never use something like digilines in survival mode, the gameplay in survival is just totally different. You likely only need these things to make giant structures (for most use cases at least) and you wouldn't build them in survival mode...
by lordcirth
Sun May 12, 2013 17:46
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 59
Views: 24927

Thanks Zeg, do you, or anyone here, have suggestions? maybe a slight texture change to differentiate from digicode? Btw, the crafting recipe, for those of you who didn't look at the code, is: {"mesecons_button:button_off", "mesecons_button:button_off", "mesecons_button:button_off"}, {"default:steel_...
by lordcirth
Sun Apr 14, 2013 20:58
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1790
Views: 397205

FYI, I have modified the digicode into a new item:
http://forum.minetest.net/viewtopic.php?pid=83391#p83391
Feedback welcome.
by lordcirth
Thu Apr 11, 2013 22:39
 
Forum: Mod Releases
Topic: [Mod] Mesecon digicode [0.2] [digicode]
Replies: 18
Views: 6960

Inspired by the digicode mod, I have created a new item for mesecon/digiline mod - the digipad. Instead of checking for a PIN, it accepts up to 10 digits and transmits them down a digiline when you hit Submit. Its channel can be cycled between "keypad1", "keypad2" "keypad3" by punching. This allows ...
by lordcirth
Thu Apr 11, 2013 22:02
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1790
Views: 397205

Is there really a need for crafting recipes? I mean, I would never use something like digilines in survival mode, the gameplay in survival is just totally different. You likely only need these things to make giant structures (for most use cases at least) and you wouldn't build them in survival mode...
by lordcirth
Tue Apr 09, 2013 23:53
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 59
Views: 24927

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