Search found 1278 matches

by twoelk
Tue Oct 20, 2020 11:57
Forum: Servers
Topic: [Server] Pandorabox
Replies: 202
Views: 26657

Re: [Server] Pandorabox

uhm I did some landscaping , adding a highland lake or some stream here or there, never protected those in full.
by twoelk
Tue Oct 20, 2020 11:53
Forum: General Discussion
Topic: MineTest THE Game legacy content  
Replies: 2
Views: 92

Re: MineTest THE Game legacy content  

mtg is not gone, nor is it's ecosystem of derivates
mtg never was a fully fledged game so such cannot be salvaged from it.
mtg existing content is still improved, just adding new features is put on hold.
by twoelk
Tue Oct 20, 2020 11:46
Forum: General Discussion
Topic: BORED
Replies: 1
Views: 88

Re: BORED

has been suggested many times, has been discussed many times, some solutions where thought about, basicly consider what you keep in your pockets, how cheating may be avoided, what exactly do you want that isn't allready there? what is your client or the server to keep in memory? how much data must b...
by twoelk
Thu Oct 15, 2020 19:25
Forum: Feature Discussion
Topic: Enhancing Player Welfare with Good Design
Replies: 27
Views: 813

Re: Enhancing Player Welfare with Good Design

I really don't mind a well made horror film/story/game but is horror essential to make a good game? nope! do horror elements in a game make it a bad game by default? nope! I sometimes do wonder why games need to have monsters, why not just creatures? Creatures that can defend themselves of course, e...
by twoelk
Thu Oct 15, 2020 10:06
Forum: General Discussion
Topic: Proposal: make Matrix official as much as IRC
Replies: 70
Views: 1462

Re: Proposal: make Matrix official as much as IRC and remove Discord bridge

".. from one single client" ? actually I hate software that is bound to having to use one single device. I love to use whatever device I come along and often use several different clients to connect to the same service. so extreme portability, running from one folder, as few changes as possible to t...
by twoelk
Wed Oct 14, 2020 10:33
Forum: Maps
Topic: Map of Alefgard (Dragon Quest)
Replies: 3
Views: 189

Re: Map of Alefgard (Dragon Quest)

droooooooooool
by twoelk
Mon Sep 21, 2020 10:36
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 199
Views: 75070

Re: [MOD] Ethereal NG [1.27] [ethereal]

ooh, a more water than land seed?
please share the seed
can be seen with F5
by twoelk
Mon Sep 21, 2020 08:16
Forum: Servers
Topic: [Server 5.2.0] Asia Thailand : CLOSED
Replies: 211
Views: 22015

Re: [Server 5.2.0] Asia Thailand : offline from 25.09.2020

I went down memory lane a little and toured some of the places I liked. Saved to local some of my builds and still didn't come up with a good idea how to finish my projects. Although I mostly just lurked I did read most of your reports on your setup which I thought a pretty interesting endeavor. Wou...
by twoelk
Sat Sep 19, 2020 07:26
Forum: Servers
Topic: [Server] Xanadu
Replies: 3770
Views: 380252

Re: [Server] Xanadu

so you better hurry when going to toilet ... and don't make a mess of it because you will get kicked in the unresponsive virtuell butt while cleaning any real life mess :D just recently I fell asleep while connected to a server, guess the rats ate me, the ingame ones, for lack of better name ... zzz...
by twoelk
Thu Sep 17, 2020 15:25
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 199
Views: 75070

Re: [MOD] Ethereal NG [1.27] [ethereal]

uh?
will my shroom houses now decay?
by twoelk
Sat Sep 12, 2020 14:50
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256828

Re: Post your screenshots!

Linuxdirk wrote:
Fri Sep 11, 2020 15:20
I put waaaaay too much work in my stupid placeholder textures for NOT showing them off …

--->8
nice colors
have you designed a color pallete to choose from?
the colors seem to fit well to each other
by twoelk
Sat Sep 12, 2020 11:53
Forum: Deutsch
Topic: Ich habe einen neuen Job -.-
Replies: 12
Views: 447

Re: Ich habe einen neuen Job -.-

ich fahr so bummelige 45min pro Strecke. während Corona Lockdown waren es nur 20 min. Früher war es ne Stunde über Land jetzt das meiste Autobahn. Wenn Baustelle ist sieht natürlich alles anders aus, da können es schnell anderthalb Stunden oder mehr pro Strecke werden. Ich hab Verwandte und Bekannte...
by twoelk
Wed Aug 26, 2020 12:14
Forum: Modding Discussion
Topic: It snows below glass ceilings
Replies: 1
Views: 99

Re: It snows below glass ceilings

well in very large buildings it might snow in real life or at least something very similar has been described to happening. Although "very large" means really large so there have been only few buildings where this has been observed, some hanger of Boeing being one - or so some urban legend suggests.
by twoelk
Wed Aug 26, 2020 08:14
Forum: WIP Games
Topic: [Game] Void – A Game That Contains Nothing
Replies: 6
Views: 420

Re: [Game] Void – A Game That Contains Nothing

interesting-----
seems faster mapgenerating than normal.......................
so can this be used to test mapgen speed without decoration?
or is decoration code still run but none placed
by twoelk
Mon Aug 03, 2020 10:04
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v2.0)
Replies: 58
Views: 2438

Re: [MOD] Indy Jonez [jonez] (v1.10)

drool

need more time to play,
I just need more time for minetest again
by twoelk
Sat Jul 25, 2020 05:32
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 489
Views: 192114

Re: [Mod] Farming Redo [1.45] [farming]

guess it's somewhat outdated but try https://wiki.minetest.net/Mods/Farming_Redo for some basics.

yep rice is missing.

sigh
by twoelk
Mon Jul 20, 2020 11:57
Forum: WIP Mods
Topic: [Mod] Doctor Who Mobs [0.0.1] [drwho_mobs]
Replies: 4
Views: 305

Re: [Mod] Doctor Who Mobs [0.0.1] [drwho_mobs]

There is a dalek and a cyberman model in scifi mobs collected by Doomed. Maybe the models and the code are of use or inspiration. https://wiki.minetest.net/images/1/1c/Cyberman_%28scifimobs%29.png https://wiki.minetest.net/images/d/d0/Dalek_%28scifimobs%29.png There are also quite a few versions of ...
by twoelk
Wed Jul 15, 2020 08:03
Forum: General Discussion
Topic: minetest minimal vintage computers
Replies: 8
Views: 358

Re: minetest minimal vintage computers

still got my old heavily modded 386sx hiding under my table
by twoelk
Wed Jul 15, 2020 08:00
Forum: Servers
Topic: Headless Minetest server on QNAP NAS :: Newbie
Replies: 5
Views: 208

Re: Headless Minetest server on QNAP NAS :: Newbie

or just type a new world name if you want to compare different settings.
For each worldname you get a new worldfolder
by twoelk
Thu Jul 02, 2020 17:12
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v2.0)
Replies: 58
Views: 2438

Re: [MOD] Indy Jonez [jonez] (v1.7)

not sure where in Versailles to look for this style but nice looking as always.

just need more minetest time to check out all the new nodes.
by twoelk
Tue Jun 30, 2020 08:38
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256828

Re: Post your screenshots!

ooh, lovely
and nice atmosphere
by twoelk
Mon Jun 29, 2020 09:52
Forum: Problems
Topic: Wiki Complaint Department
Replies: 10
Views: 567

Re: Wiki Complaint Department

lol, well I definitely would expect for every core dev of mt-engine to get at least a dev-wiki account by default and any core dev involved in mtg to get an account on the main wiki with a similar automatism. This doesn't include expecting every core dev to be overly active on the wikis but definite...
by twoelk
Sat May 30, 2020 06:07
Forum: General Discussion
Topic: Minetest should have the ability to choose mapgens
Replies: 12
Views: 471

Re: Minetest should have the ability to choose mapgens

What if there were a mod that allowed you to do all of the above, but in a more coherent and sane way. Voronoi cells. Each cell give you a subdivision of the world map, in which you can choose which lua mapgen to use. This only works if the mapgens in question work within the system, and with each ...
by twoelk
Tue May 26, 2020 14:50
Forum: General Discussion
Topic: Minetest should have the ability to choose mapgens
Replies: 12
Views: 471

Re: Minetest should have the ability to choose mapgens

I keep dreaming of sailing a minetest sea and exploring large islands that each use the different standard mapgens while staying on the same map.