Search found 1254 matches

by twoelk
Tue May 26, 2020 14:50
Forum: General Discussion
Topic: Minetest should have the ability to choose mapgens
Replies: 7
Views: 168

Re: Minetest should have the ability to choose mapgens

I keep dreaming of sailing a minetest sea and exploring large islands that each use the different standard mapgens while staying on the same map.
by twoelk
Wed May 20, 2020 10:22
Forum: General Discussion
Topic: How can I make the biomes bigger?
Replies: 5
Views: 156

Re: How can I make the biomes bigger?

paramat wrote:
Wed May 20, 2020 00:58
... until you edit the setting again ...
still with the sharp borders when used on the same map I guess .. any chances ever of changing values on an existing map and the mapgen generates smooth borders to newly created content?
by twoelk
Wed May 20, 2020 10:05
Forum: WIP Mods
Topic: [MOD] Samantha Jonez [jonez] (v1.4)
Replies: 26
Views: 650

Re: [MOD] Samantha Jonez [jonez] (v1.3)

fooling around and comparing possibilities https://forum.minetest.net/download/file.php?mode=view&id=21874 besides the seven node styles of the Jonez mod on the left, this picture also shows blocks in three styles from the ArtDeco and one from the Facade mod on the right side. On the far right regul...
by twoelk
Tue May 19, 2020 14:09
Forum: WIP Mods
Topic: [MOD] Samantha Jonez [jonez] (v1.4)
Replies: 26
Views: 650

Re: [MOD] Samantha Jonez [jonez] (v1.1)

and the wedding ring? why doesn't this include the ring? hmm ... , flowers to sprinkle on the floor? rice to throw? empty cans to bind on their coach? /me walks off to build temples ... sometimelater ... hmm ... https://forum.minetest.net/download/file.php?id=21862 actually quite decorative https://...
by twoelk
Thu May 07, 2020 08:13
Forum: Minetest-related projects
Topic: mc2mt: Minetest map conversion tool
Replies: 8
Views: 224

Re: mc2mt: Minetest map conversion tool

ooh lots of bicycle stands and a long metal bench. Looks cool :-) mind to list the conversion tools that did not work for you so you don't end up with us naming all the places you have allready been? Seems your parameter interpretation should be reviewed. Is the orientation of the map as whole corre...
by twoelk
Mon May 04, 2020 10:40
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 6
Views: 1165

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

Not sure you if you are aware but you may want to study the Scifi-Mobs mod [mobs_scifi] by D00Med. It contains at least four Starwars themed mobs that may be of use to you.
by twoelk
Thu Apr 30, 2020 18:35
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 474
Views: 30902

Re: Mobkit - Entity API [mobkit][alpha]

added a mobkit section to https://wiki.minetest.net/Mods:Mobs
by twoelk
Thu Apr 30, 2020 15:51
Forum: Feature Discussion
Topic: The future of Mob/NPC APIs (split from "Hytest")
Replies: 43
Views: 2290

Re: The future of Mob/NPC APIs (split from "Hytest")

snip ... but which ones are stable with the present build ? do the mob frameworks conflict with each other ? some mob packs have the same spieces as others, does one cancel the other out,? i have been trying to test each and every mob listed on the wiki page but its a daunting task .... snap cool :...
by twoelk
Tue Apr 28, 2020 08:19
Forum: Feature Discussion
Topic: How do we make flowers reproduce is minetest 5.0?
Replies: 15
Views: 2200

Re: How do we make flowers reproduce is minetest 5.0?

interesting ideas. additionally there could be more uses for the shovel so that you might get different results wether you use a bare hand, a shovel or some other tool on a plant. Also a differnce could be made about the kind of earth you plant the flower or shrub in. Simple dirt with grass could be...
by twoelk
Tue Apr 28, 2020 07:40
Forum: Game Releases
Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.1.3]
Replies: 28
Views: 1599

Re: [Game] The RealTest Game (Minetest 5 Edition) [1.1.3]

great to see this game still around. It is indeed still one of the more important games as it shows how things can be done differently from the mainstream line of mt games. Of course that has always been it's problem as even seasoned players of mtg and derivats of other games based closely on the ga...
by twoelk
Wed Apr 01, 2020 11:13
Forum: General Discussion
Topic: Controversial Minetest Question
Replies: 9
Views: 638

Re: Controversial Minetest Question

although Minetest is just a game there might be some game themes or mechanics where it might be important to not let everybody know what is in your pockets. Imagine a simple "whodunit" game. It would probably make such a scenario rather pointless if you could just scan all players inventories to fin...
by twoelk
Thu Mar 26, 2020 14:11
Forum: WIP Mods
Topic: [Mod] Beds Redux (Exclusive Sneak Peak) [beds]
Replies: 3
Views: 331

Re: [Mod] Beds Redux (Exclusive Sneak Peak) [beds]

sorcerykid wrote:beds.is_occupied( pos )
does this also include the sleeper not being able to break the bed while using it?
sometimes that possabilty is usefull when the avatar gets stuck for some unforseen reason.

else pretty interesting
by twoelk
Tue Mar 24, 2020 10:24
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 21
Views: 1380

Re: A third Biome axis

Maybe some new values to tweek really should be added. The "time" factor could be represented by a biome-age value such as 0=dead (no plants, but dirt with potential, not a stone desert) 1=pioneer (young plants of pioneer types in spreading blotches) 2=young (normal plants of biome but no old giants...
by twoelk
Thu Mar 19, 2020 09:08
Forum: Feature Discussion
Topic: Swords seem obsolete.
Replies: 29
Views: 2593

Re: Swords seem obsolete.

...snipalot.... It is also the source of various APIs which is not acceptable. now that indeed is the real fault within the minetest modding ecosystem. as ... I don't think mtg is that bad, quite the opposite, I rather like it . It is just used in the wrong position as modding base for the lack of ...
by twoelk
Fri Mar 06, 2020 22:50
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9464
Views: 1199389

Re: Post your screenshots!

yikes!

I need to redo my old saturn texture
+ Spoiler
this new feature is sooooooo coooooooool
by twoelk
Tue Mar 03, 2020 10:11
Forum: WIP Mods
Topic: [Mod] Bell Chimes Mod [belfry]
Replies: 4
Views: 543

Re: [Mod] Bell Chimes Mod [belfry]

actually a server wide bell that signals a maintenance shutdown might be cool

(edit)
no wait
can I have Richard Burton's voice instead?
anouncing "server shutdown in five minutes"

or maybe the Hungergames Jingle?
by twoelk
Tue Mar 03, 2020 09:51
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 41
Views: 4397

Re: New main menu design - feedback requested

how easily skinable would such a new main menu be? or is everything more or less hardcoded (asked without having looked at any code ;-) any pics of how this looks on android devices or unusual resolutions like for example for extra wide screens? btw, I'm amazed how much difference rounded corners, s...
by twoelk
Thu Feb 20, 2020 13:13
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 676
Views: 70418

Re: Post your mapgen questions here (modding or engine)

if only we could do this with mapgenerators as well :D

like in a different mapgen for every quadrant or maybe some 1000 meter wide mg5 blob in the center surrounded by mg7 terrain and in a strip of maybe 2000 m width along the map edges mg-valleys.

if only ...
by twoelk
Tue Feb 18, 2020 20:08
Forum: WIP Mods
Topic: [Mod] lib_materials [lib_materials][git]
Replies: 38
Views: 4888

Re: [Mod] lib_materials [lib_materials][git]

:(
crashes with Minipeli
some hidden dependency?
by twoelk
Tue Feb 18, 2020 19:45
Forum: Game Releases
Topic: [Game] 'minipeli', a game minimal requirements example
Replies: 9
Views: 1175

Re: [Game] minipeli

uhm, very basic :o seems all my flora and fauna mods I have installed depend on default in some way or other interesting I don't quite understand the need for the own character texture though. oops, some of my own mods have dependencies I hadn't noticed before interesting indeed so this is not about...
by twoelk
Tue Feb 18, 2020 17:46
Forum: Mod Releases
Topic: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
Replies: 89
Views: 26184

Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]

noooo
please don't let something that spectacular vanish!
why isn't this on minetest-mods yet?
by twoelk
Fri Jan 31, 2020 19:33
Forum: WIP Mods
Topic: [Mod] Splash Screen [welcome]
Replies: 3
Views: 393

Re: [Mod] Splash Screen [welcome]

cool, always liked that one. tried with some local worlds and ran into a name clash In one of my older local worlds I used a tweaked version of the welcome mod from Craig's Server I had forked some 5 years ago and not touched for a while. Don't know wether anybody else still uses it. An old version ...
by twoelk
Fri Jan 31, 2020 09:01
Forum: Minetest-related projects
Topic: Web-based formspec editor (beta)
Replies: 7
Views: 750

Re: Web-based formspec editor (beta)

ooooooh cool

played a little

ups, decimal point not comma , yeah I always blunder into that ...
maybe displaying a grid might be usefull?
hmm colorchooser somewhere?

nevertheless pretty interesting
gotta do some real testing later
by twoelk
Sat Jan 18, 2020 07:05
Forum: General Discussion
Topic: Minetest Servers plotted in 2D
Replies: 9
Views: 493

Re: Minetest Servers plotted in 2D

most interesting stuff
Still don't understand the clusters
not anywhere near what I would expect
by twoelk
Mon Jan 13, 2020 16:25
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9464
Views: 1199389

Re: Post your screenshots!

Linuxdirk posted: https://i.imgur.com/Qk82Kqjm.jpg I really like this type of analytic pictures ... besides this being an interesting theme explored. long time ago I adopted a sort of modular way to build little forts: https://forum.minetest.net/download/file.php?mode=view&id=20966&sid=03b7650e7faab...