Search found 1361 matches

by twoelk
Thu Sep 22, 2022 16:02
Forum: Servers
Topic: [Server] just test
Replies: 1060
Views: 165423

Re: [Server] just test

something has been reset again. Not to a previous timestamp though. Seems some sections have been regenerated according to seed. Some of my builds are half missing, others completely gone while must tunnels and underground structures seem lost. I haven't ventured to my deep mines yet though for lack...
by twoelk
Tue Aug 02, 2022 18:22
Forum: Game Releases
Topic: [Game] Builda City [0.3.2]
Replies: 6
Views: 4582

Re: [Game] Builda City [0.3.2]

cool looking Kenny's designs are nice as always. Ok could hardly stop building..... so where do we go from here? so what do I miss? parks, schools, shopping malls, administration buildings, canals, hospitals, fire stations etc ..... and of course someday all these buildings should have an effect on ...
by twoelk
Tue Jun 21, 2022 12:14
Forum: Modding Discussion
Topic: [question] how to create mobs?
Replies: 17
Views: 2021

Re: [question] how to create mobs?

just to add some more info sources (somewhat outdated in parts) you may want to have a look at. " Using Blender " and " List of Mobs ", both in the Minetest Wiki. I'm not sure but you may be mistaking on how mobs work in minetest. Basic minetest does not include mobs or a mob api...
by twoelk
Fri Jun 10, 2022 18:43
Forum: WIP Mods
Topic: [Mod] Flowers_NT [flowers_nt][WIP]
Replies: 8
Views: 2327

Re: [Mod] Flowers_NT [flowers_nt][WIP]

cool idea I always thought flowers should be farmable uhm... ok so after a longer journey I came back to base just to see how all my beautifull flowers around my little cottage either vanish as I aproached or turned to some brown something probably containing seeds...... guess got to figure out how ...
by twoelk
Wed Mar 16, 2022 18:17
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048353

Re: Post your screenshots!

SB66 wrote:
Sat Mar 12, 2022 21:13
...

Image
that brings up memories of a night I spent on the pont du gard ever so long ago enjoying a lush summer night of gazing at the stars with.....
yep loooong ago

sigh..............
by twoelk
Mon Mar 14, 2022 13:39
Forum: Modding Discussion
Topic: AdventureTest - how many of you would be interested in this?
Replies: 6
Views: 1358

Re: AdventureTest - how many of you would be interested in this?

you might want to study these old projects:

Adventuretest by Bremaweb
Infinite Adventure by jordan4ibanez

at least to avoid naming clashes

els, sounds interesting but may be a non trivial mammoth project by the looks
by twoelk
Fri Nov 19, 2021 10:51
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.4.0]
Replies: 1479
Views: 281508

Re: [Server] VanessaE's Creative Server [5.4.0]

uh? sad to hear will be missing you it was the moretrees mod that once got me interested in minetest sometime early 2013 had great times on your servers will try to keep visiting them, wherever they go now and then, er, at least once a year ..... nomore poking around on daconcepts? hope you keep on ...
by twoelk
Tue Oct 05, 2021 14:54
Forum: General Discussion
Topic: Why is "singleplayer" a special name?
Replies: 9
Views: 1670

Re: Why is "singleplayer" a special name?

although the player name is of no importance if you start a singleplayer world, you might change your mind someday and want to use that exact map in some multiplayer setup. So what we might need would be some mod or command that can reassign some singleplayer owned nodes to the new server god or wha...
by twoelk
Fri Sep 24, 2021 14:44
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048353

Re: Post your screenshots!

This is what it originaly looked like on the old server
Image
now it seems to hide in some cursed realm I yet have to discover under the current justtest incarnation
by twoelk
Fri Sep 24, 2021 10:46
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048353

Re: Post your screenshots!

aah yes, that was some 1000 nodes directly south of spawn. I remember the lava trap to stop people digging through the floor. - wasn't the best idea - just made a big mess of the area when triggered. I trapped monsters under the castle later so that when people dug in from underneath they where gree...
by twoelk
Thu Sep 23, 2021 18:50
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048353

Re: Post your screenshots!

somewhere under Lag's justtest
eh?
Image
now how do I get down there?
by twoelk
Wed Sep 22, 2021 08:55
Forum: WIP Mods
Topic: [Mod] Wilhelmines Animal World [animalworld]
Replies: 68
Views: 15326

Re: [Mod] Wilhelmines Animal World [animalworld]

There have been several fake-blocks in quite a few old mods iirc. I think the idea is interesting but would rather prefer garden-, zoo-, park or cultivated-blocks. Similar to the different kinds of water we have in some mapgens these could be blocks for use of areas under player-management, where sp...
by twoelk
Wed Sep 15, 2021 19:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048353

Re: Post your screenshots!

cool !
do we get all the others so we can recreate the race of "Those Magnificent Men in Their Flying Machines ?
by twoelk
Fri Sep 03, 2021 08:07
Forum: Modding Discussion
Topic: How do you find the player who uses an item?
Replies: 2
Views: 744

Re: How do you find the player who uses an item?

look up some poisonous mushrooms?
or maybe some mods with radioactive stuff have similar effects?
by twoelk
Mon Aug 30, 2021 10:11
Forum: News
Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
Replies: 93
Views: 42353

Re: Debug coordinates will no longer be visible for unprivileged players after 5.4.0

maybe the exposed coordinate info should be included in creative by default
by twoelk
Fri Aug 27, 2021 13:33
Forum: Modding Discussion
Topic: Need to import pix maps
Replies: 8
Views: 1178

Re: Need to import pix maps

you may like to explore these old mods:

realterrain by bobomb
imageloader by kaeza
geo-mapgen by Gael de Sailly

not sure if they work with the current minetest version
by twoelk
Tue Aug 24, 2021 08:53
Forum: WIP Mods
Topic: [Mod] Bed lives [0.1.0] [bed_lives]
Replies: 2
Views: 2519

Re: [Mod] Bed lives [0.1.0] [bed_lives]

so each bed is tied to a certain player?
by twoelk
Tue Aug 24, 2021 08:50
Forum: Feature Discussion
Topic: Suggestion: /grant all priv or similar
Replies: 6
Views: 2071

Re: Suggestion: /grant all priv or similar

wouldn't it be better to asign all players some group on join, and be it a tourist label for the casual non-interact-visitor, to be able to change privs for large groups? similar like some student monitoring mods.
by twoelk
Tue Aug 24, 2021 08:42
Forum: Mod Releases
Topic: [Mod] Treensformation [1.2] [treensformation]
Replies: 10
Views: 2567

Re: [Mod] Treensformation [1.2] [treensformation]

if treemonsters exist one could become one - maybe when standing in water or on leaves. and tree monsters aka transformed players drop said wand when hurt to a certain level? hmm this could be really fun, complicated and weird but fun. Could be an interesting disguise to get past monsters if they co...
by twoelk
Tue Aug 24, 2021 08:31
Forum: WIP Mods
Topic: [Mod] Lighting rocket (flare) [0.1.1] [lighting_rocket]
Replies: 4
Views: 1558

Re: [Mod] Lighting rocket (flare) [0.1.1] [lighting_rocket]

hm, gravel falling the moment you see it, sounds quite ... er... exciting. makes you wonder wether you should really light up a large cave. I wonder wether it would be possible to make all monsters turn and observe the sudden light for a sec before going after me again. Or maybe they could start a s...
by twoelk
Fri Aug 20, 2021 07:58
Forum: News
Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
Replies: 93
Views: 42353

Re: Debug coordinates will no longer be "free" after 5.4.0

So the inspection tool gets more important as do navigation gadgets hm, not really happy ... but that extra knowledge could be considered cheating - I guess at least in some setups I would rather have that info granted by default and easily revoked by server setup if needed. So of to counting nodes ...
by twoelk
Mon Aug 09, 2021 11:23
Forum: Modding Discussion
Topic: Ideal World Size?
Replies: 16
Views: 4236

Re: Ideal World Size?

in the end the time it takes to make backups of your world will put "technical limits" to the size that will be manageable by your individuall setup and this is where the mileage may vary between servers. So the hardware at your disposal will rather be the limit. If I remember correctly mo...
by twoelk
Mon Aug 09, 2021 10:47
Forum: General Discussion
Topic: More Beautiful Mapgen Ever?
Replies: 18
Views: 5362

Re: More Beautiful Mapgen Ever?

ever tried a sort of singlenode with nyan cats activated? the idea is to travel between nyan cats by jumping and running in mid air. So how many nyan cats can you collect befor hitting the void or some other set depth? but back to the poll so many mapgens are so extremely different and thus I would ...
by twoelk
Thu Aug 05, 2021 11:32
Forum: General Discussion
Topic: Question, can you replace the default player model
Replies: 5
Views: 1418

Re: Question, can you replace the default player model

This mod for example uses an own player model
[Mod]3d Armor - Fly and Swim (Player Animations)

if you want to replace or add to the default model you ought to also include all movement frames for the animations that might get called by the engine or other mods