Search found 1361 matches
- Thu Sep 22, 2022 16:02
- Forum: Servers
- Topic: [Server] just test
- Replies: 1060
- Views: 166819
Re: [Server] just test
something has been reset again. Not to a previous timestamp though. Seems some sections have been regenerated according to seed. Some of my builds are half missing, others completely gone while must tunnels and underground structures seem lost. I haven't ventured to my deep mines yet though for lack...
- Tue Aug 02, 2022 18:22
- Forum: Game Releases
- Topic: [Game] Builda City [0.3.2]
- Replies: 6
- Views: 4675
Re: [Game] Builda City [0.3.2]
cool looking Kenny's designs are nice as always. Ok could hardly stop building..... so where do we go from here? so what do I miss? parks, schools, shopping malls, administration buildings, canals, hospitals, fire stations etc ..... and of course someday all these buildings should have an effect on ...
- Tue Jun 21, 2022 12:14
- Forum: Modding Discussion
- Topic: [question] how to create mobs?
- Replies: 17
- Views: 2114
Re: [question] how to create mobs?
just to add some more info sources (somewhat outdated in parts) you may want to have a look at. " Using Blender " and " List of Mobs ", both in the Minetest Wiki. I'm not sure but you may be mistaking on how mobs work in minetest. Basic minetest does not include mobs or a mob api...
- Fri Jun 10, 2022 18:43
- Forum: WIP Mods
- Topic: [Mod] Flowers_NT [flowers_nt][WIP]
- Replies: 8
- Views: 2346
Re: [Mod] Flowers_NT [flowers_nt][WIP]
cool idea I always thought flowers should be farmable uhm... ok so after a longer journey I came back to base just to see how all my beautifull flowers around my little cottage either vanish as I aproached or turned to some brown something probably containing seeds...... guess got to figure out how ...
- Wed Mar 16, 2022 18:17
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067495
- Mon Mar 14, 2022 13:39
- Forum: Modding Discussion
- Topic: AdventureTest - how many of you would be interested in this?
- Replies: 6
- Views: 1371
Re: AdventureTest - how many of you would be interested in this?
you might want to study these old projects:
Adventuretest by Bremaweb
Infinite Adventure by jordan4ibanez
at least to avoid naming clashes
els, sounds interesting but may be a non trivial mammoth project by the looks
Adventuretest by Bremaweb
Infinite Adventure by jordan4ibanez
at least to avoid naming clashes
els, sounds interesting but may be a non trivial mammoth project by the looks
- Fri Nov 19, 2021 10:51
- Forum: Servers
- Topic: [Server] VanessaE's Creative Server [5.4.0]
- Replies: 1479
- Views: 282433
Re: [Server] VanessaE's Creative Server [5.4.0]
uh? sad to hear will be missing you it was the moretrees mod that once got me interested in minetest sometime early 2013 had great times on your servers will try to keep visiting them, wherever they go now and then, er, at least once a year ..... nomore poking around on daconcepts? hope you keep on ...
- Tue Oct 05, 2021 14:54
- Forum: General Discussion
- Topic: Why is "singleplayer" a special name?
- Replies: 9
- Views: 1735
Re: Why is "singleplayer" a special name?
although the player name is of no importance if you start a singleplayer world, you might change your mind someday and want to use that exact map in some multiplayer setup. So what we might need would be some mod or command that can reassign some singleplayer owned nodes to the new server god or wha...
- Fri Sep 24, 2021 14:44
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067495
Re: Post your screenshots!
This is what it originaly looked like on the old server
now it seems to hide in some cursed realm I yet have to discover under the current justtest incarnation
now it seems to hide in some cursed realm I yet have to discover under the current justtest incarnation
- Fri Sep 24, 2021 10:46
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067495
Re: Post your screenshots!
aah yes, that was some 1000 nodes directly south of spawn. I remember the lava trap to stop people digging through the floor. - wasn't the best idea - just made a big mess of the area when triggered. I trapped monsters under the castle later so that when people dug in from underneath they where gree...
- Thu Sep 23, 2021 18:50
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067495
Re: Post your screenshots!
somewhere under Lag's justtest
eh?
now how do I get down there?
eh?
now how do I get down there?
- Wed Sep 22, 2021 08:55
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15595
Re: [Mod] Wilhelmines Animal World [animalworld]
There have been several fake-blocks in quite a few old mods iirc. I think the idea is interesting but would rather prefer garden-, zoo-, park or cultivated-blocks. Similar to the different kinds of water we have in some mapgens these could be blocks for use of areas under player-management, where sp...
- Wed Sep 15, 2021 19:14
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067495
Re: Post your screenshots!
cool !
do we get all the others so we can recreate the race of "Those Magnificent Men in Their Flying Machines ?
do we get all the others so we can recreate the race of "Those Magnificent Men in Their Flying Machines ?
- Fri Sep 03, 2021 08:07
- Forum: Modding Discussion
- Topic: How do you find the player who uses an item?
- Replies: 2
- Views: 760
Re: How do you find the player who uses an item?
look up some poisonous mushrooms?
or maybe some mods with radioactive stuff have similar effects?
or maybe some mods with radioactive stuff have similar effects?
- Mon Aug 30, 2021 10:11
- Forum: News
- Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
- Replies: 93
- Views: 42807
Re: Debug coordinates will no longer be visible for unprivileged players after 5.4.0
maybe the exposed coordinate info should be included in creative by default
- Fri Aug 27, 2021 13:33
- Forum: Modding Discussion
- Topic: Need to import pix maps
- Replies: 8
- Views: 1182
Re: Need to import pix maps
you may like to explore these old mods:
realterrain by bobomb
imageloader by kaeza
geo-mapgen by Gael de Sailly
not sure if they work with the current minetest version
realterrain by bobomb
imageloader by kaeza
geo-mapgen by Gael de Sailly
not sure if they work with the current minetest version
- Tue Aug 24, 2021 08:54
- Forum: WIP Mods
- Topic: [Mod] Stoneworld player spawns [0.1.0] [stoneworld_player_spawns]
- Replies: 2
- Views: 2413
Re: [Mod] Stoneworld player spawns [0.1.0] [stoneworld_player_spawns]
oh? so you can move these beds?
- Tue Aug 24, 2021 08:53
- Forum: WIP Mods
- Topic: [Mod] Bed lives [0.1.0] [bed_lives]
- Replies: 2
- Views: 2536
Re: [Mod] Bed lives [0.1.0] [bed_lives]
so each bed is tied to a certain player?
- Tue Aug 24, 2021 08:50
- Forum: Feature Discussion
- Topic: Suggestion: /grant all priv or similar
- Replies: 6
- Views: 2135
Re: Suggestion: /grant all priv or similar
wouldn't it be better to asign all players some group on join, and be it a tourist label for the casual non-interact-visitor, to be able to change privs for large groups? similar like some student monitoring mods.
- Tue Aug 24, 2021 08:42
- Forum: Mod Releases
- Topic: [Mod] Treensformation [1.2] [treensformation]
- Replies: 10
- Views: 2602
Re: [Mod] Treensformation [1.2] [treensformation]
if treemonsters exist one could become one - maybe when standing in water or on leaves. and tree monsters aka transformed players drop said wand when hurt to a certain level? hmm this could be really fun, complicated and weird but fun. Could be an interesting disguise to get past monsters if they co...
- Tue Aug 24, 2021 08:31
- Forum: WIP Mods
- Topic: [Mod] Lighting rocket (flare) [0.1.1] [lighting_rocket]
- Replies: 4
- Views: 1575
Re: [Mod] Lighting rocket (flare) [0.1.1] [lighting_rocket]
hm, gravel falling the moment you see it, sounds quite ... er... exciting. makes you wonder wether you should really light up a large cave. I wonder wether it would be possible to make all monsters turn and observe the sudden light for a sec before going after me again. Or maybe they could start a s...
- Fri Aug 20, 2021 07:58
- Forum: News
- Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
- Replies: 93
- Views: 42807
Re: Debug coordinates will no longer be "free" after 5.4.0
So the inspection tool gets more important as do navigation gadgets hm, not really happy ... but that extra knowledge could be considered cheating - I guess at least in some setups I would rather have that info granted by default and easily revoked by server setup if needed. So of to counting nodes ...
- Mon Aug 09, 2021 11:23
- Forum: Modding Discussion
- Topic: Ideal World Size?
- Replies: 16
- Views: 4398
Re: Ideal World Size?
in the end the time it takes to make backups of your world will put "technical limits" to the size that will be manageable by your individuall setup and this is where the mileage may vary between servers. So the hardware at your disposal will rather be the limit. If I remember correctly mo...
- Mon Aug 09, 2021 10:47
- Forum: General Discussion
- Topic: More Beautiful Mapgen Ever?
- Replies: 18
- Views: 5422
Re: More Beautiful Mapgen Ever?
ever tried a sort of singlenode with nyan cats activated? the idea is to travel between nyan cats by jumping and running in mid air. So how many nyan cats can you collect befor hitting the void or some other set depth? but back to the poll so many mapgens are so extremely different and thus I would ...
- Thu Aug 05, 2021 11:32
- Forum: General Discussion
- Topic: Question, can you replace the default player model
- Replies: 5
- Views: 1449
Re: Question, can you replace the default player model
This mod for example uses an own player model
[Mod]3d Armor - Fly and Swim (Player Animations)
if you want to replace or add to the default model you ought to also include all movement frames for the animations that might get called by the engine or other mods
[Mod]3d Armor - Fly and Swim (Player Animations)
if you want to replace or add to the default model you ought to also include all movement frames for the animations that might get called by the engine or other mods