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yea I understand that, that's why I said I was fine with it, but you didn't answer my question =P

Can you make it so that the leaves decay instantly, instead of having to wait for them to decay on their own? and also make the fruit and stuff drop with the logs?
by Devestatio
Sun Apr 21, 2013 00:16
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 17003

Ok that worked great now, it take a while to load with it on, but I can deal with that. One request though, can you make it so that the leaves decay instantly, instead of having to wait for them to decay on their own? and also make the fruit and stuff drop with the logs?
by Devestatio
Sat Apr 20, 2013 23:53
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 17003

ok just deleted all yours and reinstalled the 2 folders linked, I am now getting this; Irrlicht Engine version 1.8.0 Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601) Using renderer: OpenGL 4.2.12002 AMD Radeon HD 6900 Series: ATI Technologies Inc. OpenGL driver version is 1.2 or bett...
by Devestatio
Sat Apr 20, 2013 23:33
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 17003

deivan wrote:Need my api to, from the second link.


I have it installed also
by Devestatio
Sat Apr 20, 2013 23:27
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 17003

Hello, I am trying to use this mod, but I am getting this error when I try to play with it loaded; Irrlicht Engine version 1.8.0 Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601) Using renderer: OpenGL 4.2.12002 AMD Radeon HD 6900 Series: ATI Technologies Inc. OpenGL driver version is...
by Devestatio
Sat Apr 20, 2013 23:09
 
Forum: Mod Releases
Topic: [Mod] New Timber mod [nt]
Replies: 35
Views: 17003

Thank you, I realize they where off topic but was hoping you would be good enough to answer them(which you did). You seem like a really knowledgeable person to ask =) thanks again for them help getting it to work. Will you be adding more to this later? like maybe irrigation to speed up the watering ...
by Devestatio
Sat Apr 20, 2013 21:54
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

ok it worked great, just took a few minutes to load all the mods and initialize them... any way to speed that up btw? or will it stay cached now and load faster in the future? and while I search maybe you could tell me how I can set the game window to auto maximize on load?
by Devestatio
Sat Apr 20, 2013 21:05
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

NM you ninja'd me lol, ok will rename and try it again, I love that your are watching the thread =)
by Devestatio
Sat Apr 20, 2013 20:45
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

could it be this section in your code? I am no expert coder(or even an adept one), but my research into the error leads me to believe something in there may be wrong. -- ========= ALIASES FOR FARMING MOD BY SAPIER ========= -- potatoe -> potatoe minetest.register_alias("farming:potatoe_node", "farmi...
by Devestatio
Sat Apr 20, 2013 20:44
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

Hello I just found out about the game yesterday, and am now trying to play with the mods for it. when I added your mods farming and farmingplus, then try to run my existing game or a new one I get this error; Irrlicht Engine version 1.8.0 Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 76...
by Devestatio
Sat Apr 20, 2013 20:31
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

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