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Re: Quest for Higher End Graphics Support

rubenwardy wrote:You may want to see 'build a world's graphics - it uses the Irrlicht engine.


A lot of that is indeed very pretty.

https://www.buildaworld.net/

That the one you're talking about? Wow it even has physics for the terrain and buildings. That's downright awesome.
by shaneroach
Wed Jul 02, 2014 14:54
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Quest for Higher End Graphics Support

Colored light rays are not impossible because they can't be achieved in Irrlicht; they are impossible because the developers simply do not like doing them. That's cool. Getting some money in the hands of devs is one of the perpetual issues with open source, and another reason I sort of liked the id...
by shaneroach
Wed Jul 02, 2014 14:45
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Quest for Higher End Graphics Support

"However; Blender's engine would take too much time to cross implement" The whole Blender thing is really just my own personal private obsession. I feel like having a game engine attached to blender gives the game engine legs. Blender has demonstrated a long and robust history of keeping u...
by shaneroach
Wed Jul 02, 2014 13:43
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Quest for Higher End Graphics Support

These links are not terribly informative. They do not seem to indicate that it is impossible to implement shaders. It looks like colored lights might need some significant rewriting. I have a ton of questions, but no time to really follow up right now, but I guess my bottom line is graphics seem to ...
by shaneroach
Wed Jul 02, 2014 11:50
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Quest for Higher End Graphics Support

Ahem, is that lighting only that defines "high end game"? ;P Anyway to clear things out: shaders for MT are being developed all the time. There are some features already done, like bumpmapping, parallax oclussion, generation of normalmaps on the fly, some geometry shaders (waiving stuff)....
by shaneroach
Fri Jun 27, 2014 14:41
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

Love love. Much love. Thank you thank you. Having sounds more or less as 3d reference for the objects making the sounds is great. Better games these days support surround sound that can be invaluable if you are listening for the tell tale sounds of someone coming up from a blind spot. I guess that's...
by shaneroach
Wed Jun 25, 2014 22:14
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 302
Views: 108926

Re: Music/Sound

TenPlus1 wrote:You could try the Immersive Sounds mod: viewtopic.php?id=2807


I think that is the very one I thought I had heard of, and could not find since I forgot that name. I'll give it a try. Thanks!
by shaneroach
Wed Jun 25, 2014 21:50
 
Forum: WIP Mods
Topic: Music/Sound
Replies: 2
Views: 603

Re: Quest for Higher End Graphics Support

Ok now I see what has happened. Thanks guys. It was never my intention to cause a kerfuffle! I just wanted to understand what the underlying issues were. So again, thanks. Further discussion along these lines would be appreciated, but not at the expense of anyone's emotional well being. ;-) It occur...
by shaneroach
Wed Jun 25, 2014 21:37
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Music/Sound

I have found one sound related mod, which is to create a jukebox. I am really more interested in just some constant background music and altered sounds. Anything out there anyone knows of?
by shaneroach
Wed Jun 25, 2014 05:55
 
Forum: WIP Mods
Topic: Music/Sound
Replies: 2
Views: 603

Re: Quest for Higher End Graphics Support

If you hired just *one* game dev, he would recommend unity3d, as it is the fastest and easiest way to just start making games. TBH, if you are looking to make a voxel game for selling, you would go with higher end packages and stuff for the game. But with Minetest, which is free and entirely open s...
by shaneroach
Wed Jun 25, 2014 02:53
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Mods from GUI

Ok, I can repro this with textures. I think what happens is if you try to add mods through the UI it erases everything else in the world.mt. With textures, the texture I added by hand from VanessaE had no screen shot, and there was this big message in red letters. So I just by instinct hit the "...
by shaneroach
Wed Jun 25, 2014 02:17
 
Forum: Problems
Topic: Mods from GUI
Replies: 7
Views: 792

Re: Quest for Higher End Graphics Support

Minetest does not use a modified version of Irrlicht, but it does modify certain things, like the lighting. Blender's game engine isn't suitable for anything more than making small FPS. Generally. I certainly have not heard or seen anything out of Blender's engine to gainsay your opinion, but can y...
by shaneroach
Tue Jun 24, 2014 21:52
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Entity punching issues

FWIW, I am having this issue using mobf as well. I have not messed with the armor settings yet.
by shaneroach
Tue Jun 24, 2014 17:13
 
Forum: Problems
Topic: Entity punching issues
Replies: 18
Views: 1959

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

I haven't entirely followed up on all the prerequisite mods, but it seems that I get animals to load fine. It's just that when I go to kill them either they have to move or I have to move, or else no damage is done when I hit them. Is this some sort of bug or is this a known issue that just has not ...
by shaneroach
Tue Jun 24, 2014 08:13
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 596750

Re: Mods from GUI

Hmm. Either I was not shutting down MT or I was not saving my changes, or something weird was happening. Anyhow, it seems to be working now, or at least the problems I have are no longer related to simply loading the mods.

Thanks.
by shaneroach
Tue Jun 24, 2014 08:10
 
Forum: Problems
Topic: Mods from GUI
Replies: 7
Views: 792

Re: Mods from GUI

rubenwardy wrote:Minetest must be closed when you edit configuration files.


It is. mobf_settings.conf retains changes, but world.mt does not. And even when I reset it, I get the errors mentioned above in the debug file.
by shaneroach
Tue Jun 24, 2014 07:48
 
Forum: Problems
Topic: Mods from GUI
Replies: 7
Views: 792

Re: Mods from GUI

Sheesh. Got a wolf to pop up once. Now even when I go back to enable all the mods I get errors stating they can't be found. This is what the load looked like in debub for the one time it worked. Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Linux 3.14-1-amd64 #1 SMP Debian 3.14.2-1 (2014...
by shaneroach
Tue Jun 24, 2014 07:45
 
Forum: Problems
Topic: Mods from GUI
Replies: 7
Views: 792

Re: Mods from GUI

Just leave it as animals_modpack. It does not matter what it is called. A modpack is a collection of mods, show if you click a check box like "show mods in mod packs", then you will see mobf listed under it. Just enable the entire mod pack. Hope this helps. Mm. Didn't see your response. T...
by shaneroach
Tue Jun 24, 2014 07:36
 
Forum: Problems
Topic: Mods from GUI
Replies: 7
Views: 792

Mods from GUI

I fired up Minetest and after fiddling with settings and so forth I wanted to add mobf, which I find called animals_modpack on github. This leaves me wondering what to rename it to. I go to add it under configure and sure enough it is not there after having called it "mobf". Also, none of ...
by shaneroach
Tue Jun 24, 2014 06:19
 
Forum: Problems
Topic: Mods from GUI
Replies: 7
Views: 792

Re: Quest for Higher End Graphics Support

MT does its own lighting calculations and then puts these light levels into the Irrlicht scenery by manipulating texture contrast I think. So in that sense you could certainly say that MT goes its own way with Irrlicht; it certainly does lighting very differently from other Irrlicht games. The prob...
by shaneroach
Tue Jun 24, 2014 03:19
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Quest for Higher End Graphics Support

Irrlicht is the 3d rendering engine. It is used to draw 3d stuff (kind of, this is a simplification) Minetest is a game engine. It handles sound, player input, networking, etc. Minetest does not use a modified version of Irrlicht. It builds on top of it. I can't find the reference. It's entirely po...
by shaneroach
Sun Jun 22, 2014 22:38
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Quest for Higher End Graphics Support

The sunset in SEUS is actually quite good. Indeed. I have yet to get fog running the way I might like with it though. Also, there used to be a specific resource pack they liked to recommend? I forget (Ah, ChromaHills, downloading now) But one of the ones I used just shut off all light at times. (Cr...
by shaneroach
Sun Jun 22, 2014 20:37
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Re: Quest for Higher End Graphics Support

I must have misread or misunderstood, but I had thought some months back someone from the crew here on Minetest had said that the code for Minetest was substantially modified from Irrlicht. Any links to any docs about the relationship between the two as it stands these days? Or did I just misread or...
by shaneroach
Sun Jun 22, 2014 19:35
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088

Quest for Higher End Graphics Support

Here lately on Minecraft I finally got around to trying some of the shaders. They look great during the day, but seems every one of them I try has some sort of problem with night, and even some with the transformation between day and night. One of the better effects basic Minecraft has is a nice sun...
by shaneroach
Sun Jun 22, 2014 06:07
 
Forum: Texture Packs
Topic: Quest for Higher End Graphics Support
Replies: 44
Views: 6088
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