Search found 22 matches
- Wed Feb 05, 2014 03:34
- Forum: Old Mods
- Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
- Replies: 64
- Views: 31222
- Fri May 31, 2013 16:43
- Forum: Mod Releases
- Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
- Replies: 27
- Views: 13541
- Fri May 31, 2013 16:39
- Forum: Old Mods
- Topic: [Mod] Boats [boats]
- Replies: 89
- Views: 54528
- Mon May 13, 2013 11:39
- Forum: Feature Discussion
- Topic: RĂ©alistic World
- Replies: 10
- Views: 2143
Take a look at the graphics of Terrasology, those are amazing (unfortunately the game itself is not as good as minetest) We dont want any. Sorry, but I think that is the wrong attitude. If we want this game to grow faster, we need more players (this will also attract more developpers etc.) The impor...
- Sat May 11, 2013 23:48
- Forum: Mod Releases
- Topic: [Mod] Jukebox [1.0] [jukebox]
- Replies: 16
- Views: 12299
- Sat May 11, 2013 23:46
- Forum: Mod Releases
- Topic: [Mod] Monorail [0.1.2] [monorail]
- Replies: 89
- Views: 58727
The horrible noise may be one of the reasons, I disabled the sound and use it on my server (only for friends). Carts crashed my server once (derailed cart), which meant I had to load a backup. Since I switched to MR, I've had no problems! Just to show you that people are using it, and are really hap...
- Tue May 07, 2013 16:06
- Forum: Mod Releases
- Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
- Replies: 27
- Views: 13541
- Tue May 07, 2013 11:21
- Forum: Mod Releases
- Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
- Replies: 27
- Views: 13541
- Tue May 07, 2013 09:33
- Forum: Mod Releases
- Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
- Replies: 27
- Views: 13541
- Tue May 07, 2013 00:04
- Forum: Feature Discussion
- Topic: [closed] 3D apple [3apple]
- Replies: 7
- Views: 3268
- Tue May 07, 2013 00:02
- Forum: Mod Releases
- Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
- Replies: 27
- Views: 13541
Doesn't work for me:
And when I redirect init.lua to antigravity.lua (the others work just fine)
Code: Select all
ModError: Failed to load and run
/home/user/.minetest/mods/minetest/weirdores/init.lua
Code: Select all
ServerError: LuaError: error:
....minetest/mods/minetest/weirdores/antigravity.lua:44: attempt to call method
- Sun May 05, 2013 12:29
- Forum: Feature Discussion
- Topic: The Realm of 3D Mobs
- Replies: 202
- Views: 59568
Found a solution to the earlier mentioned problem: The LEAP block when activated replaces all air block below with LEA untill it hits a non-air block or is 15 blocks down The LEAP block when deactivated replaces all LEA blocks with air blocks until it is 15 blocks down. Fantastic!! Thank you guys! E...
What you can do is a node that will change air under itself to another airlike node emitting light, and have code to place them / remove them on node placing / destruction Thank you, that sounds like a good solution! (it does bring up a few problems though: when you place a block in the cave, the a...
Sun Lamps
Is it possible to make a lamp give more light than the LIGHT_MAX?
What files would I have to change?
I want to make an underground cave with plants in it and need light to make them grow, but the ceiling is high so I need lights with a huuge range.
Thanks in advance
What files would I have to change?
I want to make an underground cave with plants in it and need light to make them grow, but the ceiling is high so I need lights with a huuge range.
Thanks in advance
- Tue Apr 30, 2013 21:47
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405151
- Mon Apr 29, 2013 15:07
- Forum: Mod Releases
- Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
- Replies: 43
- Views: 18381
- Mon Apr 29, 2013 14:51
- Forum: General Discussion
- Topic: The Edge of Minetest (like the edge of the world where it just stops.)
- Replies: 21
- Views: 5676
- Thu Apr 25, 2013 21:54
- Forum: Feature Discussion
- Topic: [Idea] Crafting System
- Replies: 45
- Views: 13030
- Thu Apr 25, 2013 21:45
- Forum: Feature Discussion
- Topic: Default Male and Female Skins
- Replies: 33
- Views: 11703
- Tue Apr 23, 2013 14:43
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736586
Vombies (and other animals) don't get hurt in fire ... any chance you might add this feature in future versions? I just modded Pillz throwing mod so that player arrow actually do something (they didn't seem to hurt vombies, or players). But a vombie in the middle of a burning house, or in the middle...