Search found 1043 matches

by BrunoMine
Wed May 27, 2020 20:36
Forum: Português
Topic: Erros e Problemas [Postem aqui!]
Replies: 69
Views: 16387

Re: Erros e Problemas [Postem aqui!]

Pelo que me parece tem 'end' a mais da linha 174 até 177 ocasionado talvez por uma má indentação de código. Tente apenas comentar a linha 176
by BrunoMine
Mon Apr 13, 2020 14:35
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9471
Views: 1201462

Re: Post your screenshots!

hello there, I found your fork https://github.com/BrunoMine/mob-engine/tree/develop can you give me a quick rundown of what have you been up to? and how it compare to mobs_redo? viewtopic.php?f=11&t=9917&start=1900 You can see that many commits has been done. In short, I am working so that the mob ...
by BrunoMine
Tue Apr 07, 2020 18:54
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9471
Views: 1201462

Re: Post your screenshots!

Progress with mob-engine
Image
by BrunoMine
Fri Feb 21, 2020 03:03
Forum: Mod Releases
Topic: [Mod] Craft Table [v1.0.0][craft_table]
Replies: 14
Views: 1028

Re: [Mod] Craft Table [v1.0.0][craft_table]

if you allow items to stay on the bench (like a chest) allow other players to pick up your items while you use them. furthermore i don't know how to code this, since the crafting grid is an player attribute (and not a node attribute). maybe there is a way but it doesn't seem viable.
by BrunoMine
Thu Feb 20, 2020 14:02
Forum: Mod Releases
Topic: [Mod] Craft Table [v1.0.0][craft_table]
Replies: 14
Views: 1028

Re: [Mod] Craft Table [v1.0.0][craft_table]

-- Clear metadata when exit from craft table formspec minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "craft_table:craft_table" and fields.quit then local meta = player:get_meta() drop_craft(player, minetest.deserialize(meta:get_string("craft_table:craft...
by BrunoMine
Thu Feb 20, 2020 13:49
Forum: Mod Releases
Topic: [Mod] Craft Table [v1.0.0][craft_table]
Replies: 14
Views: 1028

Re: [Mod] Craft Table [v1.0.0][craft_table]

Martno wrote:Everything is going back to my inventory instantly. I use Minetest 5.1.
I tested it and this is not happening to me. Can you explain to me exactly what you did, what mods and etc.
by BrunoMine
Thu Feb 20, 2020 13:44
Forum: Mod Releases
Topic: [Mod] Craft Table [v1.0.0][craft_table]
Replies: 14
Views: 1028

Re: [Mod] Craft Table [v1.0.0][craft_table]

Astrobe wrote: Also, is there a reason why the inventory of the table is dropped when one closes the formspec? I was expecting a behavior similar to furnaces and chests (one cannot remove the node if it is not "empty").
Well, technically the items are on the table, just take them back. XD
by BrunoMine
Wed Feb 12, 2020 14:12
Forum: WIP Mods
Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
Replies: 29
Views: 4054

Re: [Mod] SkyBlock Redo [1.0] [skyblock]

Implement ´minetest.translate´, please.
by BrunoMine
Sun Jan 26, 2020 14:03
Forum: Mod Releases
Topic: [Mod] Craft Table [v1.0.0][craft_table]
Replies: 14
Views: 1028

Re: [Mod] Craft Table [v1.0.0][craft_table]

Are you sure you are not using other mods? And is you using the stable version of 5.1?
by BrunoMine
Mon Dec 30, 2019 14:52
Forum: Mod Releases
Topic: [Mod] Craft Table [v1.0.0][craft_table]
Replies: 14
Views: 1028

Re: [Mod] Craft Table [v1.0.0][craft_table]

Miniontoby wrote:Please put it on content.minetest.net for more simple downloading
Working on it. I am awaiting approval.
by BrunoMine
Thu Dec 12, 2019 16:30
Forum: Mod Releases
Topic: [Mod] Craft Table [v1.0.0][craft_table]
Replies: 14
Views: 1028

Re: [Mod] Craft Table [v1.0.0][craft_table]

Good ideas should be taken advantage of.
Minetest really is the game more similar to Minecraft than GTAV.
by BrunoMine
Thu Dec 12, 2019 14:45
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

I believe it was fixed. Can you upgrade please.
by BrunoMine
Wed Dec 11, 2019 03:24
Forum: Mod Releases
Topic: [Mod] Craft Table [v1.0.0][craft_table]
Replies: 14
Views: 1028

[Mod] Craft Table [v1.0.0][craft_table]

https://forum.minetest.net/download/file.php?mode=view&id=20758&sid=2a238c14de8126b52eccae7dca3653d4 Description: Add a craft table with a 3x3 grid and modify the inventory craft grid to 2x2. Recipes: https://forum.minetest.net/download/file.php?mode=view&id=20759&sid=5a41bb134341b8ae1eadb58404fb1d...
by BrunoMine
Sun Dec 08, 2019 16:25
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

I'm online on IRC most of the day, we can better discuss this problem there if you want.
by BrunoMine
Sun Dec 08, 2019 15:18
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

I found another dungeons mods on the most important thing is not to come any closer, and then the mistake will wake up https://forum.minetest.net/download/file.php?id=20735 creatures:zombei_spawner_dummy have to raise it higher. as soon as I get close will be mistake zombei don't come out thereof s...
by BrunoMine
Sun Dec 08, 2019 03:15
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

Are your modpack updated with last changes? Unknow blocks is not possible now.
Re-download and run clean objects command.
by BrunoMine
Sat Dec 07, 2019 03:28
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

Old spawner fixed.
Nil rdn method fixed.
Please test.
by BrunoMine
Thu Dec 05, 2019 13:52
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

There is no backward compatibility with older versions.
What old version are you using? I can look at this.
by BrunoMine
Thu Dec 05, 2019 04:49
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

Imk wrote:didn't think about to put them on the engine mobkit ?
viewtopic.php?f=9&t=22112
This does not seem possible.
Both projects set out to develop the same things in different ways and aspects.
by BrunoMine
Thu Dec 05, 2019 04:16
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

I am testing on a test server, but have not yet tested enough.
by BrunoMine
Thu Dec 05, 2019 03:41
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

Rotten Flesh will not (in the future) be an exclusive zombie mod item.
So ... https://github.com/minetest-mods/mob-en ... ms.lua#L43

EDIT: Fixed URL
by BrunoMine
Thu Dec 05, 2019 02:49
Forum: WIP Mods
Topic: [Mod] Creatures [mob-engine][develop]
Replies: 34
Views: 1400

Re: [Mod] Creatures [mob-engine][develop]

Imk wrote:zombie

Code: Select all

core.register_craftitem(":creatures:rotten_flesh", {
	description = "Rotten Flesh",
	inventory_image = "creatures_rotten_flesh.png",
	on_use = core.item_eat(1),
lost? creatures_rotten_flesh
I do not understand what you mean.
by BrunoMine
Wed Nov 27, 2019 16:25
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 223
Views: 45039

Re: Post your Buildings(screenshots)

yep
by BrunoMine
Thu Sep 05, 2019 16:49
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 6483

Re: [Mod] Hardcore torchs [v0.5.6][hardtorch]

Image
Release 0.5.6
* Fix some lighting error
* Add candle (from xdecor mod). The duration is 8 times longer than the default torch, but only illuminates very close blocks (use to light the house at night)