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Re: [Game] Wasteland [0.3]

Hi Blockmen! I have a pull request in to remove the recipes for bronze tools, since they aren't working. And it can be automatically merged -- it doesn't appear to muck anything else up. =) Just thought I'd ping you since it's been out there for a while. Is there something else I need to do to bring...
by andersje
Tue Jan 20, 2015 14:56
 
Forum: Game Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 134
Views: 53857

Re: [Game] Voxelgarden [git]

Thanks, that seems to work a LOT better :)
by andersje
Mon Aug 25, 2014 02:42
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111532

Re: [Game] Voxelgarden [git]

I tried to fire up a voxel garden, but there appears to be nothing but stone and water, as far as the eye can see...

whatever am i doing wrong?

Screenshot 2014-08-24 20.49.12.png
a wasteland, with but stone and water
(460.47 KiB) Not downloaded yet
by andersje
Mon Aug 25, 2014 01:50
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111532

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

You are very welcome. I'm having to learn github and branching/forking for the day job, and I'm finding that it's dang, dang useful.

I need to build up some puppet manifests to manage all the minetest servers my kids want running. 9 and counting...
by andersje
Sat Aug 23, 2014 23:26
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 70
Views: 46228

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

Looks good. I've accepted your pull request, and altered line 35 to read: .."list[current_player;bag"..i.."contents;0,1;8,4;] so that it shows 4 rows properly. I've also added in the trolley.png, and updated the README to match the readme in your zipfile. Thanks for the pull request =)
by andersje
Sat Aug 23, 2014 19:48
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 70
Views: 46228

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

would you like to commit this code to the git repo? I'd happily take a pull request, or if you just want to send me diffs, I can incorporate them. I like the idea of trolleys for complete hoarders ;)
by andersje
Fri Aug 22, 2014 22:44
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 70
Views: 46228

Re: [Mod] Stained Glass [1.2] [stained_glass] - new alpha su

I like that idea, sokomine. That turns it from stained glass into touch-glow-glass ;)
I'll try to take a look at doing this in the next week or so.
by andersje
Sun Jun 15, 2014 13:22
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 89
Views: 28348

Re: [Mod] Stained Glass [1.2] [stained_glass] - new alpha su

Yeah, basic set should be enough. Would you rather I break out the mod into two? basic_stained_glass, and ... i dunno, something like compleat_stained_glass?
by andersje
Sat Jun 14, 2014 20:52
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 89
Views: 28348

v1.7 of stained glass released! Now adds trap_glass variants of all stained_glass bricks. Also added is a new file in the stained_glass directory: settings.txt. Simply set the kind of stained_glass blocks you want to 'true' and the kinds you don't want to 'false' by default, everything is turned on,...
by andersje
Sun Sep 01, 2013 02:34
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 89
Views: 28348

coming soon: v1.6, with trapglass variants of all the stained glass bricks. I'm just waiting on Calinou to accept my pull request on moreblocks :) the trapglass variants are visibly indistinguishable from the regular stained glass blocks, but made with trap_glass, trap_glow_glass and trap_super_glow...
by andersje
Fri Aug 30, 2013 14:20
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 89
Views: 28348

With great thanks to VanessaE for helping me get the code straightened out, and VanessaE's blessing, I've taken over the stained_glass mod until such a time as doyousketch2 is back to commit code =) Thanks for the great work, doyousketch2! Also, I've added noglow and lowglow glass ( using glass and ...
by andersje
Tue Aug 27, 2013 22:59
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 89
Views: 28348

thanks, I searched on github, but didn't find it :)
by andersje
Fri Aug 23, 2013 16:32
 
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 26626

trashcan would be very nice...no more typing /pulverize :)
by andersje
Fri Aug 23, 2013 05:12
 
Forum: Mod Releases
Topic: [Mod] Prestibags [1.0] [prestibags]
Replies: 15
Views: 9563

would you ever consider adding this to github? I'd like to add steel trapdoors, and github makes it easy to fork/pull stuff.

Otherwise, I can just tinker with your release and send you diffs if you like =)
by andersje
Fri Aug 23, 2013 05:09
 
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 26626

since this is a simple mod that I've been using on my worlds, I figured I'd pick this one up. I've forked it at https://github.com/andersje/minetest-bags -- and preliminarily replaced the wood which is necessary for small bags with wool. =) Suggestions welcome. Prestibags does look hella cool, tho.
by andersje
Fri Aug 23, 2013 04:57
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 70
Views: 46228

I too forked the code , at https://github.com/andersje/stained_glass -- rebuilt so it works with the new dye system, and it appears that it works with the existing blocks, too
by andersje
Fri Aug 23, 2013 03:17
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 89
Views: 28348

Is anyone running this with 0.4.7? I'm trying to hammer pig iron ingots into wrought iron ingots, using the anvil. But it's not doing anything. I'm not sure if I'm reading the code wrong, or if there is an actual bug.
by andersje
Sun Jun 30, 2013 01:59
 
Forum: Old Games
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 72439

I've wondered if we should change steel into iron -- because steel is what you get when you smelt iron with carbon to make it far more durable. Just melting iron ore gets you iron ingots. Bronze is often an upgrade to Iron, but a downgrade from steel -- especially modern steels. So, if we had: Iron ...
by andersje
Wed May 01, 2013 02:22
 
Forum: Feature Discussion
Topic: Bronze crafting
Replies: 12
Views: 2327

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