Search found 18 matches
- Tue Jan 20, 2015 14:56
- Forum: Game Releases
- Topic: [Game] Wasteland [0.5 beta]
- Replies: 135
- Views: 77313
Re: [Game] Wasteland [0.3]
Hi Blockmen! I have a pull request in to remove the recipes for bronze tools, since they aren't working. And it can be automatically merged -- it doesn't appear to muck anything else up. =) Just thought I'd ping you since it's been out there for a while. Is there something else I need to do to bring...
- Mon Aug 25, 2014 02:42
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159889
Re: [Game] Voxelgarden [git]
Thanks, that seems to work a LOT better :)
- Mon Aug 25, 2014 01:50
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159889
Re: [Game] Voxelgarden [git]
I tried to fire up a voxel garden, but there appears to be nothing but stone and water, as far as the eye can see...
whatever am i doing wrong?
whatever am i doing wrong?
- Sat Aug 23, 2014 23:26
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 60353
Re: [Mod] Bags [bags] Attach bags to your inventory to incre
You are very welcome. I'm having to learn github and branching/forking for the day job, and I'm finding that it's dang, dang useful.
I need to build up some puppet manifests to manage all the minetest servers my kids want running. 9 and counting...
I need to build up some puppet manifests to manage all the minetest servers my kids want running. 9 and counting...
- Sat Aug 23, 2014 19:48
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 60353
Re: [Mod] Bags [bags] Attach bags to your inventory to incre
Looks good. I've accepted your pull request, and altered line 35 to read: .."list[current_player;bag"..i.."contents;0,1;8,4;] so that it shows 4 rows properly. I've also added in the trolley.png, and updated the README to match the readme in your zipfile. Thanks for the pull request =)
- Fri Aug 22, 2014 22:44
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 60353
Re: [Mod] Bags [bags] Attach bags to your inventory to incre
would you like to commit this code to the git repo? I'd happily take a pull request, or if you just want to send me diffs, I can incorporate them. I like the idea of trolleys for complete hoarders ;)
- Sun Jun 15, 2014 13:22
- Forum: Mod Releases
- Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
- Replies: 93
- Views: 40821
Re: [Mod] Stained Glass [1.2] [stained_glass] - new alpha su
I like that idea, sokomine. That turns it from stained glass into touch-glow-glass ;)
I'll try to take a look at doing this in the next week or so.
I'll try to take a look at doing this in the next week or so.
- Sat Jun 14, 2014 20:52
- Forum: Mod Releases
- Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
- Replies: 93
- Views: 40821
Re: [Mod] Stained Glass [1.2] [stained_glass] - new alpha su
Yeah, basic set should be enough. Would you rather I break out the mod into two? basic_stained_glass, and ... i dunno, something like compleat_stained_glass?
- Sun Sep 01, 2013 02:34
- Forum: Mod Releases
- Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
- Replies: 93
- Views: 40821
v1.7 of stained glass released! Now adds trap_glass variants of all stained_glass bricks. Also added is a new file in the stained_glass directory: settings.txt. Simply set the kind of stained_glass blocks you want to 'true' and the kinds you don't want to 'false' by default, everything is turned on,...
- Fri Aug 30, 2013 14:20
- Forum: Mod Releases
- Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
- Replies: 93
- Views: 40821
coming soon: v1.6, with trapglass variants of all the stained glass bricks. I'm just waiting on Calinou to accept my pull request on moreblocks :) the trapglass variants are visibly indistinguishable from the regular stained glass blocks, but made with trap_glass, trap_glow_glass and trap_super_glow...
- Tue Aug 27, 2013 22:59
- Forum: Mod Releases
- Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
- Replies: 93
- Views: 40821
With great thanks to VanessaE for helping me get the code straightened out, and VanessaE's blessing, I've taken over the stained_glass mod until such a time as doyousketch2 is back to commit code =) Thanks for the great work, doyousketch2! Also, I've added noglow and lowglow glass ( using glass and ...
- Fri Aug 23, 2013 16:32
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33657
- Fri Aug 23, 2013 05:12
- Forum: Mod Releases
- Topic: [Mod] Prestibags [1.0] [prestibags]
- Replies: 15
- Views: 12134
- Fri Aug 23, 2013 05:09
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33657
- Fri Aug 23, 2013 04:57
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 60353
- Fri Aug 23, 2013 03:17
- Forum: Mod Releases
- Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
- Replies: 93
- Views: 40821
I too forked the code , at https://github.com/andersje/stained_glass -- rebuilt so it works with the new dye system, and it appears that it works with the existing blocks, too
- Sun Jun 30, 2013 01:59
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106923
- Wed May 01, 2013 02:22
- Forum: Feature Discussion
- Topic: Bronze crafting
- Replies: 12
- Views: 3192
I've wondered if we should change steel into iron -- because steel is what you get when you smelt iron with carbon to make it far more durable. Just melting iron ore gets you iron ingots. Bronze is often an upgrade to Iron, but a downgrade from steel -- especially modern steels. So, if we had: Iron ...