Wow, this is the first time anyone compliments me on my code, thanks! :Dkaen wrote:This [...] is also exceedingly well written
Search found 20 matches
- Sat Aug 20, 2016 09:09
- Forum: WIP Mods
- Topic: [Mod] Factions [0.8][factions]
- Replies: 17
- Views: 5026
Re: [Mod] Factions [0.8][factions]
- Mon Aug 15, 2016 10:41
- Forum: WIP Mods
- Topic: [Mod] Factions [0.8][factions]
- Replies: 17
- Views: 5026
Re: [Mod] Factions [0.8][factions]
Update:
- Power banners now don't increase power, but rather maximum power
- Power is slowly regenerated over time (settings in factions.lua) until it reaches the maximum power value
- Power is lost by dying
- Power banners now don't increase power, but rather maximum power
- Power is slowly regenerated over time (settings in factions.lua) until it reaches the maximum power value
- Power is lost by dying
- Sun Aug 14, 2016 13:26
- Forum: WIP Mods
- Topic: [Mod] Banners Mod [1.0] [banners]
- Replies: 19
- Views: 8408
Re: [Mod] Banners Mod [1.0] [banners]
Do you mean vertical banners?
They are planned, but will probably require their own shapes, otherwise they wouldn't look very good.
They are planned, but will probably require their own shapes, otherwise they wouldn't look very good.
- Sun Aug 14, 2016 13:22
- Forum: WIP Mods
- Topic: [Mod] Factions [0.8][factions]
- Replies: 17
- Views: 5026
[Mod] Factions [0.8][factions]
At last a real factions plug-in for Minetest, easily extensible and easy to use. Code: WTFPL Assets: no assets at the moment. Mod dependencies: banners (though this one can be easily removed) Source+download: https://github.com/shamoanjac/factions This mod at last brings real factions to Minetest se...
- Sun Aug 14, 2016 11:24
- Forum: WIP Mods
- Topic: [Mod] Banners Mod [1.0] [banners]
- Replies: 19
- Views: 8408
Re: [Mod] Banners Mod [1.0] [banners]
Update: - Steel banners have been added (they're the same, just with a different texture) - Optional support for the factions plug-in which is being developed * Power banner increase a faction's power, allowing it to claim chunks * Death banner (not finished yet) allow a faction to declare war on an...
- Sun Aug 07, 2016 15:49
- Forum: WIP Mods
- Topic: [Mod] Banners Mod [1.0] [banners]
- Replies: 19
- Views: 8408
Re: [Mod] Banners Mod [1.0] [banners]
Yes, I think it is very possible to do such a mod. The block would likely have a couple glitches related to light, though. At the moment, however, I am working on a (real!!) factions mod + adapting banners to it, so don't expect it from me too soon.
- Sat Aug 06, 2016 22:48
- Forum: WIP Mods
- Topic: [Mod] Banners Mod [1.0] [banners]
- Replies: 19
- Views: 8408
Re: [Mod] Banners Mod [1.0] [banners]
Thanks for your support! Can I ask if you can make a mod to fit two slopes together? I'm not quite sure what you mean by fitting two slopes together. Do you mean having nodes which are made of, for example, a wooden slab and a stone slab? In which case, yes, I could do it, though several questions w...
- Sat Aug 06, 2016 00:22
- Forum: WIP Mods
- Topic: [Mod] Banners Mod [1.0] [banners]
- Replies: 19
- Views: 8408
[Mod] Banners Mod [1.0] [banners]
Customisable banners are finally added into Minetest! Re-create your favourite country's flag, or invent your own, possibilities are unlimited! Best experienced with faction-oriented multiplayer gameplay. Code : GPLv3 Textures : CC0 Mod dependencies : default, farming Source+download : https://githu...
- Sun May 12, 2013 17:25
- Forum: WIP Mods
- Topic: Traffic signals, roads and cycleways mod
- Replies: 34
- Views: 12341
- Fri May 10, 2013 18:40
- Forum: WIP Mods
- Topic: Help with textures: everything is black
- Replies: 2
- Views: 946
Thanks, it worked, but only with nodes. My entity is still bugging. I made the elevator with Blender, then exported to the DirectX format. Texture was applied and showed on the Blender render, but on Minetest the elevator is just completely black. Texture is on the same folder as .x file, and is ref...
- Fri May 10, 2013 01:44
- Forum: WIP Mods
- Topic: Help with textures: everything is black
- Replies: 2
- Views: 946
Help with textures: everything is black
So, I added nodes and an entity to my mod, and when they are placed in the world, they look all dark like there are no colors. Only "color" that is displayed is transparency. In the inventory the nodes look very correctly Images are saved as *.png, all of them look correctly. After changin...
- Tue May 07, 2013 02:51
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294299
Would you mind about adding aluminium? I'm just making a mod of aluminium stuff, so I added aluminium to your mod. It would be an abundant metal, but not really resistent. Meh, no. Anyway, this mod lost most of its usefulness over time, I think there are enough ores in the default game now, lots of...
- Mon May 06, 2013 18:02
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294299
- Sun May 05, 2013 18:36
- Forum: WIP Mods
- Topic: [Help] Item not loaded, using method minetest.register_craftitem
- Replies: 6
- Views: 1215
- Sun May 05, 2013 18:19
- Forum: WIP Mods
- Topic: [Help] Item not loaded, using method minetest.register_craftitem
- Replies: 6
- Views: 1215
- Sun May 05, 2013 18:19
- Forum: WIP Mods
- Topic: [Help] Item not loaded, using method minetest.register_craftitem
- Replies: 6
- Views: 1215
- Sun May 05, 2013 17:31
- Forum: WIP Mods
- Topic: [Help] Item not loaded, using method minetest.register_craftitem
- Replies: 6
- Views: 1215
[Help] Item not loaded, using method minetest.register_craftitem
First of all, hello. I decided to add aluminium to the mod "MoreOres". Tools, ores, etc. works perfectly. Problem came when I wanted to add some aluminium items. I wanted to add aluminium bars, so I wrote that: minetest.register_craftitem("moreores:aluminium_bars", { description ...
- Sun May 05, 2013 15:57
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294299
- Sat May 04, 2013 21:35
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294299
- Sat May 04, 2013 20:56
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294299