Search found 25 matches
- Sun Mar 05, 2023 22:33
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
working on 1.3 to play with the recipe in main, hopefully will get something that is playable in real tiem
- Sun Mar 05, 2023 22:29
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
it's more like a music visualizer than a typical terrain generator in programming style
- Sun Mar 05, 2023 22:26
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
what called a fractal "octave" on fractal forums is handled as a function in a function callback upto 3 octaves then it force breakout
- Sun Mar 05, 2023 22:24
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
there is some fractal, some perlin and some convolution matrix all packed together with lua callbacks
- Sun Mar 05, 2023 22:23
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
nice, the borg are the borg
- Sun Mar 05, 2023 22:15
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
bump for Discord
- Sat Feb 16, 2019 13:04
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
try playing with the last few lines, especially callback order
- Wed Oct 29, 2014 18:00
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
I improved a few things. For one I found returning a singleton is faster than an empty list in one of my functions. Secondly, I have increased the complexity while dropping the calc time order of magnitude. The original link above will download the new version. Chunk gen is now about 8 seconds.
- Wed Oct 01, 2014 19:11
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [stackfrac]
I'll update the license.
- Mon Sep 29, 2014 20:47
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
Re: [MOD]Stackfrac experimental mapgen [MAPGEN]
I did use this algorithm on a core2 duo with 1 gig of ram and it took hours for a decent number of chunks did load. So that's why I recommend big CPU. You might get away with less and a big GPU.
- Fri Sep 26, 2014 19:36
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129167
Re: [Game]/[World] Tutorial [0.3.0] (Work in progress)
I like that you assume I have never played a block miner game before.
- Fri Sep 26, 2014 16:24
- Forum: WIP Mods
- Topic: [MOD]Stackfrac experimental mapgen [MAPGEN]
- Replies: 17
- Views: 3319
[MOD]Stackfrac experimental mapgen [MAPGEN]
A map generator that uses a noise fractal and plot random spheroids I call polyglobs. I developed the algorithm originally for Java in another project for testing a-life. It is very beefy so I recommend you don't use unless you have at least a quad core with 4 gigs of free memory. This is more of an...
- Mon Mar 03, 2014 16:26
- Forum: WIP Mods
- Topic: test if a chunk is generated?
- Replies: 8
- Views: 1237
- Mon Mar 03, 2014 15:05
- Forum: WIP Mods
- Topic: test if a chunk is generated?
- Replies: 8
- Views: 1237
- Mon Mar 03, 2014 04:30
- Forum: WIP Mods
- Topic: test if a chunk is generated?
- Replies: 8
- Views: 1237
test if a chunk is generated?
Hi everyone. I'm working on a mapgen mod that adapts genmud (old text-based rpg) code to lua. I'm looking for a way to test if a chunk has generated. Is there a null or something if I try to get a node that hasn't been generated yet? Some of the features I'm adapting (such as connecting roads) will ...
- Fri Feb 21, 2014 18:02
- Forum: WIP Mods
- Topic: Fantasy Mobs and Mob Talker for Minetest Mod
- Replies: 14
- Views: 7119
This would work nicely with the questing mod that I've just started to work on. Basically there are blocks in the game called quest blocks and when you step on one: game pauses and you get a renpy window. Renpy is here www.renpy.org / Basically, a block that launches a visual novel script in a minet...
- Sun Feb 16, 2014 15:40
- Forum: WIP Mods
- Topic: lua help: nil, table expected [solved]
- Replies: 5
- Views: 1530
- Sun Feb 16, 2014 13:39
- Forum: WIP Mods
- Topic: lua help: nil, table expected [solved]
- Replies: 5
- Views: 1530
- Sun Feb 16, 2014 10:19
- Forum: WIP Mods
- Topic: lua help: nil, table expected [solved]
- Replies: 5
- Views: 1530
- Sun Feb 16, 2014 06:59
- Forum: WIP Mods
- Topic: lua help: nil, table expected [solved]
- Replies: 5
- Views: 1530
lua help: nil, table expected [solved]
I have a lua error and I kEep trying to iron this out but my point (voxel) is nil when I try to pass it to the function in a mapgen. Here's the code. I need a fresh pair of eyes to spot the problem. minetest.register_on_generated(function(minp, maxp, seed) local limit={ XMIN = -33000, XMAX = 33000, ...
- Wed Feb 12, 2014 07:14
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572518
So what you need is a way to run two server instances and to bounce the connected client to the second server. You'll need two configuration files on the host machine, probably two copies of the minetestserver binary, each with its own config file. (Or a fork server but that's even more complicated)...
- Wed Feb 12, 2014 03:53
- Forum: Problems
- Topic: what are the steps to open mods?
- Replies: 6
- Views: 1947
That sounds like it could be folder permissions. What are the permissions on your minetest folder? I'm no expert (anymore) but if you're on a newer version of Windows and you install to Program Files there could be restrictions preventing mod installation. So I've heard. Installing to a user directo...
- Sun Feb 09, 2014 02:49
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572518
- Sun Feb 09, 2014 02:29
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572518
Yes, there are cactus, etc on the mapgenv6 ans mapgenv7 produces just default:stone and water. It seems to me from testing that minetest.on_generate is being processed but the minetest.update_map isn't pushing changes to the map on any of the lua maps. I'm going to try a full reinstall to resolve po...
- Sat Feb 08, 2014 17:43
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572518
Issue: lua mapgen seems to have no effect. I have tried several lua mapgen implementations (mods) but it seems the mapgen + seed in gui overrides the mod code and I'm stuck with vanilla every time. Minetest_game and the mod game both produce identical worlds. What are recommended settings or the pre...