Search found 61 matches
- Sat Jun 22, 2013 11:16
- Forum: General Discussion
- Topic: Where do you live?
- Replies: 150
- Views: 32564
- Sat Jun 22, 2013 11:14
- Forum: General Discussion
- Topic: a world of text
- Replies: 12
- Views: 2955
- Tue Jun 18, 2013 20:18
- Forum: WIP Mods
- Topic: Where can I get the doc farming mod?
- Replies: 1
- Views: 623
Where can I get the doc farming mod?
Where can I get this mod:
http://forum.minetest.net/viewtopic.php?id=3948
Because the download link is broken.
http://forum.minetest.net/viewtopic.php?id=3948
Because the download link is broken.
- Mon Jun 17, 2013 18:13
- Forum: General Discussion
- Topic: How do you disable the bones mod in minetest 4.7?
- Replies: 29
- Views: 5464
- Mon Jun 17, 2013 18:05
- Forum: General Discussion
- Topic: How do you disable the bones mod in minetest 4.7?
- Replies: 29
- Views: 5464
- Mon Jun 17, 2013 18:00
- Forum: General Discussion
- Topic: How do you disable the bones mod in minetest 4.7?
- Replies: 29
- Views: 5464
No thanks, all I want is no bones I don't want to change anything else.BlockMen wrote:Or just use Minetest+ instead of minetest_game.
It has no bones mod, more features and many tewaked things.
- Mon Jun 17, 2013 17:58
- Forum: General Discussion
- Topic: How do you disable the bones mod in minetest 4.7?
- Replies: 29
- Views: 5464
- Mon Jun 17, 2013 17:52
- Forum: General Discussion
- Topic: How do you disable the bones mod in minetest 4.7?
- Replies: 29
- Views: 5464
- Mon Jun 17, 2013 17:39
- Forum: General Discussion
- Topic: How do you disable the bones mod in minetest 4.7?
- Replies: 29
- Views: 5464
Then Maybe it isn't in your minetest altogether... Do you still get bones in game? Yes and it's annoying for what i'm doing. In version 4.6 I could normally just remove it from the world.mt file but it's not even in there now :( eidt:Also do you know any mods that remove any bone nodes, because the...
- Mon Jun 17, 2013 17:30
- Forum: General Discussion
- Topic: How do you disable the bones mod in minetest 4.7?
- Replies: 29
- Views: 5464
- Mon Jun 17, 2013 17:25
- Forum: General Discussion
- Topic: How do you disable the bones mod in minetest 4.7?
- Replies: 29
- Views: 5464
How do you disable the bones mod in minetest 4.7?
How do you disable the bones mod in minetest 4.7?
- Sun Jun 16, 2013 21:14
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572917
- Sun Jun 16, 2013 00:14
- Forum: Problems
- Topic: error in misc file
- Replies: 6
- Views: 1356
That worked thanks!PilzAdam wrote:The problem isChange it toCode: Select all
minetest.after(1,count(3))
You need to pass a function to minetest.after(), parameters for this function can be added as additional parameters to minetest.after().Code: Select all
minetest.after(1, count, 3)
- Sun Jun 16, 2013 00:03
- Forum: Problems
- Topic: error in misc file
- Replies: 6
- Views: 1356
All mods run in the same namespace. This is extremly useful for mods like mesecons (other mods can add mesecon functionality and so on). Can you please paste your whole code? I guess game is just not defined when running minetest.after. Here's the relevant part of the code: function count(num) mine...
- Sat Jun 15, 2013 23:50
- Forum: Problems
- Topic: error in misc file
- Replies: 6
- Views: 1356
Try making the game function local, to be sure that other mods dont screw it up. wait your saying that if your don't make functions/variables are not local they can be accessed by other mods? Whats the point of using dofile then? My though is that maybe because on 4.7 they have changed minetest.env...
- Sat Jun 15, 2013 23:38
- Forum: Problems
- Topic: error in misc file
- Replies: 6
- Views: 1356
error in misc file
Ok i was testing my mod and I got this error minetest-0.4.7\bin\..\builtin/misc.lua:17: attempt to call field 'func' (a nil value) The error came up when this was called or when the function game was called. minetest.after(4,game) function game: function game() players = minetest.get_connected_playe...
- Wed Jun 12, 2013 17:06
- Forum: Maps
- Topic: How to find the singlenode when singlenode map gen is enabled?
- Replies: 4
- Views: 2188
- Wed Jun 12, 2013 16:45
- Forum: Maps
- Topic: How to find the singlenode when singlenode map gen is enabled?
- Replies: 4
- Views: 2188
How to find the singlenode when singlenode map gen is enabled?
How do you find/what locations is the singlenode when singlenode map gen is enabled?
- Mon Jun 10, 2013 15:57
- Forum: Mod Releases
- Topic: [Mod] Green Screens [greenscreens]
- Replies: 32
- Views: 8660
- Mon Jun 10, 2013 15:40
- Forum: Mod Releases
- Topic: [Mod] Green Screens [greenscreens]
- Replies: 32
- Views: 8660
Take the colored wood mod for example. There are WAY to many different colors to code each node. I think coloredwood could look better if every block gets a special texture. Also,(as Hybrid-Dog suggested)change the image size to 1x1 because it is a single flat color. If possible you could pngcrush ...
- Mon Jun 10, 2013 15:34
- Forum: WIP Mods
- Topic: [Mod] Coloured Glass [colouredglass]
- Replies: 21
- Views: 7716
Thanks, changing now.Evergreen wrote:CC BY-SA 3.0 More info: http://creativecommons.org/licenses/by-sa/3.0/JBR wrote:So what license should I use if I allow people to edit and share it as long as they give credit?Evergreen wrote: Yeah, just wanted to point out to him that he could do that. EDIT: 500th post!
edit:done
- Mon Jun 10, 2013 15:32
- Forum: Mod Releases
- Topic: [Mod] Green Screens [greenscreens]
- Replies: 32
- Views: 8660
- Mon Jun 10, 2013 15:23
- Forum: Mod Releases
- Topic: [Mod] Green Screens [greenscreens]
- Replies: 32
- Views: 8660
- Mon Jun 10, 2013 15:18
- Forum: Mod Releases
- Topic: [Mod] Green Screens [greenscreens]
- Replies: 32
- Views: 8660
- Mon Jun 10, 2013 15:17
- Forum: WIP Mods
- Topic: [Mod] Coloured Glass [colouredglass]
- Replies: 21
- Views: 7716
So what license should I use if I allow people to edit and share it as long as they give credit?Evergreen wrote:Yeah, just wanted to point out to him that he could do that. EDIT: 500th post!Calinou wrote:I know, he just often uses CC0.Evergreen wrote:Use this to choose which license is best for your work.