Search found 20 matches

by deasanta
Mon Nov 16, 2015 07:02
Forum: WIP Mods
Topic: [Mod] ds_sailboat [ds_sailboat]
Replies: 9
Views: 3735

Re: [Mod] ds_sailboat [ds_sailboat]

amadin wrote:I create more clearer image for inventory, you can replace it with this picture.
Thanks Amadin,

im about to remove the repo from github, will leave it there for a month or so. Feel free to take it and make it your own. It's cc0 thus free to all no attribution required. Have fun!
by deasanta
Thu Oct 02, 2014 03:09
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 82860

Re: [Game]/[World] Tutorial [1.2.0]

Sokomine - True most ppl dive right in but eventually a percentage of people do play the tutorial bundled with a game then go "oooo so thats how you do it".
by deasanta
Wed Oct 01, 2014 20:35
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 82860

Re: [Game]/[World] Tutorial [1.2.0]

Oh, can creative mode be toggled on-the-fly? It seems to be immediate or close to it thus important to know when it executes and how it will affect the mod. Add the line as shown to see the result. Other thing to consider is using that function also sets the User's preference thus when a user leave...
by deasanta
Wed Oct 01, 2014 07:14
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 82860

Re: [Game]/[World] Tutorial [1.2.0]

Thanks for updated version. You can read and set minetest settings during the game. If you do not get the desired result at that point in the code find another location earlier in the execution to disable creative mode. Well done ! elseif(minetest.setting_getbool("creative_mode")) then minetest.sett...
by deasanta
Mon Sep 29, 2014 08:21
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 82860

Re: [Game]/[World] Tutorial [1.0.0]

Looks good :) Good luck with getting it included as an option which is not a bad idea. Need a bit of help with that the level. I'm stuck. I've collected all the ladders and signs, now what?
by deasanta
Mon Sep 29, 2014 00:05
Forum: WIP Mods
Topic: [Mod] ds_sailboat [ds_sailboat]
Replies: 9
Views: 3735

Re: [Mod] ds_sailboat [ds_sailboat]

i think It would be awesome if you made the boat bigger. it would be more of a sail boat thanks - i'll have a play with size - have a look in the code https://github.com/deasanta/minetest-deasanta/blob/master/ds_sailboat/init.lua around line 25 you will see collisionbox = {-1,-0.5,-1, 1,2,1}, play ...
by deasanta
Sun Sep 28, 2014 23:54
Forum: WIP Mods
Topic: [Mod] ds_sailboat [ds_sailboat]
Replies: 9
Views: 3735

Re: [Mod] ds_sailboat [ds_sailboat]

It's not possible to download single folders from github, so please change the title to [Modpack] thanks for the info - mod was posted in general and not quite released yet. i'm working on a modpack so it coming soon. keeping an eye on irc as some ppl are talking about making a universal vehicle ap...
by deasanta
Sun Sep 28, 2014 10:48
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 82860

Re: [Game]/[World] Tutorial (Work in progress …)

Topywo wrote:
Wuzzy wrote:For the tutorial to be effective, I wish this subgame (+ world) to be bundled with Minetest. Simply because you can’t expect newbies to search the forums for that. ;-)
+ 1
+1
by deasanta
Sun Sep 28, 2014 10:41
Forum: WIP Mods
Topic: [Mod] ds_sailboat [ds_sailboat]
Replies: 9
Views: 3735

[Mod] ds_sailboat [ds_sailboat]

[TestMod] ds_sailboat [140928] [ds_sailboat] Mod to add a Sail Boat to MineTest Picture - https://sites.google.com/site/dsminetest/ds_mods/ds_sailboat https://dl.dropboxusercontent.com/u/1389294/minetest/screenshot-ds_sailboat-ds_sailboat.png GitHub: https://github.com/deasanta/minetest-deasanta Dow...
by deasanta
Sat Sep 27, 2014 13:52
Forum: Mod Releases
Topic: [Mod] Spider extracted from lottmobs [1.0] [spidermob]
Replies: 15
Views: 11260

Re: [Mod] Spider extracted from lottmobs [1.0] [spidermob]

Download : http://yourls.qbuissondebon.info/05k (temporary link)
or
Brows the code : XXX

any chance of updating these links ?
by deasanta
Sat Sep 27, 2014 13:45
Forum: WIP Mods
Topic: [Mod] ds_rowboat [0.1] [ds_rowboat]
Replies: 4
Views: 1155

Re: [Mod] ds_rowboat [0.1] [ds_rowboat]

It's based on PilzAdam's code. Changes: The model, tried to make it lighter, uses wood from whichever texture pack the player uses, currently depends on boat which is in default as it's the recipe and a few multi-player fixes to default boat code.
by deasanta
Sat Sep 27, 2014 12:35
Forum: WIP Mods
Topic: [Mod] ds_rowboat [0.1] [ds_rowboat]
Replies: 4
Views: 1155

[Mod] ds_rowboat [0.1] [ds_rowboat]

Subject: [Mod] ds_rowboat [140927] [ds_rowboat] Mod to add a Row Boat to MineTest Picture - https://sites.google.com/site/dsminetest/ds_mods/ds_rowboat https://dl.dropboxusercontent.com/u/1389294/minetest/screenshot-ds_rowboat-ds_rowboat.jpg GitHub: https://github.com/deasanta/minetest-deasanta Down...
by deasanta
Tue Dec 31, 2013 02:03
Forum: Old Mods
Topic: [Mod] Zeg9's craft guide [github] [zcg]
Replies: 39
Views: 26242

Thanks dude
by deasanta
Sat Nov 16, 2013 05:44
Forum: Texture Packs
Topic: Texture Pack "Okay"
Replies: 18
Views: 6054

love the work - keep it up :)
by deasanta
Sun Jun 30, 2013 05:38
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 44085

Subject: [Contribution] [PilzAdam/boats] Boats that can be used in boats mod http://dl.dropboxusercontent.com/u/1389294/minetest/PilzAdam-boats-001.jpg Picture - http://dl.dropboxusercontent.com/u/1389294/minetest/PilzAdam-boats-001.jpg Original: https://github.com/PilzAdam/boats GitHub: https://git...
by deasanta
Tue Jun 25, 2013 13:56
Forum: Problems
Topic: singlenode bug
Replies: 3
Views: 595

I have found the same issue and can confirm that it works with artificial lights but issue seems to be sunlight not reaching blocks. Something to do with how the world is generated and maybe what it's missing. I'm still looking for an answer myself but have found this http://dev.minetest.net/Develop...
by deasanta
Wed Jun 19, 2013 01:28
Forum: General Discussion
Topic: speed
Replies: 4
Views: 981

Some suggestions: - remove any software surplus to requirement - if you dont need it remove it - reset windows firewall back to basic and open only what you need - minetest uses a udp port for connecting clients - exclude minetest from antivirus scanning - create a batch file to start your server ex...
by deasanta
Sun Jun 16, 2013 12:44
Forum: WIP Mods
Topic: [Mod] dsprotectxz [0.1] [dsprotectxz]
Replies: 3
Views: 1096

IMO It shouldn't go from -30,000 to 30,000 The idea is to bypass the for next loop by simply not checking the y coordinate. The mod is written so that it can be used in conjunction with other protector (like) mods. Could be handy to protect an area that you do not want to be minable or if you are l...
by deasanta
Sun Jun 16, 2013 03:28
Forum: WIP Mods
Topic: [Mod] dsprotectxz [0.1] [dsprotectxz]
Replies: 3
Views: 1096

[Mod] dsprotectxz [0.1] [dsprotectxz]

Subject: [Mod] dsprotectxz [0.1] [dsprotectxz] Very basic mod to protect a 1 x ∞ x 1 area by placing a cloud at a given hight with protection meta data in it. Based on: glomie's protector mod http://dl.dropboxusercontent.com/u/1389294/minetest/dsprotectxz.png Item: dsprotectxz:protectwand - Wand to ...
by deasanta
Tue May 28, 2013 04:25
Forum: Feature Discussion
Topic: Client Based Skins
Replies: 15
Views: 2866

Can the image be uploaded to the server by the client then reprocessed by the server to sanitize it using safer code? The vulnerability normally lies in the viewer / image handler or its related libraries. Are there safer formats that can be used – example - bmp can upload then the server can resave...