Search found 53 matches

by AndrOn
Thu Sep 24, 2020 23:42
Forum: Texture Packs
Topic: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack
Replies: 11
Views: 3736

Re: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack

rubenwardy wrote:
Wed Sep 23, 2020 00:03
AndrOn wrote:
Tue Sep 22, 2020 21:36
It's now available on contentDB.
I noticed that the ContentDB release/zip download is currently problematic (contains duplicate/unnecessary files), please fix that when you can
Fixed!
by AndrOn
Tue Sep 22, 2020 21:36
Forum: Texture Packs
Topic: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack
Replies: 11
Views: 3736

Re: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack

I finally took the time to setup a github repo for Artelhum!
It's now available on contentDB.
by AndrOn
Tue Sep 22, 2020 21:17
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 163048

Re: Content database for in-menu installer - add your things!

Wow thanks a lot for this swift reaction! I can only imagine how much work you put into this. It's truly well done! I added in my texture pack.
by AndrOn
Tue Sep 22, 2020 19:09
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 163048

Re: Content database for in-menu installer - add your things!

Here is a screenshot of the page once I filled the form: (when I hit 'save' nothing really seems to happen, well the page reloads but it stays the same, with the fields filled) https://nsa40.casimages.com/img/2020/09/22/200922091035394942.png https://nsa40.casimages.com/img/2020/09/22/20092209103525...
by AndrOn
Tue Sep 22, 2020 12:27
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 163048

Re: Content database for in-menu installer - add your things!

Hello, I added my github repo with my texture pack in it to the server, and filled in the form, hit 'save' but I can't see my texture pack appearing in the database. What am I missing? The name of the tp is 'Artelhum'
by AndrOn
Sat Jul 11, 2020 10:25
Forum: Texture Packs
Topic: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack
Replies: 11
Views: 3736

Re: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack

and uploading the 2000 pictures in one go isn't allowed on github! You don’t “upload” them. You create a Git repository and push the data to it. If Microsoft does not allow pushing a lot of data in one go it’s entirely their fault. Maybe use a better Git hosting service then. https://docs.github.co...
by AndrOn
Tue Jun 16, 2020 19:36
Forum: Texture Packs
Topic: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack
Replies: 11
Views: 3736

Re: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack

content.minetest.net I would like to download this pack when u release it on this site !! I'm going to, I just didn't make a github for this to begin with, and uploading the 2000 pictures in one go isn't allowed on github! I'll have to work it out, I think I'll get around to using a proper git. I'm...
by AndrOn
Tue Jun 16, 2020 10:45
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054007

Re: Post your screenshots!

A little bit of promotion for my new Artelhum cartoon texture pack!

The sun is setting on Castel Artelh

Image
by AndrOn
Mon Jun 15, 2020 11:05
Forum: Texture Packs
Topic: [250x] Artelhum - my 2000+ Cartoon-style textures in one pack
Replies: 11
Views: 3736

[250x] Artelhum - my 2000+ Cartoon-style textures in one pack

ARTELHUM V.1.0 https://zupimages.net/up/20/25/6jsj.png DESCRIPTION Artelhum is a cartoon-style texture pack, with support for a large variety of mods. ( 2216 textures at the moment ) Some of you will remember the Minetoon texture pack from Gambit, from a while ago! https://forum.minetest.net/viewto...
by AndrOn
Sat Jun 13, 2020 10:13
Forum: General Discussion
Topic: What makes a mob good?
Replies: 34
Views: 4200

Re: What makes a mob good?

The more complex and more smart mobs are very good, to have fun at farming them. The complexity of a mob makes their farming much more interesting because you have more ways to mess with their ai. Also, the more different features they have (teleport, fly, shield-wield, etc...), the more interestin...
by AndrOn
Sat Jun 13, 2020 07:50
Forum: General Discussion
Topic: What makes a mob good?
Replies: 34
Views: 4200

Re: What makes a mob good?

I think the point of mobs is to inject purpose in a world: there's no pint in building big castles if there is no sense of danger when going outside! Also, if they don't have anything you want, there is no point going out on a hunt! So we need good loot! Lastly, I think it's important to make them e...
by AndrOn
Fri Jun 12, 2020 10:01
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 20544

Re: [ALPHA] Crafter

I spent some time testing it, it's quite fun to play! For now I didn't get the snow particles, and was worrying if the snow layer would remain or if there would be some "evaporation", because otherwise it dooms the world to gradually become white everywhere! But I understand that it's movi...
by AndrOn
Fri Jun 12, 2020 09:21
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 20544

Re: [ALPHA] Crafter

(I really like where this game is going, and as I'm making a texture pack I'm considering to support crafter)
by AndrOn
Fri Jun 12, 2020 09:19
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 20544

Re: [ALPHA] Crafter

Is it possible to use a texture pack with your game? I tried but it didn't seem to change anything, even with the most basic nodes like grass or stone.
by AndrOn
Sat May 30, 2015 09:34
Forum: Problems
Topic: [Compiling] Libvorbis-dev unsatisfied deps : no sound!
Replies: 3
Views: 869

Re: [Compiling] Libvorbis-dev unsatisfied deps : no sound!

Not sure if I'm doing the right thing, but I checked in the software center repositories and enabled every repository with "source" in its name, updated the cache and retried, but same message when trying to install the dependencies of minetest. I also did a sudo apt-get update and sudo ap...
by AndrOn
Sat May 30, 2015 09:09
Forum: Problems
Topic: [Compiling] Libvorbis-dev unsatisfied deps : no sound!
Replies: 3
Views: 869

[Compiling] Libvorbis-dev unsatisfied deps : no sound!

Hello everyone, having trouble compiling Minetest! I managed to do it, but it ended up with no sound. I have Linux Mint and I'm talking about the currently last (0.4.12) Minetest version I tried the provided command to install the dependencies: sudo apt-get install build-essential libirrlicht-dev cm...
by AndrOn
Tue Dec 24, 2013 12:01
Forum: Problems
Topic: blank server list and mod repo
Replies: 1
Views: 728

blank server list and mod repo

The title is pretty clear. It happens only on run-in-place installs, either in minetest or freeminer, and for stable and dev versions. I have a blank list of mods or public servers, no error in the log. I can however connect to servers if I enter their IP manually. And this bug doesn't happen on my ...
by AndrOn
Sun Dec 01, 2013 22:48
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 106
Views: 75783

really cool!
by AndrOn
Sat Nov 30, 2013 01:10
Forum: Feature Discussion
Topic: Nether without Portals
Replies: 28
Views: 7465

Gambit's picture and your talk made me think about this:

http://www.bouletcorp.com/blog/2013/08/ ... g-voyage//

(sorry it's in french but enjoy the art!)

I think something like that could be very cool!
by AndrOn
Sat Nov 23, 2013 14:08
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 404050

hey as I usually do I modified some of the code for my own game so that the mobs would drop the items when killed by an arrow (from throwing mod), instead of losing it, and found it much funnier, because now hunting has a point In mobs/api you just replace the : if self.object:get_hp() <= 0 then ......
by AndrOn
Thu Nov 21, 2013 01:39
Forum: Old Mods
Topic: [Mod] Better GUI [0.1 beta] [gui]
Replies: 8
Views: 4909

Nice! could you make the inventory squares closer? This way, we couldn't click between 2 squares having to take again the item we want to move. (I'm not always precise when I click and I find this annoying)
by AndrOn
Thu Aug 29, 2013 16:26
Forum: Texture Packs
Topic: [x16]Chinchowtest
Replies: 15
Views: 5495

I am almost certain I have named some textures incorrectly and again I am sorry for any inconvenience this causes
but but but why don't you test it yourself then? I like this btw
by AndrOn
Wed Aug 28, 2013 21:13
Forum: WIP Mods
Topic: [FREE 3D MODEL] MELKAR!
Replies: 102
Views: 30467

hello, I've been playing with this model like you all and made a little car mod with only the green car. I tried to make it climb slabs, but it's glitchy. I started from the boat mod. Say if you like and add it to your git (I'm not very familiar with it yet) https://mega.co.nz/#!FRAz2DzY!CloAM3XUnF7...
by AndrOn
Fri Aug 23, 2013 20:29
Forum: General Discussion
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 25879

I use Ubuntu 13.04 (and run MT with it) on my Packard Bell Easynote TS and it works good. I managed to use optirun with my nvidia card and since, I don't have to use W7 to run minetest.