Search found 439 matches
- Tue Oct 16, 2018 00:02
- Forum: WIP Mods
- Topic: [Mod] basic_machines [basic_machines]
- Replies: 206
- Views: 45052
Re: [Mod] basic_machines [basic_machines]
I am trying to enable the mod but it just won't let me use it. I go into the configure menu and select it and then click enable and it turns green. I click the save button and then I try to play the game and there is nothing there. I went back into the configure menu and it shows that it isn't enabl...
- Mon Oct 15, 2018 18:16
- Forum: WIP Mods
- Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
- Replies: 30
- Views: 9381
Re: [Mod] SkyBlock Redo [1.0] [skyblock]
Well, if you don't reach level 2, it will reset everything -- that's intentional, it's a non-serious-n00b filter. As for losing health, that doesn't matter so early in the game, when the only thing that can hurt you after that is a fall to your death. Yeah, but like I said it reset everything I bui...
- Sun Oct 14, 2018 20:25
- Forum: WIP Mods
- Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
- Replies: 30
- Views: 9381
Re: [Mod] SkyBlock Redo [1.0] [skyblock]
That is exactly what I was suggesting. It won't cause any appreciable lag, because the fall distance is only about 30 meters. Everyone starts with a two-meter island. The trick is figuring out how to build it up - do your quests and "level-up", as they say in role-playing games. Tip: use ...
- Sun Oct 14, 2018 20:00
- Forum: WIP Mods
- Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
- Replies: 30
- Views: 9381
Re: [Mod] SkyBlock Redo [1.0] [skyblock]
That's intentional, you're only allowed to place water at or below the level of your home block. Dig two holes in your island, 1 to 2 meters apart. You could dig them on opposite sides of your home block, for instance. Place your water source into one of the holes, lava into the other. You can figu...
- Sun Oct 14, 2018 08:42
- Forum: WIP Mods
- Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
- Replies: 30
- Views: 9381
Re: [Mod] SkyBlock Redo [1.0] [skyblock]
Just tried to play the updated mod and ran into a problem which means my game will reset since the antigrief system won't let me place any liquids above 4 so I can't place the water source or the lava source. I couldn't create a stone generator which means I couldn't create the four furnaces to comp...
- Sun Dec 27, 2015 22:29
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572403
Re: Post your modding questions here
If i want to public mod which based on other mod (from minetest_game), what kind of license (credit) i must use? You can license any of the mods in minetest_game as LGPL 2.1 or GPL 2.1 or later. Sometimes a mod in minetest_game will be licensed under WTFPL, check the readme.txt or readme.md of that...
- Sun Dec 27, 2015 22:25
- Forum: WIP Games
- Topic: [WIP] Chemistry [chemistry]
- Replies: 6
- Views: 2738
Re: [WIP] Chemistry [chemistry]
This subject is almost a year old with no posts so I think it's dead.
- Tue Nov 17, 2015 18:31
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443141
Re: Post your mod requests/ideas here
I've been looking for an Electric oven... just a furnace powered by mesecons? no need for fuel, as long as it's powered. I am new with modding and working on one.. however if one already exists I'd appreciate to get it since it may be used by the masses on the servers. There is an electric oven in ...
- Mon Nov 09, 2015 18:46
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572403
Re: Post your modding questions here
No it's not possible and hardcoded to fit the fixed size of an inventory item. If I remember correctly, Unified Inventory showed small icons of the inventory icons in the arrangement of available items. I haven't played recently so maybe it changed but if it hasn't, that would be a good place to lo...
- Wed Nov 04, 2015 18:03
- Forum: Game Releases
- Topic: [Game] Wasteland [0.5 beta]
- Replies: 135
- Views: 77306
Re: [Game] Wasteland [0.3]
red (some kind of mob dropping something) Why not blood from mobs. Every mob could drop a little as long as you kill them anyway. Or maybe have some type of syringe or siphon that takes a little blood from say a sheep or something. If blood is not like then how about small rubies that could be crus...
- Thu Oct 22, 2015 17:21
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063642
Re: Post your screenshots!
It's the Integral Trees mod.GJH105775 wrote:Haha, well that is helpfu;, I have not been around for a while.
viewtopic.php?f=9&t=13389
- Thu Oct 22, 2015 17:18
- Forum: Mod Releases
- Topic: [Mod] Timber [0.1] [timber]
- Replies: 61
- Views: 32589
Re: Re:
Sounds like you need the item_drop mod by PilzAdam.Soudon wrote:How do I make it that it sends the leaves and the wood to my inventory without dropping to the ground, its a pain running around clicking each one that drops.
viewtopic.php?t=2656
- Mon Oct 05, 2015 17:22
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572403
Re: Post your modding questions here
Try looking at the code for the default bucket. That allows water and lava to be pointable when they normally aren't. Hope this helps you.eduardomezencio wrote:I also wanted to know about this. And even another related thing: is there a way for a block to be pointable only when using a certain tool?
- Sun Sep 27, 2015 16:29
- Forum: WIP Games
- Topic: WIP: The Island
- Replies: 20
- Views: 6041
Re: WIP: The Island
About a year or two ago, minetest started really chugging for me. I played around and figured out it was the combination of technic and all the required mods needed for it that were really killing my system. I stopped using those and I no longer had any trouble with minetest. Since then, about half ...
- Sat Sep 26, 2015 15:20
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644235
Re: [Mod] Technic [0.4.11] [technic]
I've tried and tried, and researched, and looked through the lua files for the code, but I cannot create an lv_cable. I've used 3 copper ingots in the crafting table, but nothing appears. I also cannot find the code anywhere in the mod files. Do I need to DL another module? Checking Unified Invento...
- Fri Sep 25, 2015 15:58
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644235
Re: [Mod] Technic [0.4.11] [technic]
Technic assistance requested! Can someone *please* list the steps (or point me to a web page with them) to create a Grinder, starting from the raw ore? From everything I've seen and researched, it looks to me like there is a circular loop going on--one needs a grinder to make stainless steel, but o...
- Tue Sep 22, 2015 17:20
- Forum: WIP Games
- Topic: WIP: The Island
- Replies: 20
- Views: 6041
Re: WIP: The Island
Is it possible? - I think it is but the question should be is it easy? Not likely easy but probably not Manhattan Project level of difficulty. I think keeping it a map would be your easiest option as coding in where to place each item of interest into the random game world while possible is likely m...
- Fri Sep 04, 2015 17:40
- Forum: WIP Games
- Topic: [Game] UFO Race
- Replies: 56
- Views: 15120
Re: [Game] UFO Race
Yeah, but he mentioned putting his code for this game up after he announced that he was stopping Voxus. He was talking about it a week or two later so we expected it to happen.ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.
- Thu Aug 27, 2015 15:54
- Forum: News
- Topic: Minetest 0.4.13
- Replies: 141
- Views: 45736
Re: Minetest 0.4.13
As usual, I just want to ask, what change the new build brings to the vanilla game? I try to look it in changelog, but as usual it is not there in the changelog. So if some one would be so kind to tell me? :) Well, one thing I know about is the new minimap. I haven't played the new build but I have...
- Mon Aug 10, 2015 19:01
- Forum: General Discussion
- Topic: Deconstruct
- Replies: 3
- Views: 782
Re: Deconstruct
One problem is that some things have multiple recipes so you would need some sort of mechanism to choose which one you want. Unified Inventory has a little code that might be purposed for this. You would also need to choose which item you would want from group items in recipes.
- Wed Jul 29, 2015 17:09
- Forum: WIP Mods
- Topic: [WIP] Cobble Compression [cobble_compression]
- Replies: 13
- Views: 5495
Re: [WIP] Cobble Compression [cobble_compression]
You can already compress 9 coal into 1 block. It gives a long burn time in furnaces. Longer than 99 ores will take to smelt anyway.
- Sun Jul 26, 2015 17:59
- Forum: Texture Packs
- Topic: Nosferatu HD Pack for release 0.2.20110731 + NEW : 16x16 version
- Replies: 20
- Views: 11350
Re: Nosferatu HD Pack for release 0.2.20110731 + NEW : 16x16
I downloaded it. No problem at all. Did it yesterday.
EDIT - It might have been Friday that I downloaded it.
EDIT - It might have been Friday that I downloaded it.
- Sun Jul 26, 2015 17:51
- Forum: Mod Releases
- Topic: [Mod] Skyblock [skyblock]
- Replies: 185
- Views: 79003
Re: [Game] SkyBlock [skyblock]
I like the formspec so far. Nice job on it. Will download and try sometime in the future when I have a chance. : )
- Sat Jul 25, 2015 17:19
- Forum: WIP Mods
- Topic: [WIP] Cobble Compression [cobble_compression]
- Replies: 13
- Views: 5495
Re: [WIP] Cobble Compression [cobble_compression]
Can you uncompress them to get the original (eventually) cobblestone back. If not, you might want to add that recipe so that it does actually become a good storage mod for cobblestone.
- Sat Jul 25, 2015 17:10
- Forum: Mod Releases
- Topic: [Mod] Skyblock [skyblock]
- Replies: 185
- Views: 79003
Re: [Game] SkyBlock [skyblock]
I had problems but I got it to trigger by creating a large area of water, say 5x5. After it has all turned into water sources, I stood in the center and scooped some water. I waited for the water source to come back and dumped the water in the bucket in the same spot. I just kept doing this in a num...