Search found 16 matches

by markbe
Sat Nov 01, 2014 00:54
Forum: WIP Mods
Topic: The Mesecons Laboratory
Replies: 46
Views: 18861

Re: The Mesecons Laboratory

Hi I am trying to get the double piston to work as per the lab page but with only two outputs. I got it working with two switches and no controller but can't replicate the sequence of switching with LUA. Please can someone help me fix it? Switch sequence (without controller) was as follows: extend p...
by markbe
Fri Oct 31, 2014 09:16
Forum: Texture Packs
Topic: [32x] Summerfields
Replies: 79
Views: 40078

Re: [32x] Summerfields

I love the cotton and my desert-stone-brick castle looks awesome with this texture. Please can you do some Carbone textures: locked furnaces, gold tools, silver ingot (block, axe etc), tin ingot (lump, block), Cotton (string), Meat, rats, (+ cooked), shields, bows and arrows. Thanks
by markbe
Wed Jul 09, 2014 11:49
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 88
Views: 50661

Re: [Mod] Throwing, PilzAdam version [throwing]

A change to the default farming in Minetest 0.4.10 has unintentionally broken crafting of bows in Throwing by renaming/redefining gathered cotton to "cotton" rather than "string" (it possibly makes more sense) As a work-around ... if you want to craft bows with cotton, add the following to the init....
by markbe
Wed Jul 09, 2014 00:36
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 218161

Re: [Mod] Farming Plus [farming_plus]

I only changed the one line and got the same results as you did ... seed gets placed above but at least it grows. I don't know enough to fix properly; my change was just a work-around until someone who knew stuff did some testing and uploaded an update
by markbe
Tue Jul 08, 2014 11:16
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 218161

Re: [Mod] Farming Plus [farming_plus]

I'm trying to get string so I can craft a bow. Now when I harvest cotton, I get cotton and seed. It can be crafted into wool but not used as string in a bow. Must be a change with the default farming? Any idea if string is still able to be gathered? minetest-0.4.10-dev-win64-e69d660784 PilzAdam-farm...
by markbe
Sun Jan 19, 2014 11:10
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 256244

Aside from carts randomly reversing direction on powered rails, it's a great mod. Mesecon enabled track switches would be nice to have. Edit: Just noticed something... When riding a cart, your head goes through nodes in a height 3 nodes above the track ;) Here is a video of my own track showing the...
by markbe
Sun Jan 19, 2014 10:50
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 256244

Aside from carts randomly reversing direction on powered rails, it's a great mod. Mesecon enabled track switches would be nice to have. Edit: Just noticed something... When riding a cart, your head goes through nodes in a height 3 nodes above the track ;) Here is a video of my own track showing the...
by markbe
Wed Jan 01, 2014 11:30
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1547
Views: 510233

addi wrote:
markbe wrote:Hi. I find that when Technic is enabled I have to manually pick up everything I dig if I'm more than a few blocks away.

Is this a feature? Minetest 0.4.8; Technic 0.4.7
yes its the item_drop mod

go to the technic modpack dir and delete it
Thanks ... this has sorted it
by markbe
Wed Jan 01, 2014 07:50
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1547
Views: 510233

Hi. I find that when Technic is enabled I have to manually pick up everything I dig if I'm more than a few blocks away.

Is this a feature? Minetest 0.4.8; Technic 0.4.7
+ Spoiler
by markbe
Wed Jun 12, 2013 12:56
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 161916

I changed some of your tool names to match the new default texture names and re-colored some block designs for the new default tool-set so more of my world looked toon-ish. Here is the link to the ZIP if you want to have it (until the next release comes) The only ones that are my own work are the M...
by markbe
Fri Jun 07, 2013 22:31
Forum: Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 3378

Windows 8, Minetest 0.4.7 Game opens OK in OpenGL but has usual Windows performance issue of 7fps When "video_driver = direct3d9" is added to minetest.conf the game crashes after selecting your world. This happens in single player and server modes Nothing of usefulness appears on the error log I've...
by markbe
Fri Jun 07, 2013 22:23
Forum: Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 3378

Game opens OK in OpenGL but has usual Windows performance issue of 7fps If you have 7 FPS, you might as well blame your hardware or your setup (did you press "R" to toggle full viewing range?). There is no "usual Windows performance issue". Sorry ... to be fair, I should have said "My usual OpenGL ...
by markbe
Fri Jun 07, 2013 06:39
Forum: Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 3378

Just in case, I tried the following: - disabled all downloaded mods - no change - re-downloaded the ZIP in case there was some corruption - no change - created new Minetest world and started game using that - no change - created new Minimal world and started game using that - no change I'm going to ...
by markbe
Thu Jun 06, 2013 23:34
Forum: Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 3378

Yes, I used the official build Most Windows builds don't have Direct X compatibility. If you want to be able to use Direct X, you must use builds made by either xyz (I don't think he makes builds anymore) or Fess (his builds are only 64-bit and he is having trouble making them these days.) xyz does ...
by markbe
Thu Jun 06, 2013 23:30
Forum: Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 3378

the previous version (0.4.6) worked without resorting to "unofficial" build. Was it compiled differently?
by markbe
Thu Jun 06, 2013 23:10
Forum: Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 3378

video_driver = direct3d9 causes game to crash [Solved]

Windows 8, Minetest 0.4.7

Game opens OK in OpenGL but has usual Windows performance issue of 7fps

When "video_driver = direct3d9" is added to minetest.conf the game crashes after selecting your world. This happens in single player and server modes

Nothing of usefulness appears on the error log